v0.19.0.0 (unstable)
This commit is contained in:
@@ -403,7 +403,7 @@ namespace Barotrauma
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CreateSubmarineInfo(infoFrameHolder, Submarine.MainSub);
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break;
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case InfoFrameTab.Talents:
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CreateTalentInfo(infoFrameHolder);
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CreateCharacterInfo(infoFrameHolder);
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break;
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}
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}
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@@ -1803,161 +1803,121 @@ namespace Barotrauma
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{ TalentTree.TalentTreeStageState.Highlighted, new Color(50,47,33,255) },
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}.ToImmutableDictionary();
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private void CreateTalentInfo(GUIFrame infoFrame)
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private void CreateCharacterInfo(GUIFrame infoFrame)
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{
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infoFrame.ClearChildren();
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talentButtons.Clear();
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talentCornerIcons.Clear();
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GUIFrame talentFrameBackground = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
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int padding = GUI.IntScale(15);
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GUIFrame talentFrameContent = new GUIFrame(new RectTransform(new Point(talentFrameBackground.Rect.Width - padding, talentFrameBackground.Rect.Height - padding), infoFrame.RectTransform, Anchor.Center), style: null);
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(background.Rect.Width - padding, background.Rect.Height - padding), infoFrame.RectTransform, Anchor.Center), style: null);
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GUIFrame paddedTalentFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.9f), talentFrameContent.RectTransform, Anchor.Center), style: null);
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GUIFrame talentFrameMain = new GUIFrame(new RectTransform(Vector2.One, paddedTalentFrame.RectTransform), style: null);
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GUIFrame content = new GUIFrame(new RectTransform(new Vector2(0.98f), frame.RectTransform, Anchor.Center), style: null);
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GUIFrame characterSettingsFrame = null;
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GUILayoutGroup characterLayout = null;
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if (!(GameMain.NetworkMember is null))
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{
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characterSettingsFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrameContent.RectTransform), style: null) { Visible = false };
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characterSettingsFrame = new GUIFrame(new RectTransform(Vector2.One, frame.RectTransform), style: null) { Visible = false };
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characterLayout = new GUILayoutGroup(new RectTransform(Vector2.One, characterSettingsFrame.RectTransform));
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GUIFrame containerFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.9f), characterLayout.RectTransform), style: null);
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GUIFrame playerFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.7f), containerFrame.RectTransform, Anchor.Center), style: null);
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GameMain.NetLobbyScreen.CreatePlayerFrame(playerFrame, alwaysAllowEditing: true, createPendingText: false);
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}
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/*Character controlledCharacter = Character.Controlled;
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if (controlledCharacter == null) { return; }
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if (controlledCharacter.Info is null)
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{
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DebugConsole.ThrowError("No character info found for talent UI");
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return;
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}*/
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Character controlledCharacter = Character.Controlled;
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CharacterInfo info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
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if (info == null) { return; }
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Job job = info.Job;
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GUILayoutGroup talentFrameLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), talentFrameMain.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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GUILayoutGroup contentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), content.RectTransform, anchor: Anchor.Center), childAnchor: Anchor.TopCenter)
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{
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AbsoluteSpacing = GUI.IntScale(5)
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AbsoluteSpacing = GUI.IntScale(10),
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Stretch = true
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};
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GUILayoutGroup talentInfoLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), talentFrameLayoutGroup.RectTransform, Anchor.Center), isHorizontal: true);
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GUILayoutGroup topLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), contentLayout.RectTransform, Anchor.Center), isHorizontal: true);
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new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), talentInfoLayoutGroup.RectTransform), onDraw: (batch, component) =>
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new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), topLayout.RectTransform), onDraw: (batch, component) =>
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{
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float posY = component.Rect.Center.Y - component.Rect.Width / 2;
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info.DrawPortrait(batch, new Vector2(component.Rect.X, posY), Vector2.Zero, component.Rect.Width, false, false);
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});
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GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), talentInfoLayoutGroup.RectTransform)) { RelativeSpacing = 0.05f };
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GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), topLayout.RectTransform))
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{
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AbsoluteSpacing = GUI.IntScale(5),
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CanBeFocused = true
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};
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Vector2 nameSize = GUIStyle.SubHeadingFont.MeasureString(info.Name);
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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nameBlock.RectTransform.NonScaledSize = nameSize.Pad(nameBlock.Padding).ToPoint();
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GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), info.Name, font: GUIStyle.SubHeadingFont);
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if (!info.OmitJobInMenus)
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{
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nameBlock.TextColor = job.Prefab.UIColor;
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Vector2 jobSize = GUIStyle.SmallFont.MeasureString(job.Name);
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GUITextBlock jobBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
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jobBlock.RectTransform.NonScaledSize = jobSize.Pad(jobBlock.Padding).ToPoint();
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GUITextBlock jobBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), nameLayout.RectTransform), job.Name, font: GUIStyle.SmallFont) { TextColor = job.Prefab.UIColor };
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}
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LocalizedString traitString = TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + info.PersonalityTrait.Name.Replace(" ", "")));
