Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -781,7 +781,7 @@ namespace Barotrauma.Items.Components
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if (!aim)
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{
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var rope = GetRope();
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if (rope != null && rope.SnapWhenNotAimed)
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if (rope != null && rope.SnapWhenNotAimed && rope.Item.ParentInventory == null)
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{
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rope.Snap();
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}
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@@ -198,7 +198,11 @@ namespace Barotrauma.Items.Components
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Vector2 barrelPos = TransformedBarrelPos + item.body.SimPosition;
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float rotation = (Item.body.Dir == 1.0f) ? Item.body.Rotation : Item.body.Rotation - MathHelper.Pi;
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float spread = GetSpread(character) * Rand.Range(-0.5f, 0.5f);
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LastProjectile?.Item.GetComponent<Rope>()?.Snap();
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var lastProjectile = LastProjectile;
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if (lastProjectile != projectile)
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{
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lastProjectile?.Item.GetComponent<Rope>()?.Snap();
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}
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float damageMultiplier = 1f + item.GetQualityModifier(Quality.StatType.AttackMultiplier);
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projectile.Shoot(character, character.AnimController.AimSourceSimPos, barrelPos, rotation + spread, ignoredBodies: limbBodies.ToList(), createNetworkEvent: false, damageMultiplier);
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projectile.Item.GetComponent<Rope>()?.Attach(Item, projectile.Item);
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