v0.19.0.0 (unstable)
This commit is contained in:
@@ -691,12 +691,30 @@ namespace Barotrauma.Items.Components
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{
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item.Drop(character);
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item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f, findNewHull: false);
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//the light source won't get properly updated if lighting is disabled (even though the light sprite is still drawn when lighting is disabled)
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//so let's ensure the light source is up-to-date
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RefreshLightSources(item);
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}
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AttachToWall();
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}
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return true;
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static void RefreshLightSources(Item item)
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{
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item.body?.UpdateDrawPosition();
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foreach (var light in item.GetComponents<LightComponent>())
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{
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light.SetLightSourceTransform();
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}
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item.GetComponent<ItemContainer>()?.SetContainedItemPositions();
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foreach (var containedItem in item.ContainedItems)
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{
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RefreshLightSources(containedItem);
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}
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}
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}
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public override bool SecondaryUse(float deltaTime, Character character = null)
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{
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return true;
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@@ -1,12 +1,10 @@
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using Barotrauma.Networking;
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using FarseerPhysics;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using FarseerPhysics.Dynamics.Contacts;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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@@ -292,7 +290,6 @@ namespace Barotrauma.Items.Components
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item.body.PhysEnabled = false;
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}
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private bool OnCollision(Fixture f1, Fixture f2, Contact contact)
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{
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if (User == null || User.Removed)
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@@ -419,7 +416,18 @@ namespace Barotrauma.Items.Components
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else if (target.UserData is Item targetItem && targetItem.Prefab.DamagedByMeleeWeapons && targetItem.Condition > 0)
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{
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if (targetItem.Removed) { return; }
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Attack.DoDamage(User, targetItem, item.WorldPosition, 1.0f);
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var attackResult = Attack.DoDamage(User, targetItem, item.WorldPosition, 1.0f);
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#if CLIENT
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if (attackResult.Damage > 0.0f)
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{
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Character.Controlled?.UpdateHUDProgressBar(targetItem,
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targetItem.WorldPosition,
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targetItem.Condition / targetItem.MaxCondition,
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emptyColor: GUIStyle.HealthBarColorLow,
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fullColor: GUIStyle.HealthBarColorHigh,
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textTag: targetItem.Name);
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}
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#endif
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}
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else if (target.UserData is Holdable holdable && holdable.CanPush)
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{
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@@ -169,7 +169,7 @@ namespace Barotrauma.Items.Components
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//attempting to pick does not select the item, so if it is selected at this point, another ItemComponent
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//must have been selected and we should not keep deattaching (happens when for example interacting with
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//an electrical component while holding both a screwdriver and a wrench).
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if (picker.SelectedConstruction == item ||
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if (picker.IsAnySelectedItem(item)||
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picker.IsKeyDown(InputType.Aim) ||
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!picker.CanInteractWith(item) ||
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item.Removed || item.ParentInventory != null)
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@@ -187,7 +187,7 @@ namespace Barotrauma.Items.Components
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!string.IsNullOrWhiteSpace(PickingMsg) ? PickingMsg : this is Door ? "progressbar.opening" : "progressbar.deattaching");
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#endif
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picker.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f));
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picker.AnimController.UpdateUseItem(!picker.IsClimbing, item.WorldPosition + new Vector2(0.0f, 100.0f) * ((pickTimer / 10.0f) % 0.1f));
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pickTimer += CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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@@ -208,7 +208,7 @@ namespace Barotrauma.Items.Components
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{
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if (picker != null)
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{
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picker.AnimController.Anim = AnimController.Animation.None;
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picker.AnimController.StopUsingItem();
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picker.PickingItem = null;
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}
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if (pickingCoroutine != null)
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@@ -18,6 +18,7 @@ namespace Barotrauma.Items.Components
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};
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private readonly HashSet<Identifier> fixableEntities;
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private readonly HashSet<Identifier> nonFixableEntities;
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private Vector2 pickedPosition;
