Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -10,7 +10,7 @@ namespace Barotrauma.Abilities
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public CharacterAbilityGiveResistance(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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resistanceId = abilityElement.GetAttributeString("resistanceid", abilityElement.GetAttributeString("resistance", string.Empty));
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multiplier = abilityElement.GetAttributeFloat("multiplier", 1f);
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multiplier = abilityElement.GetAttributeFloat("multiplier", 1f); // rename this to resistance for consistency
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if (string.IsNullOrEmpty(resistanceId))
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{
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