Build 0.21.1.0
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@@ -82,7 +82,7 @@ namespace Barotrauma
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}
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public const int DefaultMaxMissionCount = 2;
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public const int MaxMissionCountLimit = 10;
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public const int MaxMissionCountLimit = 3;
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public const int MinMissionCountLimit = 1;
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public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
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@@ -46,15 +46,15 @@ namespace Barotrauma
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public static void Init()
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{
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#if CLIENT
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Tutorial = new GameModePreset("tutorial".ToIdentifier(), typeof(TutorialMode), true);
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DevSandbox = new GameModePreset("devsandbox".ToIdentifier(), typeof(GameMode), true);
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SinglePlayerCampaign = new GameModePreset("singleplayercampaign".ToIdentifier(), typeof(SinglePlayerCampaign), true);
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TestMode = new GameModePreset("testmode".ToIdentifier(), typeof(TestGameMode), true);
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Tutorial = new GameModePreset("tutorial".ToIdentifier(), typeof(TutorialMode), isSinglePlayer: true);
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DevSandbox = new GameModePreset("devsandbox".ToIdentifier(), typeof(GameMode), isSinglePlayer: true);
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SinglePlayerCampaign = new GameModePreset("singleplayercampaign".ToIdentifier(), typeof(SinglePlayerCampaign), isSinglePlayer: true);
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TestMode = new GameModePreset("testmode".ToIdentifier(), typeof(TestGameMode), isSinglePlayer: true);
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#endif
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Sandbox = new GameModePreset("sandbox".ToIdentifier(), typeof(GameMode), false);
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Mission = new GameModePreset("mission".ToIdentifier(), typeof(CoOpMode), false);
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PvP = new GameModePreset("pvp".ToIdentifier(), typeof(PvPMode), false);
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MultiPlayerCampaign = new GameModePreset("multiplayercampaign".ToIdentifier(), typeof(MultiPlayerCampaign), false, false);
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Sandbox = new GameModePreset("sandbox".ToIdentifier(), typeof(GameMode), isSinglePlayer: false);
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Mission = new GameModePreset("mission".ToIdentifier(), typeof(CoOpMode), isSinglePlayer: false);
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PvP = new GameModePreset("pvp".ToIdentifier(), typeof(PvPMode), isSinglePlayer: false);
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MultiPlayerCampaign = new GameModePreset("multiplayercampaign".ToIdentifier(), typeof(MultiPlayerCampaign), isSinglePlayer: false);
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}
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}
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}
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