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private float activeTimer;
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@@ -135,6 +136,7 @@ namespace Barotrauma.Items.Components
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}
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fixableEntities = new HashSet<Identifier>();
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nonFixableEntities = new HashSet<Identifier>();
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -147,7 +149,16 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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fixableEntities.Add(subElement.GetAttributeIdentifier("identifier", ""));
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foreach (Identifier id in subElement.GetAttributeIdentifierArray("identifier", Array.Empty<Identifier>()))
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{
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fixableEntities.Add(id);
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}
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}
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break;
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case "nonfixable":
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foreach (Identifier id in subElement.GetAttributeIdentifierArray("identifier", Array.Empty<Identifier>()))
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{
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nonFixableEntities.Add(id);
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}
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break;
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}
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@@ -523,6 +534,7 @@ namespace Barotrauma.Items.Components
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if (sectionIndex < 0) { return false; }
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if (!fixableEntities.Contains("structure") && !fixableEntities.Contains(targetStructure.Prefab.Identifier)) { return true; }
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if (nonFixableEntities.Contains(targetStructure.Prefab.Identifier) || nonFixableEntities.Any(t => targetStructure.Tags.Contains(t))) { return false; }
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ApplyStatusEffectsOnTarget(user, deltaTime, ActionType.OnUse, structure: targetStructure);
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FixStructureProjSpecific(user, deltaTime, targetStructure, sectionIndex);
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@@ -49,6 +49,8 @@ namespace Barotrauma.Items.Components
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}
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}
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public readonly NamedEvent<ItemContainer> OnContainedItemsChanged = new NamedEvent<ItemContainer>();
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private bool alwaysContainedItemsSpawned;
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public ItemInventory Inventory;
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@@ -347,6 +349,7 @@ namespace Barotrauma.Items.Components
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//no need to Update() if this item has no statuseffects and no physics body
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IsActive = activeContainedItems.Count > 0 || Inventory.AllItems.Any(it => it.body != null);
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OnContainedItemsChanged.Invoke(this);
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}
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public override void Move(Vector2 amount, bool ignoreContacts = false)
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@@ -360,6 +363,7 @@ namespace Barotrauma.Items.Components
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//deactivate if the inventory is empty
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IsActive = activeContainedItems.Count > 0 || Inventory.AllItems.Any(it => it.body != null);
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OnContainedItemsChanged.Invoke(this);
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}
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public bool CanBeContained(Item item)
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@@ -496,7 +500,7 @@ namespace Barotrauma.Items.Components
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return false;
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}
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}
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if (AutoInteractWithContained && character.SelectedConstruction == null)
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if (AutoInteractWithContained && character.SelectedItem == null)
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{
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foreach (Item contained in Inventory.AllItems)
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{
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@@ -510,7 +514,15 @@ namespace Barotrauma.Items.Components
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var abilityItem = new AbilityItemContainer(item);
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character.CheckTalents(AbilityEffectType.OnOpenItemContainer, abilityItem);
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return base.Select(character);
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if (item.ParentInventory?.Owner == character)
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{
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//can't select ItemContainers in the character's inventory (the inventory is drawn by hovering the cursor over the inventory slot, not as a GUIFrame)
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return false;
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}
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else
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{
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return base.Select(character);
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}
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}
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public override bool Pick(Character picker)
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@@ -19,8 +19,7 @@ namespace Barotrauma.Items.Components
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public override bool Select(Character character)
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{
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if (character == null || character.LockHands || character.Removed || !(character.AnimController is HumanoidAnimController)) return false;
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character.AnimController.Anim = AnimController.Animation.Climbing;
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character.AnimController.StartClimbing();
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return true;
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}
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@@ -36,6 +36,7 @@ namespace Barotrauma.Items.Components
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private readonly List<LimbPos> limbPositions = new List<LimbPos>();
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private Direction dir;
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public Direction Direction => dir;
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//the position where the user walks to when using the controller
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//(relative to the position of the item)
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@@ -128,6 +129,13 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Serialize(false, IsPropertySaveable.No, description: "If true, other items can be used simultaneously.")]
