(6840c9114) Set the objective frame to be drawn behind other gui elements. TODO: test and complain if doesn't work ;)

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:49:53 +02:00
parent 5c324a6de9
commit 69852a141e
8 changed files with 227 additions and 6 deletions
@@ -1018,6 +1018,10 @@ namespace Barotrauma
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
}
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
{
if (targetCharacter.AIController is EnemyAIController enemy)
{
@@ -1179,11 +1183,6 @@ namespace Barotrauma
Character.AnimController.ReleaseStuckLimbs();
}
private int GetMinimumPassableHoleCount()
{
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
}
#endregion
protected override void OnStateChanged(AIState from, AIState to)
@@ -1073,6 +1073,8 @@ namespace Barotrauma
CheckValidity();
CheckValidity();
UpdateNetPlayerPosition(deltaTime);
CheckDistFromCollider();
UpdateCollisionCategories();