(8e2e25260) Spawn multiple monsters using the same spatial and temporal spreading logic as in events.

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:05:06 +03:00
parent 42e541f3fa
commit 69c4b9a74f
4 changed files with 33 additions and 25 deletions
@@ -793,7 +793,7 @@ namespace Barotrauma
base.Draw(spriteBatch);
if (hideButton != null && hideButton.Visible && !Locked)
if (hideButton != null && hideButton.Visible)
{
hideButton.DrawManually(spriteBatch, alsoChildren: true);
}
@@ -835,7 +835,6 @@ namespace Barotrauma
color = Color.White;
highlightedQuickUseSlot = slots[i];
}
if (Locked) { color *= 0.3f; }
var quickUseIndicator = Items[i].AllowedSlots.Any(a => a == InvSlotType.Any) ?
EquipIndicator : DropIndicator;