v0.19.0.0 (unstable)
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@@ -986,14 +986,6 @@ namespace Barotrauma
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subBody.Body.ResetDynamics();
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subBody.Body.Enabled = false;
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foreach (MapEntity e in MapEntity.mapEntityList)
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{
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if (e.Submarine == this)
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{
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Spawner.AddEntityToRemoveQueue(e);
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}
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}
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foreach (Character c in Character.CharacterList)
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{
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if (c.Submarine == this)
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