Unstable 0.15.11.0 + the last 2 unstables I missed
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@@ -177,6 +177,10 @@ namespace Barotrauma.Items.Components
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partial void LaunchProjSpecific()
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{
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recoilTimer = RetractionTime;
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if (user != null)
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{
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recoilTimer /= 1 + user.GetStatValue(StatTypes.TurretAttackSpeed);
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}
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PlaySound(ActionType.OnUse);
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Vector2 particlePos = GetRelativeFiringPosition(UseFiringOffsetForMuzzleFlash);
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foreach (ParticleEmitter emitter in particleEmitters)
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