Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -7,6 +7,8 @@ namespace Barotrauma
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{
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public override void ServerWriteInitial(IWriteMessage msg, Client c)
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{
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base.ServerWriteInitial(msg, c);
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if (monsters.Count == 0 && monsterPrefabs.Count > 0)
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{
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throw new InvalidOperationException("Server attempted to write monster mission data when no monsters had been spawned.");
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