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LocalizedString traitString = TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), info.PersonalityTrait.DisplayName);
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Vector2 traitSize = GUIStyle.SmallFont.MeasureString(traitString);
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GUITextBlock traitBlock = new GUITextBlock(new RectTransform(Vector2.One, nameLayout.RectTransform), traitString, font: GUIStyle.SmallFont);
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traitBlock.RectTransform.NonScaledSize = traitSize.Pad(traitBlock.Padding).ToPoint();
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GUIFrame talentsOutsideTreeFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.35f), nameLayout.RectTransform, Anchor.BottomCenter), style: null);
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if (!(GameMain.NetworkMember is null))
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IEnumerable<TalentPrefab> talentsOutsideTree = info.GetUnlockedTalentsOutsideTree().Select(e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e));
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if (talentsOutsideTree.Count() > 0)
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{
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GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.675f, 1f), talentsOutsideTreeFrame.RectTransform, Anchor.TopLeft),
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text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"))
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), nameLayout.RectTransform), style: null);
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GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
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talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont);
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talentPointText.RectTransform.MaxSize = new Point(int.MaxValue, (int)talentPointText.TextSize.Y);
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var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.8f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
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{
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IgnoreLayoutGroups = true
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AutoHideScrollBar = false,
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ResizeContentToMakeSpaceForScrollBar = false
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};
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newCharacterBox.TextBlock.AutoScaleHorizontal = true;
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extraTalentList.ScrollBar.RectTransform.SetPosition(Anchor.BottomCenter, Pivot.TopCenter);
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extraTalentList.RectTransform.MinSize = new Point(0, GUI.IntScale(65));
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extraTalentLayout.Recalculate();
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extraTalentList.ForceLayoutRecalculation();
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newCharacterBox.OnClicked = (button, o) =>
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foreach (var extraTalent in talentsOutsideTree)
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{
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if (!GameMain.NetLobbyScreen.CampaignCharacterDiscarded)
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var img = new GUIImage(new RectTransform(new Point(extraTalentList.Content.Rect.Height), extraTalentList.Content.RectTransform), sprite: extraTalent.Icon, scaleToFit: true)
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{
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GameMain.NetLobbyScreen.TryDiscardCampaignCharacter(() =>
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{
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newCharacterBox.Text = TextManager.Get("settings");
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if (pendingChangesFrame != null)
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{
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NetLobbyScreen.CreateChangesPendingFrame(pendingChangesFrame);
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}
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OpenMenu();
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});
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return true;
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}
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OpenMenu();
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return true;
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void OpenMenu()
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{
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characterSettingsFrame!.Visible = true;
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talentFrameMain.Visible = false;
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}
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};
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if (!(characterLayout is null))
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{
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GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomRight);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
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{
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OnClicked = (button, o) =>
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{
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GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
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characterSettingsFrame!.Visible = false;
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talentFrameMain.Visible = true;
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return true;
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}
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ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + extraTalent.Description),
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Color = GUIStyle.Green
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};
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img.RectTransform.SizeChanged += () =>
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{
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img.RectTransform.MaxSize = new Point(img.Rect.Height);
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};
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}
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}
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IEnumerable<TalentPrefab> talentsOutsideTree = info.GetUnlockedTalentsOutsideTree().Select(e => TalentPrefab.TalentPrefabs.Find(c => c.Identifier == e));
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GUILayoutGroup skillLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 1f), topLayout.RectTransform), childAnchor: Anchor.TopRight)
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{
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AbsoluteSpacing = GUI.IntScale(5),
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Stretch = true
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};
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if (talentsOutsideTree.Count() > 0)
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{
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//TODO: replace with something more generic
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GUIImage endocrineIcon = new GUIImage(new RectTransform(new Vector2(0.275f, 1f), talentsOutsideTreeFrame.RectTransform, anchor: Anchor.TopRight, scaleBasis: ScaleBasis.Normal), style: "EndocrineReminderIcon")
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{
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ToolTip = $"{TextManager.Get("afflictionname.endocrineboost")}\n\n{string.Join(", ", talentsOutsideTree.Select(e => e.DisplayName))}"
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};
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}
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GUILayoutGroup skillLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 1f), talentInfoLayoutGroup.RectTransform)) { Stretch = true };
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LocalizedString skillString = TextManager.Get("skills");
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Vector2 skillSize = GUIStyle.SubHeadingFont.MeasureString(skillString);
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GUITextBlock skillBlock = new GUITextBlock(new RectTransform(Vector2.One, skillLayout.RectTransform), skillString, font: GUIStyle.SubHeadingFont);
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skillBlock.RectTransform.NonScaledSize = skillSize.Pad(skillBlock.Padding).ToPoint();
