Build 0.21.1.0
This commit is contained in:
@@ -107,7 +107,7 @@ namespace Barotrauma
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove ? 0.01f : 0.2f;
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float errorTolerance = character.CanMove && !character.IsRagdolled ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.CanMove)
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@@ -145,6 +145,7 @@ namespace Barotrauma
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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MainLimb.body.LinearVelocity = newVelocity;
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}
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}
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}
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@@ -442,10 +443,20 @@ namespace Barotrauma
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{
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
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Vector2 spriteOrigin = limb.ActiveSprite.Origin;
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spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
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limb.ActiveSprite.Origin = spriteOrigin;
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if (limb == null || limb.IsSevered || !limb.DoesMirror) { continue; }
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FlipSprite(limb.DeformSprite?.Sprite ?? limb.Sprite);
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foreach (var conditionalSprite in limb.ConditionalSprites)
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{
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FlipSprite(conditionalSprite.DeformableSprite?.Sprite ?? conditionalSprite.Sprite);
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}
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}
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static void FlipSprite(Sprite sprite)
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{
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if (sprite == null) { return; }
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Vector2 spriteOrigin = sprite.Origin;
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spriteOrigin.X = sprite.SourceRect.Width - spriteOrigin.X;
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sprite.Origin = spriteOrigin;
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}
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}
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@@ -616,7 +616,7 @@ namespace Barotrauma
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return closestItem;
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}
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = 150.0f)
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private Character FindCharacterAtPosition(Vector2 mouseSimPos, float maxDist = MaxHighlightDistance)
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{
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Character closestCharacter = null;
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@@ -626,7 +626,7 @@ namespace Barotrauma
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{
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if (!CanInteractWith(c, checkVisibility: false) || (c.AnimController?.SimplePhysicsEnabled ?? true)) { continue; }
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float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
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float dist = c.GetDistanceToClosestLimb(mouseSimPos);
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if (dist < closestDist ||
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(c.CampaignInteractionType != CampaignMode.InteractionType.None && closestCharacter?.CampaignInteractionType == CampaignMode.InteractionType.None && dist * 0.9f < closestDist))
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{
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@@ -608,7 +608,8 @@ namespace Barotrauma
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}
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}
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
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float dist = Vector2.Distance(character.FocusedCharacter.DrawPosition, character.DrawPosition);
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Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) / dist * Math.Min(dist, Character.MaxDragDistance);
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startPos = cam.WorldToScreen(startPos);
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string focusName = character.FocusedCharacter.Info == null ? character.FocusedCharacter.DisplayName : character.FocusedCharacter.Info.DisplayName;
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@@ -938,7 +938,7 @@ namespace Barotrauma
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var headPreset = obj as HeadPreset;
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if (info.Head.Preset != headPreset)
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{
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info.Head = new HeadInfo(info, headPreset)
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info.Head = new HeadInfo(info, headPreset, info.Head.HairIndex, info.Head.BeardIndex, info.Head.MoustacheIndex, info.Head.FaceAttachmentIndex)
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{
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SkinColor = info.Head.SkinColor,
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HairColor = info.Head.HairColor,
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@@ -640,8 +640,7 @@ namespace Barotrauma
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else
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{
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forceAfflictionContainerUpdate = true;
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currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true)
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.FindAll(a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
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currentDisplayedAfflictions = GetAllAfflictions(mergeSameAfflictions: true, predicate: a => a.ShouldShowIcon(Character) && a.Prefab.Icon != null);
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currentDisplayedAfflictions.Sort((a1, a2) =>
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{
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int dmgPerSecond = Math.Sign(a1.DamagePerSecond - a2.DamagePerSecond);
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@@ -1275,7 +1274,7 @@ namespace Barotrauma
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//displaying an affliction we no longer have -> dirty
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foreach ((Affliction affliction, float strength) in displayedAfflictions)
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{
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if (!afflictions.Any(a => a.Key == affliction)) { return true; }
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if (afflictions.None(a => a.Key == affliction && a.Key.ShouldShowIcon(Character))) { return true; }
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}
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return false;
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}
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@@ -1766,7 +1766,7 @@ namespace Barotrauma
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{
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foreach (UpgradePrefab prefab in categoryData.Prefabs)
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{
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var frame = UpgradeStore.CreateUpgradeFrame(prefab, categoryData.Category, campaign, new RectTransform(new Vector2(1f, 0.3f), upgradePanel.Content.RectTransform), addBuyButton: false);
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var frame = UpgradeStore.CreateUpgradeFrame(prefab, categoryData.Category, campaign, new RectTransform(new Vector2(1f, 0.3f), upgradePanel.Content.RectTransform), addBuyButton: false).Frame;
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UpgradeStore.UpdateUpgradeEntry(frame, prefab, categoryData.Category, campaign);
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}
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}
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@@ -796,7 +796,7 @@ namespace Barotrauma
