Unstable v0.10.6.0 (October 13th 2020)

This commit is contained in:
Juan Pablo Arce
2020-10-13 12:59:45 -03:00
parent 768f516e7c
commit 6b36bf809d
59 changed files with 1036 additions and 421 deletions
@@ -70,6 +70,7 @@ namespace Barotrauma.Items.Components
[Serialize(false, false, description: "Should the inventory of this item be kept open when the item is equipped by a character.")]
public bool KeepOpenWhenEquipped { get; set; }
[Serialize(false, false, description: "Can the inventory of this item be moved around on the screen by the player.")]
public bool MovableFrame { get; set; }
@@ -162,6 +163,30 @@ namespace Barotrauma.Items.Components
}
}
public bool KeepOpenWhenEquippedBy(Character character)
{
if (!character.CanAccessInventory(Inventory) ||
!KeepOpenWhenEquipped ||
!character.HasEquippedItem(Item))
{
return false;
}
//if holding 2 different "always open" items in different hands, don't force them to stay open
if (character.SelectedItems[0] != null &&
character.SelectedItems[1] != null &&
character.SelectedItems[0] != character.SelectedItems[1])
{
if ((character.SelectedItems[0].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false) &&
(character.SelectedItems[1].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
{
return false;
}
}
return true;
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
{
if (hideItems || (item.body != null && !item.body.Enabled)) { return; }
@@ -342,7 +342,8 @@ namespace Barotrauma.Items.Components
}
else
{
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X || PlayerInput.IsShiftDown())
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X) ||
PlayerInput.IsShiftDown())
{
selectedNodeIndex = highlightedNodeIndex;
}
@@ -286,7 +286,7 @@ namespace Barotrauma.Items.Components
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
if (!editing || GUI.DisableHUD) { return; }
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
float widgetRadius = 60.0f;
@@ -305,8 +305,6 @@ namespace Barotrauma.Items.Components
drawPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * widgetRadius,
Color.LightGreen);
if (!item.IsSelected) { return; }
Widget minRotationWidget = GetWidget("minrotation", spriteBatch, size: 10, initMethod: (widget) =>
{
widget.Selected += () =>