Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -26,6 +26,7 @@ namespace Barotrauma
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partial void OnExperienceChanged(int prevAmount, int newAmount)
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{
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if (Character == null || Character.Removed) { return; }
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if (prevAmount != newAmount)
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{
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GameMain.NetworkMember.CreateEntityEvent(Character, new object[] { NetEntityEvent.Type.UpdateExperience });
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