Build 0.21.1.0
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@@ -210,7 +210,7 @@ namespace Barotrauma.Items.Components
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if (!(GameMain.NetworkMember is { IsClient: true }))
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{
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//Stun grenades, flares, etc. all have their throw-related things handled in "onSecondaryUse"
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ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, CurrentThrower, user: CurrentThrower);
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ApplyStatusEffects(ActionType.OnSecondaryUse, deltaTime, CurrentThrower, useTarget: CurrentThrower, user: CurrentThrower);
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}
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throwState = ThrowState.None;
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}
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