Unstable v0.10.6.0 (October 13th 2020)

This commit is contained in:
Juan Pablo Arce
2020-10-13 12:59:45 -03:00
parent 768f516e7c
commit 6b36bf809d
59 changed files with 1036 additions and 421 deletions
@@ -593,7 +593,7 @@ namespace Barotrauma
}
}
if (info != null || Vitality < MaxVitality * 0.98f)
if (info != null || Vitality < MaxVitality * 0.98f || IsPet)
{
hudInfoTimer -= deltaTime;
if (hudInfoTimer <= 0.0f)
@@ -772,49 +772,68 @@ namespace Barotrauma
MathHelper.Clamp(1.0f - (cursorDist - (hoverRange - fadeOutRange)) / fadeOutRange, 0.2f, 1.0f) :
1.0f;
if (!GUI.DisableCharacterNames && hudInfoVisible && info != null &&
(controlled == null || this != controlled.FocusedCharacter) && cam.Zoom > 0.4f)
if (!GUI.DisableCharacterNames && hudInfoVisible &&
(controlled == null || this != controlled.FocusedCharacter || IsPet) && cam.Zoom > 0.4f)
{
string name = Info.DisplayName;
if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
Vector2 nameSize = GUI.Font.MeasureString(name);
Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
namePos *= screenSize / viewportSize;
namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
namePos *= viewportSize / screenSize;
namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
Color nameColor = Color.White;
if (Controlled != null && TeamID != Controlled.TeamID)
if (info != null)
{
nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
string name = Info.DisplayName;
if (controlled == null && name != Info.Name) { name += " " + TextManager.Get("Disguised"); }
Vector2 nameSize = GUI.Font.MeasureString(name);
Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - nameSize * 0.5f / cam.Zoom;
Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
namePos *= screenSize / viewportSize;
namePos.X = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
namePos *= viewportSize / screenSize;
namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;
Color nameColor = Color.White;
if (Controlled != null && TeamID != Controlled.TeamID)
{
nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
}
if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
{
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
nameColor = iconStyle.Color;
var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
}
}
GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
if (GameMain.DebugDraw)
{
GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
}
}
if (CampaignInteractionType != CampaignMode.InteractionType.None && AllowCustomInteract)
var petBehavior = (AIController as EnemyAIController)?.PetBehavior;
if (petBehavior != null && !IsDead && !IsUnconscious)
{
var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionBubble." + CampaignInteractionType);
var petStatus = petBehavior.GetCurrentStatusIndicatorType();
var iconStyle = GUI.Style.GetComponentStyle("PetIcon." + petStatus);
if (iconStyle != null)
{
Vector2 headPos = AnimController.GetLimb(LimbType.Head)?.WorldPosition ?? WorldPosition + Vector2.UnitY * 100.0f;
Vector2 iconPos = headPos;
iconPos.Y = -iconPos.Y;
nameColor = iconStyle.Color;
var icon = iconStyle.Sprites[GUIComponent.ComponentState.None].First();
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
float iconScale = 30.0f / icon.Sprite.size.X / cam.Zoom;
icon.Sprite.Draw(spriteBatch, iconPos + new Vector2(-35.0f, -25.0f), iconStyle.Color * hudInfoAlpha, scale: iconScale);
}
}
GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);
if (GameMain.DebugDraw)
{
GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
}
}
if (IsDead) { return; }
@@ -98,6 +98,9 @@ namespace Barotrauma
case "pendingupgrades":
UpgradeManager = new UpgradeManager(this, subElement, isSingleplayer: true);
break;
case "pets":
petsElement = subElement;
break;
}
}
@@ -213,6 +216,10 @@ namespace Barotrauma
crewDead = false;
endTimer = 5.0f;
CrewManager.InitSinglePlayerRound();
if (petsElement != null)
{
PetBehavior.LoadPets(petsElement);
}
}
protected override void LoadInitialLevel()
@@ -705,6 +712,10 @@ namespace Barotrauma
}
}
XElement petsElement = new XElement("pets");
PetBehavior.SavePets(petsElement);
modeElement.Add(petsElement);
CrewManager.Save(modeElement);
CampaignMetadata.Save(modeElement);
Map.Save(modeElement);
@@ -186,8 +186,7 @@ namespace Barotrauma.Tutorials
// TODO: Rework order highlighting for new command UI
// GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
//HighlightOrderOption("jobspecific");
}
while (!HasOrder(captain_mechanic, "repairsystems"));
} while (!HasOrder(captain_mechanic, "repairsystems") && !HasOrder(captain_mechanic, "repairmechanical") && !HasOrder(captain_mechanic, "repairelectrical"));
RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(2, GameMain.Config.KeyBindText(InputType.Command));
@@ -123,7 +123,7 @@ namespace Barotrauma.Tutorials
// Room 3
engineer_reactorObjectiveSensor = Item.ItemList.Find(i => i.HasTag("engineer_reactorobjectivesensor")).GetComponent<MotionSensor>();
tutorial_oxygenGenerator = Item.ItemList.Find(i => i.HasTag("tutorial_oxygengenerator")).GetComponent<Powered>();
tutorial_oxygenGenerator = Item.ItemList.Find(i => i.HasTag("tutorial_oxygengenerator")).GetComponent<OxygenGenerator>();
engineer_reactor = Item.ItemList.Find(i => i.HasTag("engineer_reactor")).GetComponent<Reactor>();
engineer_reactor.FireDelay = engineer_reactor.MeltdownDelay = float.PositiveInfinity;
engineer_reactor.FuelConsumptionRate = 0.0f;
@@ -380,7 +380,7 @@ namespace Barotrauma.Tutorials
yield return null;
} while (engineer_brokenJunctionBox.Condition < repairableJunctionBoxComponent.RepairThreshold); // Wait until repaired
SetHighlight(engineer_brokenJunctionBox, false);
RemoveCompletedObjective(segments[2]);
RemoveCompletedObjective(segments[3]);
SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true);
for (int i = 0; i < engineer_disconnectedJunctionBoxes.Length; i++)
{
@@ -398,7 +398,7 @@ namespace Barotrauma.Tutorials
{
SetHighlight(engineer_disconnectedJunctionBoxes[i].Item, false);
}
RemoveCompletedObjective(segments[3]);
RemoveCompletedObjective(segments[4]);
do { yield return null; } while (engineer_workingPump.Item.CurrentHull.WaterPercentage > waterVolumeBeforeOpening); // Wait until drained
wiringActive = false;
SetDoorAccess(engineer_fourthDoor, engineer_fourthDoorLight, true);
@@ -424,7 +424,7 @@ namespace Barotrauma.Tutorials
// Remove highlights when each individual machine is repaired
do { CheckJunctionBoxHighlights(repairableJunctionBoxComponent1, repairableJunctionBoxComponent2, repairableJunctionBoxComponent3); yield return null; } while (engineer_submarineJunctionBox_1.Condition < repairableJunctionBoxComponent1.RepairThreshold || engineer_submarineJunctionBox_2.Condition < repairableJunctionBoxComponent2.RepairThreshold || engineer_submarineJunctionBox_3.Condition < repairableJunctionBoxComponent3.RepairThreshold);
CheckJunctionBoxHighlights(repairableJunctionBoxComponent1, repairableJunctionBoxComponent2, repairableJunctionBoxComponent3);
RemoveCompletedObjective(segments[4]);
RemoveCompletedObjective(segments[5]);
yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(6); // Powerup reactor
@@ -433,7 +433,7 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!IsReactorPoweredUp(engineer_submarineReactor)); // Wait until ~matches load
engineer.RemoveActiveObjectiveEntity(engineer_submarineReactor.Item);
SetHighlight(engineer_submarineReactor.Item, false);
RemoveCompletedObjective(segments[5]);
RemoveCompletedObjective(segments[6]);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Complete"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(4f, false);
@@ -144,17 +144,13 @@ namespace Barotrauma
protected override ItemInventory GetActiveEquippedSubInventory(int slotIndex)
{
var item = Items[slotIndex];
if (item == null) return null;
if (item == null) { return null; }
var container = item.GetComponent<ItemContainer>();
if (container == null ||
!character.CanAccessInventory(container.Inventory) ||
!container.KeepOpenWhenEquipped ||
!character.HasEquippedItem(container.Item))
if (container == null || !container.KeepOpenWhenEquippedBy(character))
{
return null;
}
return container.Inventory;
}
@@ -626,7 +622,7 @@ namespace Barotrauma
{
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null &&
itemContainer.KeepOpenWhenEquipped &&
itemContainer.KeepOpenWhenEquippedBy(character) &&
character.CanAccessInventory(itemContainer.Inventory) &&
!highlightedSubInventorySlots.Any(s => s.Inventory == itemContainer.Inventory))
{
@@ -70,6 +70,7 @@ namespace Barotrauma.Items.Components
[Serialize(false, false, description: "Should the inventory of this item be kept open when the item is equipped by a character.")]