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public bool IsSecondaryItem
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{
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get;
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private set;
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}
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public Controller(Item item, ContentXElement element)
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: base(item, element)
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{
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@@ -150,7 +158,7 @@ namespace Barotrauma.Items.Components
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if (user == null
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|| user.Removed
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|| user.SelectedConstruction != item
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|| !user.IsAnySelectedItem(item)
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|| item.ParentInventory != null
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|| !user.CanInteractWith(item)
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|| (UsableIn == UseEnvironment.Water && !user.AnimController.InWater)
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@@ -165,7 +173,7 @@ namespace Barotrauma.Items.Components
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return;
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}
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user.AnimController.Anim = AnimController.Animation.UsingConstruction;
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user.AnimController.StartUsingItem();
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if (userPos != Vector2.Zero)
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{
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@@ -186,32 +194,34 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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diff.Y = 0.0f;
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && user != Character.Controlled)
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// Secondary items (like ladders or chairs) will control the character position over primary items
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// Only control the character position if the character doesn't have another secondary item already controlling it
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if (!user.HasSelectedAnotherSecondaryItem(Item))
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{
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if (Math.Abs(diff.X) > 20.0f)
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diff.Y = 0.0f;
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && user != Character.Controlled)
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{
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//wait for the character to walk to the correct position
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return;
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if (Math.Abs(diff.X) > 20.0f)
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{
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//wait for the character to walk to the correct position
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return;
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}
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else if (Math.Abs(diff.X) > 0.1f)
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{
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//aim to keep the collider at the correct position once close enough
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user.AnimController.Collider.LinearVelocity = new Vector2(
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diff.X * 0.1f,
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user.AnimController.Collider.LinearVelocity.Y);
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}
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}
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else if (Math.Abs(diff.X) > 0.1f)
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{
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//aim to keep the collider at the correct position once close enough
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user.AnimController.Collider.LinearVelocity = new Vector2(
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diff.X * 0.1f,
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user.AnimController.Collider.LinearVelocity.Y);
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}
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}
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else
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{
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if (Math.Abs(diff.X) > 10.0f)
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else if (Math.Abs(diff.X) > 10.0f)
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{
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user.AnimController.TargetMovement = Vector2.Normalize(diff);
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user.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
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return;
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}
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user.AnimController.TargetMovement = Vector2.Zero;
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}
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user.AnimController.TargetMovement = Vector2.Zero;
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UserInCorrectPosition = true;
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}
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}
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@@ -220,9 +230,16 @@ namespace Barotrauma.Items.Components
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if (limbPositions.Count == 0) { return; }
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user.AnimController.Anim = AnimController.Animation.UsingConstruction;
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user.AnimController.StartUsingItem();
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user.AnimController.ResetPullJoints();
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if (user.SelectedItem != null)
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{
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user.AnimController.ResetPullJoints(l => l.IsLowerBody);
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}
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else
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{
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user.AnimController.ResetPullJoints();
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}
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if (dir != 0) { user.AnimController.TargetDir = dir; }
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@@ -230,7 +247,10 @@ namespace Barotrauma.Items.Components
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{
