Build 0.21.1.0
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@@ -188,6 +188,12 @@ namespace Barotrauma
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item.Condition -= item.MaxCondition * EmpStrength * distFactor;
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}
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var lightComponent = item.GetComponent<LightComponent>();
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if (lightComponent != null)
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{
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lightComponent.TemporaryFlickerTimer = Math.Min(EmpStrength * distFactor, 10.0f);
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}
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//discharge batteries
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var powerContainer = item.GetComponent<PowerContainer>();
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if (powerContainer != null)
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