public bool KeepOpenWhenEquipped { get; set; }
[Serialize(false, false, description: "Can the inventory of this item be moved around on the screen by the player.")]
public bool MovableFrame { get; set; }
@@ -162,6 +163,30 @@ namespace Barotrauma.Items.Components
}
}
public bool KeepOpenWhenEquippedBy(Character character)
{
if (!character.CanAccessInventory(Inventory) ||
!KeepOpenWhenEquipped ||
!character.HasEquippedItem(Item))
{
return false;
}
//if holding 2 different "always open" items in different hands, don't force them to stay open
if (character.SelectedItems[0] != null &&
character.SelectedItems[1] != null &&
character.SelectedItems[0] != character.SelectedItems[1])
{
if ((character.SelectedItems[0].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false) &&
(character.SelectedItems[1].GetComponent<ItemContainer>()?.KeepOpenWhenEquipped ?? false))
{
return false;
}
}
return true;
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
{
if (hideItems || (item.body != null && !item.body.Enabled)) { return; }
@@ -342,7 +342,8 @@ namespace Barotrauma.Items.Components
}
else
{
if (Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X || PlayerInput.IsShiftDown())
if ((highlightedNodeIndex.HasValue && Vector2.DistanceSquared(nodeWorldPos, draggingWire.nodes[(int)highlightedNodeIndex]) > Submarine.GridSize.X * Submarine.GridSize.X) ||
PlayerInput.IsShiftDown())
{
selectedNodeIndex = highlightedNodeIndex;
}
@@ -286,7 +286,7 @@ namespace Barotrauma.Items.Components
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
if (!editing || GUI.DisableHUD) { return; }
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
float widgetRadius = 60.0f;
@@ -305,8 +305,6 @@ namespace Barotrauma.Items.Components
drawPos + new Vector2((float)Math.Cos((maxRotation + minRotation) / 2), (float)Math.Sin((maxRotation + minRotation) / 2)) * widgetRadius,
Color.LightGreen);
if (!item.IsSelected) { return; }
Widget minRotationWidget = GetWidget("minrotation", spriteBatch, size: 10, initMethod: (widget) =>
{
widget.Selected += () =>
@@ -404,8 +404,8 @@ namespace Barotrauma
container = (this as ItemInventory).Container;
}
if (container == null) return false;
return owner.SelectedCharacter != null || !container.KeepOpenWhenEquipped || (!(owner is Character)) || !owner.HasEquippedItem(container.Item);
if (container == null) { return false; }
return owner.SelectedCharacter != null|| (!(owner is Character character)) || !container.KeepOpenWhenEquippedBy(character) || !owner.HasEquippedItem(container.Item);
}
protected virtual bool HideSlot(int i)
@@ -10,11 +10,30 @@ namespace Barotrauma
{
partial class Hull : MapEntity, ISerializableEntity, IServerSerializable, IClientSerializable
{
private class RemoteDecal
{
public readonly UInt32 DecalId;
public readonly int SpriteIndex;
public Vector2 NormalizedPos;
public readonly float Scale;
public RemoteDecal(UInt32 decalId, int spriteIndex, Vector2 normalizedPos, float scale)
{
DecalId = decalId;
SpriteIndex = spriteIndex;
NormalizedPos = normalizedPos;
Scale = scale;
}
}
private float serverUpdateDelay;
private float remoteWaterVolume, remoteOxygenPercentage;
private List<Vector3> remoteFireSources;
private readonly List<BackgroundSection> remoteBackgroundSections = new List<BackgroundSection>();
private readonly List<RemoteDecal> remoteDecals = new List<RemoteDecal>();
private readonly HashSet<Decal> pendingDecalUpdates = new HashSet<Decal>();