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Limb limb = user.AnimController.GetLimb(lb.LimbType);
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if (limb == null || !limb.body.Enabled) { continue; }
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// Don't move lower body limbs if there's another selected secondary item that should control them
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if (limb.IsLowerBody && user.HasSelectedAnotherSecondaryItem(Item)) { continue; }
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// Don't move hands if there's a selected primary item that should control them
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if (!limb.IsLowerBody && Item == user.SelectedSecondaryItem && user.SelectedItem != null) { continue; }
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if (lb.AllowUsingLimb)
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{
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switch (lb.LimbType)
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@@ -247,12 +267,9 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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limb.Disabled = true;
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Vector2 worldPosition = new Vector2(item.WorldRect.X, item.WorldRect.Y) + lb.Position * item.Scale;
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Vector2 diff = worldPosition - limb.WorldPosition;
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limb.PullJointEnabled = true;
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limb.PullJointWorldAnchorB = limb.SimPosition + ConvertUnits.ToSimUnits(diff);
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}
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@@ -266,9 +283,7 @@ namespace Barotrauma.Items.Components
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{
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return false;
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}
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if (user == null || user.Removed ||
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user.SelectedConstruction != item || !user.CanInteractWith(item))
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if (user == null || user.Removed || !user.IsAnySelectedItem(item) || !user.CanInteractWith(item))
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{
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user = null;
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return false;
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@@ -290,46 +305,44 @@ namespace Barotrauma.Items.Components
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}
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lastUsed = Timing.TotalTime;
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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return true;
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}
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public override bool SecondaryUse(float deltaTime, Character character = null)
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{
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if (this.user != character)
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if (user != character)
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{
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return false;
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}
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if (this.user == null || character.Removed ||
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this.user.SelectedConstruction != item || !character.CanInteractWith(item))
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if (user == null || character.Removed || !user.IsAnySelectedItem(item) || !character.CanInteractWith(item))
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{
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user = null;
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return false;
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}
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if (character == null)
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{
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this.user = null;
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return false;
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}
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if (character == null) return false;
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focusTarget = GetFocusTarget();
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if (focusTarget == null)
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{
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Vector2 centerPos = new Vector2(item.WorldRect.Center.X, item.WorldRect.Center.Y);
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Vector2 offset = character.CursorWorldPosition - centerPos;
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offset.Y = -offset.Y;
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targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
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return false;
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}
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character.ViewTarget = focusTarget;
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#if CLIENT
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if (character == Character.Controlled && cam != null)
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{
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Lights.LightManager.ViewTarget = focusTarget;
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cam.TargetPos = focusTarget.WorldPosition;
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (focusTarget as Item).Prefab.OffsetOnSelected * focusTarget.OffsetOnSelectedMultiplier, deltaTime * 10.0f);
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HideHUDs(true);
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}
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@@ -338,16 +351,12 @@ namespace Barotrauma.Items.Components
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if (!character.IsRemotePlayer || character.ViewTarget == focusTarget)
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{
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Vector2 centerPos = new Vector2(focusTarget.WorldRect.Center.X, focusTarget.WorldRect.Center.Y);
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Turret turret = focusTarget.GetComponent<Turret>();
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if (turret != null)
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if (focusTarget.GetComponent<Turret>() is { } turret)
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{
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centerPos = new Vector2(focusTarget.WorldRect.X + turret.TransformedBarrelPos.X, focusTarget.WorldRect.Y - turret.TransformedBarrelPos.Y);
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}
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Vector2 offset = character.CursorWorldPosition - centerPos;
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offset.Y = -offset.Y;
