Build 0.21.1.0
This commit is contained in:
@@ -13,7 +13,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable, IClientSerializable
|
||||
{
|
||||
partial class WireSection
|
||||
public partial class WireSection
|
||||
{
|
||||
private Vector2 start;
|
||||
private Vector2 end;
|
||||
@@ -775,20 +775,25 @@ namespace Barotrauma.Items.Components
|
||||
UpdateSections();
|
||||
}
|
||||
|
||||
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
|
||||
public static IEnumerable<Vector2> ExtractNodes(XElement element)
|
||||
{
|
||||
base.Load(componentElement, usePrefabValues, idRemap);
|
||||
|
||||
string nodeString = componentElement.GetAttributeString("nodes", "");
|
||||
if (nodeString == "") return;
|
||||
string nodeString = element.GetAttributeString("nodes", "");
|
||||
if (nodeString.IsNullOrWhiteSpace()) { yield break; }
|
||||
|
||||
string[] nodeCoords = nodeString.Split(';');
|
||||
for (int i = 0; i < nodeCoords.Length / 2; i++)
|
||||
{
|
||||
float.TryParse(nodeCoords[i * 2], NumberStyles.Float, CultureInfo.InvariantCulture, out float x);
|
||||
float.TryParse(nodeCoords[i * 2 + 1], NumberStyles.Float, CultureInfo.InvariantCulture, out float y);
|
||||
nodes.Add(new Vector2(x, y));
|
||||
float.TryParse(nodeCoords[i * 2].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out float x);
|
||||
float.TryParse(nodeCoords[i * 2 + 1].Trim(), NumberStyles.Float, CultureInfo.InvariantCulture, out float y);
|
||||
yield return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
|
||||
{
|
||||
base.Load(componentElement, usePrefabValues, idRemap);
|
||||
|
||||
nodes.AddRange(ExtractNodes(componentElement));
|
||||
|
||||
Drawable = nodes.Any();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user