private double lastAmbientLightEditTime;
public override bool SelectableInEditor
@@ -126,10 +145,14 @@ namespace Barotrauma
networkUpdateTimer += deltaTime;
if (networkUpdateTimer > 0.2f)
{
if (!pendingSectionUpdates.Any())
if (!pendingSectionUpdates.Any() && !pendingDecalUpdates.Any())
{
GameMain.NetworkMember?.CreateEntityEvent(this);
}
foreach (Decal decal in pendingDecalUpdates)
{
GameMain.NetworkMember?.CreateEntityEvent(this, new object[] { decal });
}
foreach (int pendingSectionUpdate in pendingSectionUpdates)
{
GameMain.NetworkMember?.CreateEntityEvent(this, new object[] { pendingSectionUpdate });
@@ -538,9 +561,9 @@ namespace Barotrauma
public void ClientWrite(IWriteMessage msg, object[] extraData = null)
{
msg.Write(extraData != null);
if (extraData == null)
{
msg.WriteRangedInteger(0, 0, 2);
msg.WriteRangedSingle(MathHelper.Clamp(waterVolume / Volume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
msg.Write(FireSources.Count > 0);
@@ -560,8 +583,16 @@ namespace Barotrauma
}
}
}
else if (extraData[0] is Decal decal)
{
msg.WriteRangedInteger(1, 0, 2);
int decalIndex = decals.IndexOf(decal);
msg.Write((byte)(decalIndex < 0 ? 255 : decalIndex));
msg.WriteRangedSingle(decal.BaseAlpha, 0.0f, 1.0f, 8);
}
else
{
msg.WriteRangedInteger(2, 0, 2);
int sectorToUpdate = (int)extraData[0];
int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent;
int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1);
@@ -622,22 +653,16 @@ namespace Barotrauma
else
{
int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull);
decals.Clear();
if (decalCount == 0) { decals.Clear(); }
remoteDecals.Clear();
for (int i = 0; i < decalCount; i++)
{
UInt32 decalId = message.ReadUInt32();
int spriteIndex = message.ReadByte();
float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8);
float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8);
float decalPosX = MathHelper.Lerp(rect.X, rect.Right, normalizedXPos);
float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, normalizedYPos);
float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12);
if (Submarine != null)
{
decalPosX += Submarine.Position.X;
decalPosY += Submarine.Position.Y;
}
AddDecal(decalId, new Vector2(decalPosX, decalPosY), decalScale, isNetworkEvent: true, spriteIndex: spriteIndex);
remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale));
}
}
}
@@ -658,6 +683,23 @@ namespace Barotrauma
}
remoteBackgroundSections.Clear();
if (remoteDecals.Any())
{
decals.Clear();
foreach (RemoteDecal remoteDecal in remoteDecals)
{
float decalPosX = MathHelper.Lerp(rect.X, rect.Right, remoteDecal.NormalizedPos.X);
float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, remoteDecal.NormalizedPos.Y);
if (Submarine != null)
{
decalPosX += Submarine.Position.X;
decalPosY += Submarine.Position.Y;
}
AddDecal(remoteDecal.DecalId, new Vector2(decalPosX, decalPosY), remoteDecal.Scale, isNetworkEvent: true, spriteIndex: remoteDecal.SpriteIndex);
}
remoteDecals.Clear();
}
if (remoteFireSources == null) { return; }
WaterVolume = remoteWaterVolume;
@@ -44,6 +44,12 @@ namespace Barotrauma.Lights
}
}
[Serialize(1f, true), Editable(minValue: 0.01f, maxValue: 100f, ValueStep = 0.1f, DecimalCount = 2)]
public float Scale { get; set; }
[Serialize("0, 0", true), Editable(ValueStep = 1, DecimalCount = 1, MinValueFloat = -1000f, MaxValueFloat = 1000f)]
public Vector2 Offset { get; set; }