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targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
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}
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return true;
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@@ -425,9 +434,10 @@ namespace Barotrauma.Items.Components
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humanoidAnim.LockFlippingUntil = (float)Timing.TotalTime + 0.5f;
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}
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if (character.SelectedConstruction == this.item) { character.SelectedConstruction = null; }
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if (character.SelectedItem == item) { character.SelectedItem = null; }
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if (character.SelectedSecondaryItem == item) { character.SelectedSecondaryItem = null; }
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character.AnimController.Anim = AnimController.Animation.None;
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character.AnimController.StopUsingItem();
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if (character == Character.Controlled)
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{
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HideHUDs(false);
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@@ -3,6 +3,7 @@ using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
|
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@@ -62,11 +63,18 @@ namespace Barotrauma.Items.Components
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inputContainer = containers[0];
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outputContainer = containers[1];
|
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|
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#if CLIENT
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Identifier eventIdentifier = new Identifier(nameof(Deconstructor));
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inputContainer.OnContainedItemsChanged.RegisterOverwriteExisting(eventIdentifier, OnItemSlotsChanged);
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#endif
|
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|
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OnItemLoadedProjSpecific();
|
||||
}
|
||||
|
||||
partial void OnItemLoadedProjSpecific();
|
||||
|
||||
partial void OnItemSlotsChanged(ItemContainer container);
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
MoveInputQueue();
|
||||
@@ -281,6 +289,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Entity.Spawner.AddItemToSpawnQueue(itemPrefab, outputContainer.Inventory, condition, onSpawned: (Item spawnedItem) =>
|
||||
{
|
||||
spawnedItem.SpawnedInCurrentOutpost = item.SpawnedInCurrentOutpost;
|
||||
spawnedItem.StolenDuringRound = targetItem.StolenDuringRound;
|
||||
spawnedItem.AllowStealing = targetItem.AllowStealing;
|
||||
for (int i = 0; i < outputContainer.Capacity; i++)
|
||||
|
||||
@@ -556,8 +556,20 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
const int MaxCraftingSkill = 100;
|
||||
|
||||
//having a higher-than-100 skill (e.g. due to talents) gives +1 quality
|
||||
quality += fabricatedItem.RequiredSkills.All(s => user.GetSkillLevel(s.Identifier) >= MaxCraftingSkill) ? 1 : 0;
|
||||
quality += FabricationDegreeOfSuccess(user, fabricatedItem.RequiredSkills) >= 0.5f ? 1 : 0;
|
||||
foreach (var skill in fabricatedItem.RequiredSkills)
|
||||
{
|
||||
//+1 quality if the character's skill level is >20% from the min requirement towards max skill
|
||||
//e.g. if the skill requirement is 10 -> 28
|
||||
//40 -> 52
|
||||
//90 -> 92
|
||||
float skillRequirement = MathHelper.Lerp(skill.Level, MaxCraftingSkill, 0.2f);
|
||||
if (user.GetSkillLevel(skill.Identifier) > skillRequirement)
|
||||
{
|
||||
quality += 1;
|
||||
}
|
||||
}
|
||||
return quality;
|
||||
}
|
||||
|
||||
|
||||
@@ -226,7 +226,7 @@ namespace Barotrauma.Items.Components
|
||||
// (= bots turn autotemp back on when leaving the reactor)
|
||||
if (LastAIUser != null)
|
||||
{
|
||||
if (LastAIUser.SelectedConstruction != item && LastAIUser.CanInteractWith(item))
|
||||
if (LastAIUser.SelectedItem != item && LastAIUser.CanInteractWith(item))
|
||||
{
|
||||
AutoTemp = true;
|
||||
if (GameMain.NetworkMember?.IsServer ?? false) { unsentChanges = true; }
|
||||
@@ -505,7 +505,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
fireTimer += MathHelper.Lerp(deltaTime * 2.0f, deltaTime, item.Condition / item.MaxCondition);
|
||||
#if SERVER
|
||||
if (fireTimer > Math.Min(5.0f, FireDelay / 2) && blameOnBroken?.Character?.SelectedConstruction == item)
|
||||
if (fireTimer > Math.Min(5.0f, FireDelay / 2) && blameOnBroken?.Character?.SelectedItem == item)
|
||||
{
|
||||
GameMain.Server.KarmaManager.OnReactorOverHeating(item, blameOnBroken.Character, deltaTime);
|
||||
}
|
||||
@@ -705,7 +705,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (lastUser != null && lastUser != character && lastUser != LastAIUser)
|
||||
{
|
||||
if (lastUser.SelectedConstruction == item && character.IsOnPlayerTeam)
|
||||
if (lastUser.SelectedItem == item && character.IsOnPlayerTeam)
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogReactorTaken").Value, null, 0.0f, "reactortaken".ToIdentifier(), 10.0f);
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
float userSkill = 0.0f;
|
||||
if (user != null && controlledSub != null &&
|
||||
(user.SelectedConstruction == item || item.linkedTo.Contains(user.SelectedConstruction)))
|
||||
(user.SelectedItem == item || item.linkedTo.Contains(user.SelectedItem)))
|
||||
{
|
||||
userSkill = user.GetSkillLevel("helm") / 100.0f;
|
||||
}
|
||||
@@ -333,7 +333,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
showIceSpireWarning = false;
|
||||
if (user != null && user.Info != null &&
|
||||
user.SelectedConstruction == item &&
|
||||
user.SelectedItem == item &&
|
||||
controlledSub != null && controlledSub.Velocity.LengthSquared() > 0.01f)
|
||||
{
|
||||
IncreaseSkillLevel(user, deltaTime);
|
||||
@@ -389,7 +389,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
// if our tactical AI pilot has left, revert back to maintaining position
|
||||
if (navigateTactically && (user == null || user.SelectedConstruction != item))
|
||||
if (navigateTactically && (user == null || user.SelectedItem != item))
|
||||
{
|
||||
navigateTactically = false;
|
||||
AIRamTimer = 0f;
|
||||
@@ -722,7 +722,7 @@ namespace Barotrauma.Items.Components
|
||||
character.AIController.SteeringManager.Reset();
|
||||
if (objective.Override)
|
||||
{
|
||||
if (user != character && user != null && user.SelectedConstruction == item && character.IsOnPlayerTeam)
|
||||
if (user != character && user != null && user.SelectedItem == item && character.IsOnPlayerTeam)
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogSteeringTaken").Value, null, 0.0f, "steeringtaken".ToIdentifier(), 10.0f);
|
||||
}
|
||||
|
||||
@@ -117,9 +117,6 @@ namespace Barotrauma.Items.Components
|
||||
[Serialize(false, IsPropertySaveable.Yes, description: "If true, the recharge speed (and power consumption) of the device goes up exponentially as the recharge rate is increased.")]
