Build 0.21.1.0

This commit is contained in:
Markus Isberg
2023-01-13 18:10:35 +02:00
parent 2f7205fb4b
commit 697ec52120
155 changed files with 2423 additions and 1237 deletions
@@ -82,7 +82,7 @@ namespace Barotrauma
}
public const int DefaultMaxMissionCount = 2;
public const int MaxMissionCountLimit = 10;
public const int MaxMissionCountLimit = 3;
public const int MinMissionCountLimit = 1;
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
@@ -46,15 +46,15 @@ namespace Barotrauma
public static void Init()
{
#if CLIENT
Tutorial = new GameModePreset("tutorial".ToIdentifier(), typeof(TutorialMode), true);
DevSandbox = new GameModePreset("devsandbox".ToIdentifier(), typeof(GameMode), true);
SinglePlayerCampaign = new GameModePreset("singleplayercampaign".ToIdentifier(), typeof(SinglePlayerCampaign), true);
TestMode = new GameModePreset("testmode".ToIdentifier(), typeof(TestGameMode), true);
Tutorial = new GameModePreset("tutorial".ToIdentifier(), typeof(TutorialMode), isSinglePlayer: true);
DevSandbox = new GameModePreset("devsandbox".ToIdentifier(), typeof(GameMode), isSinglePlayer: true);
SinglePlayerCampaign = new GameModePreset("singleplayercampaign".ToIdentifier(), typeof(SinglePlayerCampaign), isSinglePlayer: true);
TestMode = new GameModePreset("testmode".ToIdentifier(), typeof(TestGameMode), isSinglePlayer: true);
#endif
Sandbox = new GameModePreset("sandbox".ToIdentifier(), typeof(GameMode), false);
Mission = new GameModePreset("mission".ToIdentifier(), typeof(CoOpMode), false);
PvP = new GameModePreset("pvp".ToIdentifier(), typeof(PvPMode), false);
MultiPlayerCampaign = new GameModePreset("multiplayercampaign".ToIdentifier(), typeof(MultiPlayerCampaign), false, false);
Sandbox = new GameModePreset("sandbox".ToIdentifier(), typeof(GameMode), isSinglePlayer: false);
Mission = new GameModePreset("mission".ToIdentifier(), typeof(CoOpMode), isSinglePlayer: false);
PvP = new GameModePreset("pvp".ToIdentifier(), typeof(PvPMode), isSinglePlayer: false);
MultiPlayerCampaign = new GameModePreset("multiplayercampaign".ToIdentifier(), typeof(MultiPlayerCampaign), isSinglePlayer: false);
}
}
}