public float TextureRange
{
get;
@@ -241,11 +247,13 @@ namespace Barotrauma.Lights
}
}
private Vector2 _spriteScale = Vector2.One;
public Vector2 SpriteScale
{
get;
set;
} = Vector2.One;
get { return _spriteScale * lightSourceParams.Scale; }
set { _spriteScale = value; }
}
public float? OverrideLightSpriteAlpha
{
@@ -280,7 +288,9 @@ namespace Barotrauma.Lights
{
get { return lightSourceParams.LightSprite; }
}
private Vector2 OverrideLightTextureOrigin => OverrideLightTexture.Origin + LightSourceParams.Offset;
public Color Color
{
get { return lightSourceParams.Color; }
@@ -564,7 +574,7 @@ namespace Barotrauma.Lights
var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
Vector2 origin = OverrideLightTexture.Origin;
Vector2 origin = OverrideLightTextureOrigin;
origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
origin -= Vector2.One * 0.5f;
@@ -873,7 +883,7 @@ namespace Barotrauma.Lights
{
overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
Vector2 origin = OverrideLightTexture.Origin;
Vector2 origin = OverrideLightTextureOrigin;
if (LightSpriteEffect == SpriteEffects.FlipHorizontally) { origin.X = OverrideLightTexture.SourceRect.Width - origin.X; }
if (LightSpriteEffect == SpriteEffects.FlipVertically) { origin.Y = OverrideLightTexture.SourceRect.Height - origin.Y; }
uvOffset = (origin / overrideTextureDims) - new Vector2(0.5f, 0.5f);
@@ -1060,7 +1070,7 @@ namespace Barotrauma.Lights
{
var overrideTextureDims = new Vector2(OverrideLightTexture.SourceRect.Width, OverrideLightTexture.SourceRect.Height);
Vector2 origin = OverrideLightTexture.Origin;
Vector2 origin = OverrideLightTextureOrigin;
origin /= Math.Max(overrideTextureDims.X, overrideTextureDims.Y);
origin *= TextureRange;
@@ -1088,13 +1098,12 @@ namespace Barotrauma.Lights
if (DeformableLightSprite != null)
{
Vector2 origin = DeformableLightSprite.Origin;
Vector2 origin = DeformableLightSprite.Origin + LightSourceParams.Offset;
Vector2 drawPos = position;
if (ParentSub != null)
{
drawPos += ParentSub.DrawPosition;
}
if (LightSpriteEffect == SpriteEffects.FlipHorizontally)
{
origin.X = DeformableLightSprite.Sprite.SourceRect.Width - origin.X;
@@ -1113,7 +1122,7 @@ namespace Barotrauma.Lights
if (LightSprite != null)
{
Vector2 origin = LightSprite.Origin;
Vector2 origin = LightSprite.Origin + LightSourceParams.Offset;
if ((LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally)
{
origin.X = LightSprite.SourceRect.Width - origin.X;
@@ -1023,7 +1023,10 @@ namespace Barotrauma.Networking
if (Enum.TryParse(splitMsg[0], out disconnectReason)) { disconnectReasonIncluded = true; }
}
if (disconnectMsg == Lidgren.Network.NetConnection.NoResponseMessage)
if (disconnectMsg == Lidgren.Network.NetConnection.NoResponseMessage ||
disconnectReason == DisconnectReason.Banned ||
disconnectReason == DisconnectReason.Kicked ||
disconnectReason == DisconnectReason.TooManyFailedLogins)
{
allowReconnect = false;
}
@@ -2138,6 +2141,7 @@ namespace Barotrauma.Networking
return;
}
entities.Add(entity);
if (entity != null && (entity is Item || entity is Character || entity is Submarine))
{
entity.ClientRead(objHeader.Value, inc, sendingTime);
@@ -2188,7 +2192,8 @@ namespace Barotrauma.Networking
errorLines.Add(ex.StackTrace.CleanupStackTrace());
errorLines.Add(" ");
if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL ||
objHeader == ServerNetObject.ENTITY_EVENT || objHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
