Build 0.21.1.0
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@@ -965,7 +965,7 @@ namespace Barotrauma
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break;
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case QuickUseAction.PutToEquippedItem:
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//order by the condition of the contained item to prefer putting into the item with the emptiest ammo/battery/tank
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foreach (Item heldItem in character.HeldItems.OrderBy(it => it.ContainedItems.FirstOrDefault()?.Condition ?? 0.0f))
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foreach (Item heldItem in character.HeldItems.OrderBy(it => it.GetComponent<ItemContainer>()?.GetContainedIndicatorState() ?? 0.0f))
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{
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if (heldItem.OwnInventory == null) { continue; }
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//don't allow swapping if we're moving items into an item with 1 slot holding a stack of items
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