Build 0.21.1.0
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@@ -117,13 +117,13 @@ namespace Barotrauma
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public void StopSubmarineVote(bool passed)
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{
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if (!(ActiveVote is SubmarineVote)) { return; }
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if (ActiveVote is not SubmarineVote) { return; }
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StopActiveVote(passed);
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}
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public void StopMoneyTransferVote(bool passed)
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{
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if (!(ActiveVote is TransferVote)) { return; }
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if (ActiveVote is not TransferVote) { return; }
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StopActiveVote(passed);
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}
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@@ -155,7 +155,7 @@ namespace Barotrauma
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GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
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}
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private void StartOrEnqueueVote(IVote vote)
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private static void StartOrEnqueueVote(IVote vote)
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{
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if (ActiveVote == null)
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{
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@@ -198,9 +198,9 @@ namespace Barotrauma
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ActiveVote.Timer += deltaTime;
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if (ActiveVote.Timer >= GameMain.NetworkMember.ServerSettings.VoteTimeout)
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var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
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if (ActiveVote.Timer >= GameMain.NetworkMember.ServerSettings.VoteTimeout || inGameClients.Count() == 1)
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{
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var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
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var eligibleClients = inGameClients.Where(c => c != ActiveVote.VoteStarter);
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// Do not take unanswered into account for total
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@@ -216,7 +216,7 @@ namespace Barotrauma
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}
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}
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public void ResetVotes(IEnumerable<Client> connectedClients, bool resetKickVotes)
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public static void ResetVotes(IEnumerable<Client> connectedClients, bool resetKickVotes)
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{
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foreach (Client client in connectedClients)
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{
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@@ -254,7 +254,14 @@ namespace Barotrauma
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string modeIdentifier = inc.ReadString();
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GameModePreset mode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
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if (mode == null || !mode.Votable) { break; }
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var prevHighestVoted = HighestVoted<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
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sender.SetVote(voteType, mode);
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var newHighestVoted = HighestVoted<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
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if (prevHighestVoted != newHighestVoted)
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{
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GameMain.NetLobbyScreen.SelectedModeIdentifier = mode.Identifier;
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GameMain.NetLobbyScreen.LastUpdateID++;
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}
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break;
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case VoteType.EndRound:
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if (!sender.HasSpawned) { return; }
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