objHeader == ServerNetObject.ENTITY_EVENT || objHeader == ServerNetObject.ENTITY_EVENT_INITIAL ||
objHeader == ServerNetObject.ENTITY_POSITION || prevObjHeader == ServerNetObject.ENTITY_POSITION)
{
foreach (IServerSerializable ent in entities)
{
@@ -373,7 +373,17 @@ namespace Barotrauma.Networking
info.GameMode = element.GetAttributeString("GameMode", "");
info.GameVersion = element.GetAttributeString("GameVersion", "");
info.MaxPlayers = element.GetAttributeInt("MaxPlayers", 0);
int maxPlayersElement = element.GetAttributeInt("MaxPlayers", 0);
if (maxPlayersElement > NetConfig.MaxPlayers)
{
DebugConsole.IsOpen = true;
DebugConsole.NewMessage($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", Color.Red);
maxPlayersElement = NetConfig.MaxPlayers;
}
info.MaxPlayers = maxPlayersElement;
if (Enum.TryParse(element.GetAttributeString("PlayStyle", ""), out PlayStyle playStyleTemp)) { info.PlayStyle = playStyleTemp; }
if (bool.TryParse(element.GetAttributeString("UsingWhiteList", ""), out bool whitelistTemp)) { info.UsingWhiteList = whitelistTemp; }
@@ -306,7 +306,7 @@ namespace Barotrauma.CharacterEditor
var lastJoint = selectedJoints.LastOrDefault();
if (lastJoint != null)
{
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
}
}
if (lastLimb != null)
@@ -941,7 +941,7 @@ namespace Barotrauma.CharacterEditor
var lastJoint = selectedJoints.LastOrDefault();
if (lastJoint != null)
{
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
}
}
if (lastLimb != null)
@@ -2389,7 +2389,7 @@ namespace Barotrauma.CharacterEditor
IEnumerable<Limb> limbs = selectedLimbs;
if (limbs.None())
{
limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbA : j.LimbB);
limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbB : j.LimbA);
}
foreach (var limb in limbs)
{
@@ -4452,11 +4452,11 @@ namespace Barotrauma.CharacterEditor
}
if (editJoints)
{
if (!altDown && joint.BodyA == limb.body.FarseerBody)
if (altDown && joint.BodyA == limb.body.FarseerBody)
{
continue;
}
if (altDown && joint.BodyB == limb.body.FarseerBody)
if (!altDown && joint.BodyB == limb.body.FarseerBody)
{
continue;
}
@@ -1104,7 +1104,16 @@ namespace Barotrauma
{
port = settingsDoc.Root.GetAttributeInt("port", port);
queryPort = settingsDoc.Root.GetAttributeInt("queryport", queryPort);
maxPlayers = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
int maxPlayersElement = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
if (maxPlayersElement > NetConfig.MaxPlayers)
{
DebugConsole.IsOpen = true;
DebugConsole.NewMessage($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", Color.Red);
maxPlayersElement = NetConfig.MaxPlayers;
}
maxPlayers = maxPlayersElement;
karmaEnabled = settingsDoc.Root.GetAttributeBool("karmaenabled", true);
selectedKarmaPreset = settingsDoc.Root.GetAttributeString("karmapreset", "default");
string playStyleStr = settingsDoc.Root.GetAttributeString("playstyle", "Casual");
@@ -4375,9 +4375,18 @@ namespace Barotrauma
Submarine.DrawFront(spriteBatch, editing: true, e => ShowThalamus || !(e.prefab?.Category.HasFlag(MapEntityCategory.Thalamus) ?? false));
if (!WiringMode && !IsMouseOnEditorGUI())
{
MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
MapEntityPrefab.Selected?.DrawPlacing(spriteBatch, cam);
MapEntity.DrawSelecting(spriteBatch, cam);
}
if (dummyCharacter != null && WiringMode)
{
for (int i = 0; i < dummyCharacter.SelectedItems.Length; i++)
