Unstable v0.10.6.0 (October 13th 2020)
This commit is contained in:
@@ -10,11 +10,30 @@ namespace Barotrauma
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{
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partial class Hull : MapEntity, ISerializableEntity, IServerSerializable, IClientSerializable
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{
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private class RemoteDecal
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{
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public readonly UInt32 DecalId;
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public readonly int SpriteIndex;
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public Vector2 NormalizedPos;
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public readonly float Scale;
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public RemoteDecal(UInt32 decalId, int spriteIndex, Vector2 normalizedPos, float scale)
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{
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DecalId = decalId;
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SpriteIndex = spriteIndex;
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NormalizedPos = normalizedPos;
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Scale = scale;
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}
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}
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private float serverUpdateDelay;
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private float remoteWaterVolume, remoteOxygenPercentage;
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private List<Vector3> remoteFireSources;
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private readonly List<BackgroundSection> remoteBackgroundSections = new List<BackgroundSection>();
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private readonly List<RemoteDecal> remoteDecals = new List<RemoteDecal>();
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private readonly HashSet<Decal> pendingDecalUpdates = new HashSet<Decal>();
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private double lastAmbientLightEditTime;
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public override bool SelectableInEditor
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@@ -126,10 +145,14 @@ namespace Barotrauma
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networkUpdateTimer += deltaTime;
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if (networkUpdateTimer > 0.2f)
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{
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if (!pendingSectionUpdates.Any())
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if (!pendingSectionUpdates.Any() && !pendingDecalUpdates.Any())
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{
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GameMain.NetworkMember?.CreateEntityEvent(this);
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}
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foreach (Decal decal in pendingDecalUpdates)
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{
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GameMain.NetworkMember?.CreateEntityEvent(this, new object[] { decal });
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}
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foreach (int pendingSectionUpdate in pendingSectionUpdates)
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{
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GameMain.NetworkMember?.CreateEntityEvent(this, new object[] { pendingSectionUpdate });
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@@ -538,9 +561,9 @@ namespace Barotrauma
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public void ClientWrite(IWriteMessage msg, object[] extraData = null)
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{
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msg.Write(extraData != null);
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if (extraData == null)
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{
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msg.WriteRangedInteger(0, 0, 2);
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msg.WriteRangedSingle(MathHelper.Clamp(waterVolume / Volume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
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msg.Write(FireSources.Count > 0);
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@@ -560,8 +583,16 @@ namespace Barotrauma
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}
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}
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}
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else if (extraData[0] is Decal decal)
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{
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msg.WriteRangedInteger(1, 0, 2);
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int decalIndex = decals.IndexOf(decal);
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msg.Write((byte)(decalIndex < 0 ? 255 : decalIndex));
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msg.WriteRangedSingle(decal.BaseAlpha, 0.0f, 1.0f, 8);
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}
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else
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{
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msg.WriteRangedInteger(2, 0, 2);
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int sectorToUpdate = (int)extraData[0];
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int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent;
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int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1);
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@@ -622,22 +653,16 @@ namespace Barotrauma
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else
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{
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int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull);
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decals.Clear();
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if (decalCount == 0) { decals.Clear(); }
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remoteDecals.Clear();
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for (int i = 0; i < decalCount; i++)
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{
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UInt32 decalId = message.ReadUInt32();
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int spriteIndex = message.ReadByte();
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float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8);
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float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8);
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float decalPosX = MathHelper.Lerp(rect.X, rect.Right, normalizedXPos);
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float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, normalizedYPos);
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float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12);
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if (Submarine != null)
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{
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decalPosX += Submarine.Position.X;
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decalPosY += Submarine.Position.Y;
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}
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AddDecal(decalId, new Vector2(decalPosX, decalPosY), decalScale, isNetworkEvent: true, spriteIndex: spriteIndex);
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remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale));
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}