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GUITextBlock skillBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillLayout.RectTransform), TextManager.Get("skills"), font: GUIStyle.SubHeadingFont);
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skillListBox = new GUIListBox(new RectTransform(new Vector2(1f, 1f - skillBlock.RectTransform.RelativeSize.Y), skillLayout.RectTransform), style: null);
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CreateTalentSkillList(controlledCharacter, info, skillListBox);
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CreateSkillList(controlledCharacter, info, skillListBox);
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if (controlledCharacter != null)
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{
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if (!TalentTree.JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), talentFrameLayoutGroup.RectTransform), style: "HorizontalLine");
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new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
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GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.7f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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GUIListBox talentTreeListBox = new GUIListBox(new RectTransform(new Vector2(1f, 0.6f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
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selectedTalents = info.GetUnlockedTalentsInTree().ToList();
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@@ -2008,10 +1968,9 @@ namespace Barotrauma
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};
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GUIFrame croppedTalentFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrame.RectTransform, anchor: Anchor.Center, scaleBasis: ScaleBasis.BothHeight), style: null);
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GUIButton talentButton = new GUIButton(new RectTransform(Vector2.One, croppedTalentFrame.RectTransform, anchor: Anchor.Center), style: null)
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{
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ToolTip = RichString.Rich(talent.DisplayName + "\n\n" + talent.Description),
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ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + talent.Description),
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UserData = talent.Identifier,
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PressedColor = pressedColor,
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Enabled = controlledCharacter != null,
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@@ -2078,9 +2037,13 @@ namespace Barotrauma
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}
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GUITextBlock.AutoScaleAndNormalize(subTreeNames);
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GUILayoutGroup talentBottomFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), talentFrameLayoutGroup.RectTransform, Anchor.TopCenter), isHorizontal: true) { RelativeSpacing = 0.01f };
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GUILayoutGroup bottomLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.07f), contentLayout.RectTransform, Anchor.TopCenter), isHorizontal: true)
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{
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RelativeSpacing = 0.01f,
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Stretch = true
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};
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GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), talentBottomFrame.RectTransform));
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GUILayoutGroup experienceLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.59f, 1f), bottomLayout.RectTransform));
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GUIFrame experienceBarFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), experienceLayout.RectTransform), style: null);
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experienceBar = new GUIProgressBar(new RectTransform(new Vector2(1f, 1f), experienceBarFrame.RectTransform, Anchor.CenterLeft),
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@@ -2097,30 +2060,84 @@ namespace Barotrauma
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talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), experienceLayout.RectTransform, anchor: Anchor.Center), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight) { AutoScaleVertical = true };
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talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
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talentResetButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("reset"), style: "GUIButtonFreeScale")
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{
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OnClicked = ResetTalentSelection
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};
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talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), talentBottomFrame.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
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talentApplyButton = new GUIButton(new RectTransform(new Vector2(0.19f, 1f), bottomLayout.RectTransform), text: TextManager.Get("applysettingsbutton"), style: "GUIButtonFreeScale")
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{
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OnClicked = ApplyTalentSelection,
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};
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GUITextBlock.AutoScaleAndNormalize(talentResetButton.TextBlock, talentApplyButton.TextBlock);
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}
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if (!(GameMain.NetworkMember is null))
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{
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GUIButton newCharacterBox = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), skillLayout.RectTransform, Anchor.BottomRight),
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text: GameMain.NetLobbyScreen.CampaignCharacterDiscarded ? TextManager.Get("settings") : TextManager.Get("createnew"), style: "GUIButtonSmall")
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{
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IgnoreLayoutGroups = false
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};
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newCharacterBox.TextBlock.AutoScaleHorizontal = true;
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newCharacterBox.OnClicked = (button, o) =>
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{
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if (!GameMain.NetLobbyScreen.CampaignCharacterDiscarded)
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{
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GameMain.NetLobbyScreen.TryDiscardCampaignCharacter(() =>
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{
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newCharacterBox.Text = TextManager.Get("settings");
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if (pendingChangesFrame != null)
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{
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NetLobbyScreen.CreateChangesPendingFrame(pendingChangesFrame);
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}
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OpenMenu();
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});
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return true;
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}
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OpenMenu();
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return true;
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void OpenMenu()
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{
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characterSettingsFrame!.Visible = true;
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content.Visible = false;
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}
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};
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if (!(characterLayout is null))
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{
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GUILayoutGroup characterCloseButtonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), characterLayout.RectTransform), childAnchor: Anchor.BottomCenter);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1f), characterCloseButtonLayout.RectTransform), TextManager.Get("ApplySettingsButton")) //TODO: Is this text appropriate for this circumstance for all languages?
