v0.19.0.0 (unstable)
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@@ -311,7 +311,7 @@ namespace Barotrauma.Items.Components
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Wire equippedWire = Character.Controlled.HeldItems.FirstOrDefault(it => it.GetComponent<Wire>() != null)?.GetComponent<Wire>();
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if (equippedWire != null && GUI.MouseOn == null)
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{
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if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedConstruction == null)
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if (PlayerInput.PrimaryMouseButtonClicked() && Character.Controlled.SelectedItem == null)
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{
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equippedWire.Use(1.0f, Character.Controlled);
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}
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