Unstable v0.10.6.0 (October 13th 2020)
This commit is contained in:
@@ -94,6 +94,7 @@ namespace Barotrauma
|
||||
private readonly List<PathNode> nodes;
|
||||
|
||||
public bool InsideSubmarine { get; set; }
|
||||
public bool ApplyPenaltyToOutsideNodes { get; set; }
|
||||
|
||||
public PathFinder(List<WayPoint> wayPoints, bool indoorsSteering = false)
|
||||
{
|
||||
@@ -178,7 +179,7 @@ namespace Barotrauma
|
||||
node.TempDistance = xDiff + (InsideSubmarine ? yDiff * 10.0f : yDiff); //higher cost for vertical movement when inside the sub
|
||||
|
||||
//much higher cost to waypoints that are outside
|
||||
if (node.Waypoint.CurrentHull == null && InsideSubmarine) { node.TempDistance *= 10.0f; }
|
||||
if (node.Waypoint.CurrentHull == null && ApplyPenaltyToOutsideNodes) { node.TempDistance *= 10.0f; }
|
||||
|
||||
//prefer nodes that are closer to the end position
|
||||
node.TempDistance += (Math.Abs(end.X - node.TempPosition.X) + Math.Abs(end.Y - node.TempPosition.Y)) / 100.0f;
|
||||
@@ -231,8 +232,11 @@ namespace Barotrauma
|
||||
node.TempDistance = Vector2.DistanceSquared(end, node.TempPosition);
|
||||
if (InsideSubmarine)
|
||||
{
|
||||
//much higher cost to waypoints that are outside
|
||||
if (node.Waypoint.CurrentHull == null) { node.TempDistance *= 10.0f; }
|
||||
if (ApplyPenaltyToOutsideNodes)
|
||||
{
|
||||
//much higher cost to waypoints that are outside
|
||||
if (node.Waypoint.CurrentHull == null) { node.TempDistance *= 10.0f; }
|
||||
}
|
||||
//avoid stopping at a doorway
|
||||
if (node.Waypoint.ConnectedDoor != null) { node.TempDistance *= 10.0f; }
|
||||
//avoid stopping at a ladder
|
||||
|
||||
Reference in New Issue
Block a user