v0.19.0.0 (unstable)
This commit is contained in:
@@ -73,6 +73,11 @@ namespace Barotrauma
|
||||
}
|
||||
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 80.0f, State.ToString(), stateColor, Color.Black);
|
||||
|
||||
if (State == AIState.Attack && selectedTargetingParams != null && selectedTargetingParams.AttackPattern == AttackPattern.Circle)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, pos - Vector2.UnitY * 100.0f, CirclePhase.ToString(), stateColor, Color.Black);
|
||||
}
|
||||
|
||||
if (LatchOntoAI != null && (State == AIState.Idle || LatchOntoAI.IsAttachedToSub))
|
||||
{
|
||||
foreach (Joint attachJoint in LatchOntoAI.AttachJoints)
|
||||
|
||||
Reference in New Issue
Block a user