v0.19.0.0 (unstable)
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@@ -851,7 +851,7 @@ namespace Barotrauma.Items.Components
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}
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else if (target.Body.UserData is Limb limb)
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{
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if (!FriendlyFire && User != null && limb.character.IsFriendly(User))
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if (!FriendlyFire && User != null && limb.character.IsFriendly(User) && HumanAIController.IsOnFriendlyTeam(limb.character, User))
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{
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return false;
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}
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@@ -872,7 +872,18 @@ namespace Barotrauma.Items.Components
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if (targetItem.Removed) { return false; }
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if (Attack != null && targetItem.Prefab.DamagedByProjectiles && targetItem.Condition > 0)
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{
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attackResult = Attack.DoDamage(User ?? Attacker, targetItem, item.WorldPosition, 1.0f);
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attackResult = Attack.DoDamage(User ?? Attacker, targetItem, item.WorldPosition, 1.0f);
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#if CLIENT
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if (attackResult.Damage > 0.0f)
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{
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Character.Controlled?.UpdateHUDProgressBar(targetItem,
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targetItem.WorldPosition,
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targetItem.Condition / targetItem.MaxCondition,
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emptyColor: GUIStyle.HealthBarColorLow,
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fullColor: GUIStyle.HealthBarColorHigh,
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textTag: targetItem.Name);
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}
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#endif
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}
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}
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else if (target.Body.UserData is IDamageable damageable)
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