v0.19.0.0 (unstable)
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@@ -79,7 +79,7 @@ namespace Barotrauma
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/// </summary>
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public static IReadOnlyDictionary<Identifier, float> ItemRepairPriorities => _itemRepairPriorities;
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public static JobPrefab Get(string identifier)
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public static JobPrefab Get(Identifier identifier)
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{
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if (Prefabs.ContainsKey(identifier))
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{
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