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}
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}
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@@ -658,6 +683,23 @@ namespace Barotrauma
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}
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remoteBackgroundSections.Clear();
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if (remoteDecals.Any())
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{
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decals.Clear();
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foreach (RemoteDecal remoteDecal in remoteDecals)
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{
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float decalPosX = MathHelper.Lerp(rect.X, rect.Right, remoteDecal.NormalizedPos.X);
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float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, remoteDecal.NormalizedPos.Y);
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if (Submarine != null)
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{
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decalPosX += Submarine.Position.X;
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decalPosY += Submarine.Position.Y;
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}
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AddDecal(remoteDecal.DecalId, new Vector2(decalPosX, decalPosY), remoteDecal.Scale, isNetworkEvent: true, spriteIndex: remoteDecal.SpriteIndex);
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}
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remoteDecals.Clear();
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}
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if (remoteFireSources == null) { return; }
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WaterVolume = remoteWaterVolume;
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@@ -44,6 +44,12 @@ namespace Barotrauma.Lights
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}
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}
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[Serialize(1f, true), Editable(minValue: 0.01f, maxValue: 100f, ValueStep = 0.1f, DecimalCount = 2)]
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public float Scale { get; set; }
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[Serialize("0, 0", true), Editable(ValueStep = 1, DecimalCount = 1, MinValueFloat = -1000f, MaxValueFloat = 1000f)]
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public Vector2 Offset { get; set; }
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public float TextureRange
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{
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get;
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@@ -241,11 +247,13 @@ namespace Barotrauma.Lights
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}
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}
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private Vector2 _spriteScale = Vector2.One;
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public Vector2 SpriteScale
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{
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get;
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set;
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} = Vector2.One;
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get { return _spriteScale * lightSourceParams.Scale; }
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set { _spriteScale = value; }
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}
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public float? OverrideLightSpriteAlpha
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{
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@@ -280,7 +288,9 @@ namespace Barotrauma.Lights
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{
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get { return lightSourceParams.LightSprite; }
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}
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private Vector2 OverrideLightTextureOrigin => OverrideLightTexture.Origin + LightSourceParams.Offset;
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public Color Color
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{
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get { return lightSourceParams.Color; }
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@@ -564,7 +574,7 @@ namespace Barotrauma.Lights
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var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
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origin -= Vector2.One * 0.5f;
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@@ -873,7 +883,7 @@ namespace Barotrauma.Lights
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{
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overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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if (LightSpriteEffect == SpriteEffects.FlipHorizontally) { origin.X = OverrideLightTexture.SourceRect.Width - origin.X; }
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if (LightSpriteEffect == SpriteEffects.FlipVertically) { origin.Y = OverrideLightTexture.SourceRect.Height - origin.Y; }
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uvOffset = (origin / overrideTextureDims) - new Vector2(0.5f, 0.5f);
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@@ -1060,7 +1070,7 @@ namespace Barotrauma.Lights
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{
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var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
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Vector2 origin = OverrideLightTexture.Origin;
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Vector2 origin = OverrideLightTextureOrigin;
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origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
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origin *= TextureRange;
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@@ -1088,13 +1098,12 @@ namespace Barotrauma.Lights
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if (DeformableLightSprite != null)
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{
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Vector2 origin = DeformableLightSprite.Origin;
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Vector2 origin = DeformableLightSprite.Origin + LightSourceParams.Offset;
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Vector2 drawPos = position;
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if (ParentSub != null)
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{
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drawPos += ParentSub.DrawPosition;
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}
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if (LightSpriteEffect == SpriteEffects.FlipHorizontally)
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{
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origin.X = DeformableLightSprite.Sprite.SourceRect.Width - origin.X;
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@@ -1113,7 +1122,7 @@ namespace Barotrauma.Lights
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if (LightSprite != null)
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{
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Vector2 origin = LightSprite.Origin;
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Vector2 origin = LightSprite.Origin + LightSourceParams.Offset;
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if ((LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
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{
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origin.X = LightSprite.SourceRect.Width - origin.X;
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