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{
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OnClicked = (button, o) =>
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{
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GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
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characterSettingsFrame!.Visible = false;
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content.Visible = true;
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return true;
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}
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};
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}
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}
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UpdateTalentInfo();
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}
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private void CreateTalentSkillList(Character character, CharacterInfo info, GUIListBox parent)
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private void CreateSkillList(Character character, CharacterInfo info, GUIListBox parent)
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{
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parent.Content.ClearChildren();
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List<GUITextBlock> skillNames = new List<GUITextBlock>();
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foreach (Skill skill in info.Job.GetSkills())
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{
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GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
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skillNames.Add(new GUITextBlock(new RectTransform(new Vector2(0.7f, 1f), skillContainer.RectTransform), TextManager.Get($"skillname.{skill.Identifier}").Fallback(skill.Identifier.Value)));
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), Math.Floor(skill.Level).ToString("F0"), textAlignment: Alignment.CenterRight) { Padding = new Vector4(0, 0, 4, 0) };
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GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.0f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = true };
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var skillName = new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.0f), skillContainer.RectTransform), TextManager.Get($"skillname.{skill.Identifier}").Fallback(skill.Identifier.Value));
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skillNames.Add(skillName);
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skillName.RectTransform.MinSize = new Point(0, skillName.Rect.Height);
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skillContainer.RectTransform.MinSize = new Point(0, skillName.Rect.Height);
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), Math.Floor(skill.Level).ToString("F0"), textAlignment: Alignment.TopRight);
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float modifiedSkillLevel = character?.GetSkillLevel(skill.Identifier) ?? skill.Level;
|
||||
if (!MathUtils.NearlyEqual(MathF.Floor(modifiedSkillLevel), MathF.Floor(skill.Level)))
|
||||
@@ -2129,15 +2146,15 @@ namespace Barotrauma
|
||||
//TODO: if/when we upgrade to C# 9, do neater pattern matching here
|
||||
string stringColor = true switch
|
||||
{
|
||||
true when skillChange > 0 => XMLExtensions.ColorToString(GUIStyle.Green),
|
||||
true when skillChange < 0 => XMLExtensions.ColorToString(GUIStyle.Red),
|
||||
_ => XMLExtensions.ColorToString(GUIStyle.TextColorNormal)
|
||||
true when skillChange > 0 => XMLExtensions.ToStringHex(GUIStyle.Green),
|
||||
true when skillChange < 0 => XMLExtensions.ToStringHex(GUIStyle.Red),
|
||||
_ => XMLExtensions.ToStringHex(GUIStyle.TextColorNormal)
|
||||
};
|
||||
|
||||
RichString changeText = RichString.Rich($"(‖color:{stringColor}‖{(skillChange > 0 ? "+" : string.Empty) + skillChange}‖color:end‖)");
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), skillContainer.RectTransform), changeText) { Padding = Vector4.Zero };
|
||||
}
|
||||
skillContainer.Recalculate();
|
||||
//skillContainer.Recalculate();
|
||||
}
|
||||
|
||||
parent.RecalculateChildren();
|
||||
@@ -2216,7 +2233,7 @@ namespace Barotrauma
|
||||
talentButton.icon.HoverColor = hoverColor;
|
||||
}
|
||||
|
||||
CreateTalentSkillList(controlledCharacter, controlledCharacter.Info, skillListBox);
|
||||
CreateSkillList(controlledCharacter, controlledCharacter.Info, skillListBox);
|
||||
}
|
||||
|
||||
private void ApplyTalents(Character controlledCharacter)
|
||||
|
||||
Reference in New Issue
Block a user