Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -494,15 +494,12 @@ namespace Barotrauma.Items.Components
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{
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float prevFireTimer = fireTimer;
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fireTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
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#if SERVER
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if (fireTimer > Math.Min(5.0f, FireDelay / 2) && blameOnBroken?.Character?.SelectedConstruction == item)
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{
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GameMain.Server.KarmaManager.OnReactorOverHeating(blameOnBroken.Character, deltaTime);
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GameMain.Server.KarmaManager.OnReactorOverHeating(item, blameOnBroken.Character, deltaTime);
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}
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#endif
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if (fireTimer >= FireDelay && prevFireTimer < fireDelay)
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{
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new FireSource(item.WorldPosition);
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@@ -591,7 +588,7 @@ namespace Barotrauma.Items.Components
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GameServer.Log("Reactor meltdown!", ServerLog.MessageType.ItemInteraction);
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if (GameMain.Server != null)
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{
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GameMain.Server.KarmaManager.OnReactorMeltdown(blameOnBroken?.Character);
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GameMain.Server.KarmaManager.OnReactorMeltdown(item, blameOnBroken?.Character);
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}
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#endif
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}
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