Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -13,16 +13,5 @@ namespace Barotrauma
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{
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State = 1;
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}
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#if CLIENT
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public override void ClientReadInitial(IReadMessage msg)
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{
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}
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#elif SERVER
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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}
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#endif
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}
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}
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@@ -347,7 +347,7 @@ namespace Barotrauma
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if (!(GameMain.GameSession.GameMode is CampaignMode campaign)) { return; }
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int reward = GetReward(Submarine.MainSub);
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float baseExperienceGain = reward * 0.1f;
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float baseExperienceGain = reward * 0.09f;
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float difficultyMultiplier = 1 + level.Difficulty / 100f;
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baseExperienceGain *= difficultyMultiplier;
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