Unstable v0.10.6.0 (October 13th 2020)

This commit is contained in:
Juan Pablo Arce
2020-10-13 12:59:45 -03:00
parent 768f516e7c
commit 6b36bf809d
59 changed files with 1036 additions and 421 deletions
@@ -593,7 +593,7 @@ namespace Barotrauma
}
}
if (info != null || Vitality < MaxVitality * 0.98f)
if (info != null || Vitality < MaxVitality * 0.98f || IsPet)
{
hudInfoTimer -= deltaTime;
if (hudInfoTimer <= 0.0f)
@@ -772,49 +772,68 @@ namespace Barotrauma
MathHelper.Clamp(1.0f - (cursorDist - (hoverRange - fadeOutRange)) / fadeOutRange, 0.2f, 1.0f) :
1.0f;
if (!GUI.DisableCharacterNames && hudInfoVisible && info != null &&
(controlled == null || this != controlled.FocusedCharacter) && cam.Zoom > 0.4f)
if (!GUI.DisableCharacterNames && hudInfoVisible &&
(controlled == null || this != controlled.FocusedCharacter || IsPet) && cam.Zoom > 0.4f)
{
string name = Info.DisplayName;
if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
Vector2 nameSize = GUI.Font.MeasureString(name);
Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
namePos *= screenSize / viewportSize;
namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
namePos *= viewportSize / screenSize;
namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
Color nameColor = Color.White;
if (Controlled != null && TeamID != Controlled.TeamID)
if (info != null)
{
nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
string name = Info.DisplayName;
if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
Vector2 nameSize = GUI.Font.MeasureString(name);
Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
namePos *= screenSize / viewportSize;
namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
namePos *= viewportSize / screenSize;
namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
Color nameColor = Color.White;
if (Controlled != null && TeamID != Controlled.TeamID)
{
nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
}
if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
{
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
nameColor = iconStyle.Color;
var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
}
}
GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
if (GameMain.DebugDraw)
{
GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
}
}
if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
var petBehavior = (AIController as EnemyAIController)?.PetBehavior;
if (petBehavior != null && !IsDead && !IsUnconscious)
{
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
var petStatus = petBehavior.GetCurrentStatusIndicatorType();
var iconStyle = GUI.Style.GetComponentStyle("PetIcon." + petStatus);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
nameColor = iconStyle.Color;
var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
}
}
GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
if (GameMain.DebugDraw)
{
GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
}
}
if (IsDead) { return; }