Build 0.21.1.0
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@@ -608,7 +608,8 @@ namespace Barotrauma
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}
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}
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
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float dist = Vector2.Distance(character.FocusedCharacter.DrawPosition, character.DrawPosition);
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) / dist * Math.Min(dist, Character.MaxDragDistance);
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.Info == null ? character.FocusedCharacter.DisplayName : character.FocusedCharacter.Info.DisplayName;
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