{
if (dummyCharacter.SelectedItems[i] == null) { continue; }
if (i > 0 && dummyCharacter.SelectedItems[0] == dummyCharacter.SelectedItems[i]) { continue; }
dummyCharacter.SelectedItems[i].Draw(spriteBatch, editing: false, back: true);
}
}
spriteBatch.End();
if (GameMain.LightManager.LightingEnabled && lightingEnabled)
@@ -74,7 +74,7 @@ namespace Barotrauma
//ambience
private static Sound waterAmbienceIn, waterAmbienceOut, waterAmbienceMoving;
private static SoundChannel[] waterAmbienceChannels = new SoundChannel[3];
private static readonly SoundChannel[] waterAmbienceChannels = new SoundChannel[3];
private static float ambientSoundTimer;
private static Vector2 ambientSoundInterval = new Vector2(20.0f, 40.0f); //x = min, y = max
@@ -85,6 +85,7 @@ namespace Barotrauma
private static Vector2 hullSoundInterval = new Vector2(45.0f, 90.0f); //x = min, y = max
//misc
private static float[] targetFlowLeft, targetFlowRight;
public static List<Sound> FlowSounds = new List<Sound>();
public static List<Sound> SplashSounds = new List<Sound>();
private static SoundChannel[] flowSoundChannels;
@@ -109,6 +110,8 @@ namespace Barotrauma
private static Dictionary<GUISoundType, List<Sound>> guiSounds;
private static bool firstTimeInMainMenu = true;
private static Sound startUpSound;
public static bool Initialized;
@@ -335,11 +338,14 @@ namespace Barotrauma
else { miscSoundList.Add(new KeyValuePair<string, Sound>(g.Key, s)); }
}));
flowSoundChannels?.ForEach(ch => ch?.Dispose());
flowSoundChannels = new SoundChannel[FlowSounds.Count];
flowVolumeLeft = new float[FlowSounds.Count];
flowVolumeRight = new float[FlowSounds.Count];
targetFlowLeft = new float[FlowSounds.Count];
targetFlowRight = new float[FlowSounds.Count];
fireSoundChannels?.ForEach(ch => ch?.Dispose());
fireSoundChannels = new SoundChannel[fireSizes];
fireVolumeLeft = new float[fireSizes];
fireVolumeRight = new float[fireSizes];
@@ -494,9 +500,6 @@ namespace Barotrauma
{
if (FlowSounds.Count == 0) { return; }
float[] targetFlowLeft = new float[FlowSounds.Count];
float[] targetFlowRight = new float[FlowSounds.Count];
Vector2 listenerPos = new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y);
foreach (Gap gap in Gap.GapList)
{
@@ -931,7 +934,9 @@ namespace Barotrauma
return "editor";
}
if (Screen.Selected != GameMain.GameScreen) { return "menu"; }
if (Screen.Selected != GameMain.GameScreen) { return firstTimeInMainMenu ? "menu" : "default"; }
firstTimeInMainMenu = false;
if (Character.Controlled != null)
@@ -973,12 +978,12 @@ namespace Barotrauma
float totalArea = 0.0f;
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine != targetSubmarine) continue;
if (hull.Submarine != targetSubmarine) { continue; }
floodedArea += hull.WaterVolume;
totalArea += hull.Volume;
}
if (totalArea > 0.0f && floodedArea / totalArea > 0.25f) return "flooded";
if (totalArea > 0.0f && floodedArea / totalArea > 0.25f) { return "flooded"; }
}
float enemyDistThreshold = 5000.0f;
@@ -991,7 +996,7 @@ namespace Barotrauma
foreach (Character character in Character.CharacterList)
{
if (character.IsDead || !character.Enabled) continue;
if (!(character.AIController is EnemyAIController enemyAI) || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) continue;
if (!(character.AIController is EnemyAIController enemyAI) || (!enemyAI.AttackHumans && !enemyAI.AttackRooms)) { continue; }
if (targetSubmarine != null)
{