Unstable v0.10.6.0 (October 13th 2020)
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+5
-5
@@ -306,7 +306,7 @@ namespace Barotrauma.CharacterEditor
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var lastJoint = selectedJoints.LastOrDefault();
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if (lastJoint != null)
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{
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lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
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lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
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}
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}
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if (lastLimb != null)
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@@ -941,7 +941,7 @@ namespace Barotrauma.CharacterEditor
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var lastJoint = selectedJoints.LastOrDefault();
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if (lastJoint != null)
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{
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lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
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lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
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}
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}
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if (lastLimb != null)
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@@ -2389,7 +2389,7 @@ namespace Barotrauma.CharacterEditor
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IEnumerable<Limb> limbs = selectedLimbs;
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if (limbs.None())
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{
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limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbA : j.LimbB);
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limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbB : j.LimbA);
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}
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foreach (var limb in limbs)
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{
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@@ -4452,11 +4452,11 @@ namespace Barotrauma.CharacterEditor
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}
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if (editJoints)
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{
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if (!altDown && joint.BodyA == limb.body.FarseerBody)
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if (altDown && joint.BodyA == limb.body.FarseerBody)
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{
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continue;
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}
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if (altDown && joint.BodyB == limb.body.FarseerBody)
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if (!altDown && joint.BodyB == limb.body.FarseerBody)
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{
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continue;
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}
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@@ -1104,7 +1104,16 @@ namespace Barotrauma
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{
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port = settingsDoc.Root.GetAttributeInt("port", port);
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queryPort = settingsDoc.Root.GetAttributeInt("queryport", queryPort);
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maxPlayers = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
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int maxPlayersElement = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
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if (maxPlayersElement > NetConfig.MaxPlayers)
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{
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DebugConsole.IsOpen = true;
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DebugConsole.NewMessage($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", Color.Red);
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maxPlayersElement = NetConfig.MaxPlayers;
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}
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maxPlayers = maxPlayersElement;
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karmaEnabled = settingsDoc.Root.GetAttributeBool("karmaenabled", true);
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selectedKarmaPreset = settingsDoc.Root.GetAttributeString("karmapreset", "default");
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string playStyleStr = settingsDoc.Root.GetAttributeString("playstyle", "Casual");
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@@ -4375,9 +4375,18 @@ namespace Barotrauma
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Submarine.DrawFront(spriteBatch, editing: true, e => ShowThalamus || !(e.prefab?.Category.HasFlag(MapEntityCategory.Thalamus) ?? false));
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if (!WiringMode && !IsMouseOnEditorGUI())
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{
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MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
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MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
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MapEntity.DrawSelecting(spriteBatch, cam);
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}
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if (dummyCharacter != null && WiringMode)
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{
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for (int i = 0; i < dummyCharacter.SelectedItems.Length; i++)
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{
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if (dummyCharacter.SelectedItems[i] == null) { continue; }
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if (i > 0 && dummyCharacter.SelectedItems[0] == dummyCharacter.SelectedItems[i]) { continue; }
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dummyCharacter.SelectedItems[i].Draw(spriteBatch, editing: false, back: true);
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}
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}
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spriteBatch.End();
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if (GameMain.LightManager.LightingEnabled && lightingEnabled)
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