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CharacterInfo? ownCharacterInfo = Character.Controlled?.Info ?? GameMain.Client?.CharacterInfo;
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if (ownCharacterInfo is null) { return false; }
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return info == ownCharacterInfo;
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return info.GetIdentifierUsingOriginalName() == ownCharacterInfo.GetIdentifierUsingOriginalName();
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}
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public static bool CanManageTalents(CharacterInfo targetInfo)
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@@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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@@ -90,6 +89,16 @@ namespace Barotrauma
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Repairs
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}
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private enum UpgradeStoreUserData
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{
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BuyButton,
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BuyButtonLayout,
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ProgressBarLayout,
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IncreaseLabel,
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PriceLabel,
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MaterialCostList
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}
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public UpgradeStore(CampaignUI campaignUI, GUIComponent parent)
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{
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WaitForServerUpdate = false;
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@@ -600,7 +609,7 @@ namespace Barotrauma
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GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - repairIcon.RectTransform.RelativeSize.X, 1, contentLayout)) { Stretch = true };
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new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
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new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
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GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
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GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = UpgradeStoreUserData.BuyButtonLayout };
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new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
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contentLayout.Recalculate();
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buyButtonLayout.Recalculate();
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@@ -950,7 +959,7 @@ namespace Barotrauma
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
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item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : TextManager.GetWithVariable("upgrades.installeditem", "[itemname]", nameWithQuantity),
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currentOrPending.Description,
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton"));
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton").Frame);
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if (canUninstall && frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton refundButton)
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{
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@@ -987,11 +996,11 @@ namespace Barotrauma
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int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count();
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
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price, replacement,
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addBuyButton: true,
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
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price, replacement,
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addBuyButton: true,
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addProgressBar: false,
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buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
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buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton").Frame);
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if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
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if (PlayerBalance >= price)
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@@ -1081,13 +1090,23 @@ namespace Barotrauma
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};
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}
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public static GUIFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
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public readonly record struct BuyButtonFrame(GUILayoutGroup Layout, GUIListBox MaterialCostList, GUIButton BuyButton, GUITextBlock PriceText);
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public readonly record struct ProgressBarFrame(GUITextBlock ProgressText, GUIProgressBar ProgressBar);
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public readonly record struct UpgradeFrame(GUIFrame Frame,
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GUIImage Icon,
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GUITextBlock Name,
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GUITextBlock Description,
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Option<BuyButtonFrame> BuyButton,
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Option<ProgressBarFrame> ProgressBar);
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public static UpgradeFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
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{
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int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
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return CreateUpgradeEntry(rectTransform, prefab.Sprite, prefab.Name, prefab.Description, price, new CategoryData(category, prefab), addBuyButton, upgradePrefab: prefab, currentLevel: campaign.UpgradeManager.GetUpgradeLevel(prefab, category));
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}
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public static GUIFrame CreateUpgradeEntry(RectTransform parent, Sprite sprite, LocalizedString title, LocalizedString body, int price, object? userData, bool addBuyButton = true, bool addProgressBar = true, string buttonStyle = "UpgradeBuyButton", UpgradePrefab? upgradePrefab = null, int currentLevel = 0)
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public static UpgradeFrame CreateUpgradeEntry(RectTransform parent, Sprite sprite, LocalizedString title, LocalizedString body, int price, object? userData, bool addBuyButton = true, bool addProgressBar = true, string buttonStyle = "UpgradeBuyButton", UpgradePrefab? upgradePrefab = null, int currentLevel = 0)
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{
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float progressBarHeight = 0.25f;
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@@ -1105,21 +1124,26 @@ namespace Barotrauma
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* |------------------------------------------------------------------|
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*/
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GUIFrame prefabFrame = new GUIFrame(parent, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = userData };
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GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f, 0.95f, prefabFrame, Anchor.Center), isHorizontal: true) { Stretch = true };
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GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
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var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
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GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
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var name = new GUITextBlock(rectT(1, 0.25f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
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GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