|
||||
public bool ExponentialRechargeSpeed { get; set; }
|
||||
|
||||
[Editable(minValue: 0.0f, maxValue: 10.0f, decimals: 2), Serialize(0.5f, IsPropertySaveable.Yes)]
|
||||
public float RechargeAdjustSpeed { get; set; }
|
||||
|
||||
private float efficiency;
|
||||
[Editable(minValue: 0.0f, maxValue: 1.0f, decimals: 2), Serialize(0.95f, IsPropertySaveable.Yes, description: "The amount of power you can get out of a item relative to the amount of power that's put into it.")]
|
||||
public float Efficiency
|
||||
|
||||
@@ -851,7 +851,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (target.Body.UserData is Limb limb)
|
||||
{
|
||||
if (!FriendlyFire && User != null && limb.character.IsFriendly(User))
|
||||
if (!FriendlyFire && User != null && limb.character.IsFriendly(User) && HumanAIController.IsOnFriendlyTeam(limb.character, User))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -872,7 +872,18 @@ namespace Barotrauma.Items.Components
|
||||
if (targetItem.Removed) { return false; }
|
||||
if (Attack != null && targetItem.Prefab.DamagedByProjectiles && targetItem.Condition > 0)
|
||||
{
|
||||
attackResult = Attack.DoDamage(User ?? Attacker, targetItem, item.WorldPosition, 1.0f);
|
||||
attackResult = Attack.DoDamage(User ?? Attacker, targetItem, item.WorldPosition, 1.0f);
|
||||
#if CLIENT
|
||||
if (attackResult.Damage > 0.0f)
|
||||
{
|
||||
Character.Controlled?.UpdateHUDProgressBar(targetItem,
|
||||
targetItem.WorldPosition,
|
||||
targetItem.Condition / targetItem.MaxCondition,
|
||||
emptyColor: GUIStyle.HealthBarColorLow,
|
||||
fullColor: GUIStyle.HealthBarColorHigh,
|
||||
textTag: targetItem.Name);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (target.Body.UserData is IDamageable damageable)
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private int qualityLevel;
|
||||
|
||||
[Editable, Serialize(0, IsPropertySaveable.Yes)]
|
||||
[Editable(MinValueInt = 0, MaxValueInt = MaxQuality), Serialize(0, IsPropertySaveable.Yes)]
|
||||
public int QualityLevel
|
||||
{
|
||||
get { return qualityLevel; }
|
||||
|
||||
@@ -343,7 +343,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
CurrentFixer.CheckTalents(AbilityEffectType.OnStopTinkering);
|
||||
}
|
||||
CurrentFixer.AnimController.Anim = AnimController.Animation.None;
|
||||
CurrentFixer.AnimController.StopUsingItem();
|
||||
CurrentFixer = null;
|
||||
currentRepairItem = null;
|
||||
currentFixerAction = FixActions.None;
|
||||
@@ -430,7 +430,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
|
||||
|
||||
if (CurrentFixer != null && (CurrentFixer.SelectedConstruction != item || !CurrentFixer.CanInteractWith(item) || CurrentFixer.IsDead))
|
||||
if (CurrentFixer != null && (CurrentFixer.SelectedItem != item || !CurrentFixer.CanInteractWith(item) || CurrentFixer.IsDead))
|
||||
{
|
||||
StopRepairing(CurrentFixer);
|
||||
return;
|
||||
@@ -502,7 +502,7 @@ namespace Barotrauma.Items.Components
|
||||
SteamAchievementManager.OnItemRepaired(item, CurrentFixer);
|
||||
CurrentFixer.CheckTalents(AbilityEffectType.OnRepairComplete);
|
||||
}
|
||||
if (CurrentFixer?.SelectedConstruction == item) { CurrentFixer.SelectedConstruction = null; }
|
||||
if (CurrentFixer?.SelectedItem == item) { CurrentFixer.SelectedItem = null; }
|
||||
deteriorationTimer = Rand.Range(MinDeteriorationDelay, MaxDeteriorationDelay);
|
||||
wasBroken = false;
|
||||
StopRepairing(CurrentFixer);
|
||||
|
||||
+12
-3
@@ -179,7 +179,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
UpdateProjSpecific(deltaTime);
