v0.19.0.0 (unstable)
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@@ -798,7 +798,55 @@ namespace Barotrauma
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eventPrefabs.Select(prefab => prefab.Identifier).Distinct().Select(id => id.Value).ToArray()
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};
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}));
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commands.Add(new Command("unlockmission", "unlockmission [identifier/tag]: Unlocks a mission in a random adjacent level.", (string[] args) =>
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{
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if (!(GameMain.GameSession?.GameMode is CampaignMode campaign))
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{
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ThrowError("The unlockmission command is only usable in the campaign mode.");
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return;
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}
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if (args.Length == 0)
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{
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ThrowError("Please enter the identifier or a tag of the mission you want to unlock.");
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return;
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}
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var currentLocation = campaign.Map.CurrentLocation;
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if (MissionPrefab.Prefabs.Any(p => p.Identifier == args[0]))
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{
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currentLocation.UnlockMissionByIdentifier(args[0].ToIdentifier());
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}
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else
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{
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currentLocation.UnlockMissionByTag(args[0].ToIdentifier());
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}
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if (campaign is MultiPlayerCampaign mpCampaign)
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{
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mpCampaign.IncrementLastUpdateIdForFlag(MultiPlayerCampaign.NetFlags.MapAndMissions);
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}
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}, isCheat: true, getValidArgs: () =>
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{
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return new[]
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{
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MissionPrefab.Prefabs.Select(p => p.Identifier.ToString()).ToArray()
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};
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}));
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commands.Add(new Command("setcampaignmetadata", "setcampaignmetadata [identifier] [value]: Sets the specified campaign metadata value.", (string[] args) =>
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{
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if (!(GameMain.GameSession?.GameMode is CampaignMode campaign))
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{
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ThrowError("The setcampaignmetadata command is only usable in the campaign mode.");
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return;
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}
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if (args.Length < 2)
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{
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ThrowError("Please specify an identifier and a value.");
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return;
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}
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SetDataAction.PerformOperation(campaign.CampaignMetadata, args[0].ToIdentifier(), args[1], SetDataAction.OperationType.Set);
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}, isCheat: true));
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commands.Add(new Command("setskill", "setskill [all/identifier] [max/level] [character]: Set your skill level.", (string[] args) =>
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{
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if (args.Length < 2)
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@@ -2532,9 +2580,12 @@ namespace Barotrauma
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#if CLIENT
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GameMain.DebugDraw = false;
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GameMain.LightManager.LightingEnabled = true;
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Character.DebugDrawInteract = false;
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#endif
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Hull.EditWater = false;
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Hull.EditFire = false;
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EnemyAIController.DisableEnemyAI = false;
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HumanAIController.DisableCrewAI = false;
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}
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}
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}
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