v0.19.0.0 (unstable)
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@@ -1,5 +1,4 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -66,19 +65,16 @@ namespace Barotrauma
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if (Job != null)
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{
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msg.Write(Job.Prefab.Identifier);
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msg.Write(Job.Prefab.UintIdentifier);
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msg.Write((byte)Job.Variant);
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var skills = Job.GetSkills();
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msg.Write((byte)skills.Count());
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foreach (Skill skill in skills)
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foreach (SkillPrefab skillPrefab in Job.Prefab.Skills.OrderBy(s => s.Identifier))
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{
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msg.Write(skill.Identifier);
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msg.Write(skill.Level);
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msg.Write(Job.GetSkill(skillPrefab.Identifier).Level);
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}
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}
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else
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{
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msg.Write("");
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msg.Write((uint)0);
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msg.Write((byte)0);
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}
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@@ -359,11 +359,12 @@ namespace Barotrauma
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tempBuffer.Write(AnimController.Dir > 0.0f);
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}
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if (SelectedCharacter != null || SelectedConstruction != null)
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if (SelectedCharacter != null || HasSelectedAnyItem)
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{
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tempBuffer.Write(true);
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tempBuffer.Write(SelectedCharacter != null ? SelectedCharacter.ID : NullEntityID);
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tempBuffer.Write(SelectedConstruction != null ? SelectedConstruction.ID : NullEntityID);
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tempBuffer.Write(SelectedItem != null ? SelectedItem.ID : NullEntityID);
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tempBuffer.Write(SelectedSecondaryItem != null ? SelectedSecondaryItem.ID : NullEntityID);
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if (SelectedCharacter != null)
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{
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tempBuffer.Write(AnimController.Anim == AnimController.Animation.CPR);
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@@ -424,8 +425,8 @@ namespace Barotrauma
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msg.Write(owner == c && owner.Character == this);
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msg.Write(owner != null && owner.Character == this && GameMain.Server.ConnectedClients.Contains(owner) ? owner.ID : (byte)0);
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break;
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case CharacterStatusEventData _:
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WriteStatus(msg);
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case CharacterStatusEventData statusEventData:
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WriteStatus(msg, statusEventData.ForceAfflictionData);
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break;
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case UpdateSkillsEventData _:
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if (Info?.Job == null)
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@@ -573,7 +574,7 @@ namespace Barotrauma
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msg.WriteRangedInteger((int)CauseOfDeath.Type, 0, Enum.GetValues(typeof(CauseOfDeathType)).Length - 1);
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if (CauseOfDeath.Type == CauseOfDeathType.Affliction)
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{
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msg.Write(CauseOfDeath.Affliction.Identifier);
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msg.Write(CauseOfDeath.Affliction.UintIdentifier);
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}
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msg.Write(forceAfflictionData);
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if (forceAfflictionData)
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