v0.19.0.0 (unstable)
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@@ -1202,6 +1202,8 @@ namespace Barotrauma.Networking
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connected = false;
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var prevContentPackages = clientPeer.ServerContentPackages;
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//decrement lobby update ID to make sure we update the lobby when we reconnect
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GameMain.NetLobbyScreen.LastUpdateID--;
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ConnectToServer(serverEndpoint, serverName);
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if (clientPeer != null)
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{
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@@ -3271,8 +3273,8 @@ namespace Barotrauma.Networking
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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var controller = Character.Controlled?.SelectedConstruction?.GetComponent<Controller>();
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bool disableButtons = Character.Controlled != null && (controller != null && controller.HideHUD);
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bool disableButtons = Character.Controlled?.SelectedItem?.GetComponent<Controller>() is Controller c1 && c1.HideHUD ||
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Character.Controlled?.SelectedSecondaryItem?.GetComponent<Controller>() is Controller c2 && c2.HideHUD;
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buttonContainer.Visible = !disableButtons;
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if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
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