|
||||
|
||||
if (user == null || user.SelectedConstruction != item)
|
||||
if (user == null || user.SelectedItem != item)
|
||||
{
|
||||
#if SERVER
|
||||
if (user != null) { item.CreateServerEvent(this); }
|
||||
@@ -196,7 +196,7 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
|
||||
user.AnimController.UpdateUseItem(true, item.WorldPosition + new Vector2(0.0f, 100.0f) * (((float)Timing.TotalTime / 10.0f) % 0.1f));
|
||||
user.AnimController.UpdateUseItem(!user.IsClimbing, item.WorldPosition + new Vector2(0.0f, 100.0f) * (((float)Timing.TotalTime / 10.0f) % 0.1f));
|
||||
}
|
||||
|
||||
public override void UpdateBroken(float deltaTime, Camera cam)
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void UpdateProjSpecific(float deltaTime);
|
||||
|
||||
public override bool Select(Character picker)
|
||||
public bool CanRewire()
|
||||
{
|
||||
//attaching wires to items with a body is not allowed
|
||||
//(signal items remove their bodies when attached to a wall)
|
||||
@@ -214,6 +214,15 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Select(Character picker)
|
||||
{
|
||||
if (!CanRewire())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
user = picker;
|
||||
#if SERVER
|
||||
|
||||
@@ -106,11 +106,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
case "set_text":
|
||||
case "signal_in":
|
||||
if (string.IsNullOrEmpty(signal.value)) { return; }
|
||||
if (signal.value.Length > MaxMessageLength)
|
||||
{
|
||||
signal.value = signal.value.Substring(0, MaxMessageLength);
|
||||
}
|
||||
|
||||
string inputSignal = signal.value.Replace("\\n", "\n");
|
||||
ShowOnDisplay(inputSignal, addToHistory: true, TextColor);
|
||||
break;
|
||||
|
||||
@@ -309,7 +309,7 @@ namespace Barotrauma.Items.Components
|
||||
if (nodes.Count == 0) { return; }
|
||||
|
||||
Character user = item.ParentInventory?.Owner as Character;
|
||||
editNodeDelay = (user?.SelectedConstruction == null) ? editNodeDelay - deltaTime : 0.5f;
|
||||
editNodeDelay = (user?.SelectedItem == null) ? editNodeDelay - deltaTime : 0.5f;
|
||||
|
||||
Submarine sub = item.Submarine;
|
||||
if (connections[0] != null && connections[0].Item.Submarine != null) { sub = connections[0].Item.Submarine; }
|
||||
@@ -369,7 +369,7 @@ namespace Barotrauma.Items.Components
|
||||
user.AnimController.Collider.ApplyForce(forceDir * user.Mass * 50.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity * 0.5f);
|
||||
if (diff.LengthSquared() > 50.0f * 50.0f)
|
||||
{
|
||||
user.AnimController.UpdateUseItem(true, user.WorldPosition + pullBackDir * Math.Min(150.0f, diff.Length()));
|
||||
user.AnimController.UpdateUseItem(!user.IsClimbing, user.WorldPosition + pullBackDir * Math.Min(150.0f, diff.Length()));
|
||||
}
|
||||
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
@@ -428,7 +428,7 @@ namespace Barotrauma.Items.Components
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
if (character == null || character != Character.Controlled) { return false; }
|
||||
if (character.SelectedConstruction != null) { return false; }
|
||||
if (character.HasSelectedAnyItem) { return false; }
|
||||
#if CLIENT
|
||||
if (Screen.Selected == GameMain.SubEditorScreen && !PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
|
||||
@@ -525,7 +525,7 @@ namespace Barotrauma.Items.Components
|
||||
UpdateLightComponents();
|
||||
}
|
||||
|
||||
private void UpdateLightComponents()
|
||||
public void UpdateLightComponents()
|
||||
{
|
||||
if (lightComponents != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user