v0.19.0.0 (unstable)
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@@ -19,6 +19,7 @@
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{
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Selected.Deselect();
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#if CLIENT
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GameMain.ParticleManager.ClearParticles();
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GUIContextMenu.CurrentContextMenu = null;
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GUI.ClearCursorWait();
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//make sure any textbox in the previously selected screen doesn't stay selected
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