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var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
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GUILayoutGroup? progressLayout = null;
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GUILayoutGroup mainLayout = new GUILayoutGroup(rectT(0.98f, 0.95f, prefabFrame, Anchor.Center), isHorizontal: false);
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GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(1f, addBuyButton ? 0.65f : 1f, mainLayout, Anchor.Center), isHorizontal: true) { Stretch = true };
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GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
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var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
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GUILayoutGroup textLayout = new GUILayoutGroup(rectT(1f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
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var name = new GUITextBlock(rectT(1, 0.25f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
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GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
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var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
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GUILayoutGroup? progressLayout = null;
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GUILayoutGroup? buyButtonLayout = null;
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Option<BuyButtonFrame> buyButtonOption = Option<BuyButtonFrame>.None();
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Option<ProgressBarFrame> progressBarOption = Option<ProgressBarFrame>.None();
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if (addProgressBar)
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{
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progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
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new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUIStyle.Orange);
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new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUIStyle.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
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progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = UpgradeStoreUserData.ProgressBarLayout };
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GUITextBlock progressText = new GUITextBlock(rectT(0.15f, 1, progressLayout), string.Empty, font: GUIStyle.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
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GUIProgressBar progressBar = new GUIProgressBar(rectT(0.85f, 0.75f, progressLayout), 0.0f, GUIStyle.Orange);
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progressBarOption = Option.Some(new ProgressBarFrame(progressText, progressBar));
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}
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if (addBuyButton)
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@@ -1127,12 +1151,33 @@ namespace Barotrauma
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var formattedPrice = TextManager.FormatCurrency(Math.Abs(price));
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//negative price = refund
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if (price < 0) { formattedPrice = "+" + formattedPrice; }
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buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
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var priceText = new GUITextBlock(rectT(1, 0.2f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Center)
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buyButtonLayout = new GUILayoutGroup(rectT(1f, 0.35f, mainLayout), isHorizontal: true) { UserData = UpgradeStoreUserData.BuyButtonLayout };;
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GUIListBox materialCostList;
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if (upgradePrefab is not null)
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{
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var increaseText = new GUITextBlock(rectT(imageLayout.RectTransform.RelativeSize.X, 1f, buyButtonLayout), "", textAlignment: Alignment.Center, font: GUIStyle.SubHeadingFont)
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{
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UserData = UpgradeStoreUserData.IncreaseLabel
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};
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UpdateUpgradePercentageText(increaseText, upgradePrefab, currentLevel);
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materialCostList = new GUIListBox(rectT(0.65f - imageLayout.RectTransform.RelativeSize.X, 1f, buyButtonLayout), isHorizontal: true, style: null);
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}
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else
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{
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materialCostList = new GUIListBox(rectT(0.65f, 1f, buyButtonLayout), isHorizontal: true, style: null);
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}
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materialCostList.Visible = false;
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materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
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var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice)
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{
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UserData = UpgradeStoreUserData.PriceLabel,
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//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
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Visible = userData is ItemPrefab
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};
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if (price < 0)
|
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{
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priceText.TextColor = GUIStyle.Green;
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@@ -1141,15 +1186,13 @@ namespace Barotrauma
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{
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priceText.Text = string.Empty;
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}
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new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: buttonStyle)
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GUIButton buyButton = new GUIButton(rectT(0.15f, 1f, buyButtonLayout), string.Empty, style: buttonStyle)
|
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{
|
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UserData = UpgradeStoreUserData.BuyButton,
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Enabled = false
|
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};
|
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if (upgradePrefab != null)
|
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{
|
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var increaseText = new GUITextBlock(rectT(1, 0.2f, buyButtonLayout), "", textAlignment: Alignment.Center);
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UpdateUpgradePercentageText(increaseText, upgradePrefab, currentLevel);
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}
|
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buyButtonOption = Option.Some(new BuyButtonFrame(buyButtonLayout, materialCostList, buyButton, priceText));
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}
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||||
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description.CalculateHeightFromText();
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@@ -1175,7 +1218,7 @@ namespace Barotrauma
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progressLayout?.Recalculate();
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buyButtonLayout?.Recalculate();
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return prefabFrame;
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return new UpgradeFrame(prefabFrame, icon, name, description, buyButtonOption, progressBarOption);
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}
|
||||
|
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private static void UpdateUpgradePercentageText(GUITextBlock text, UpgradePrefab upgradePrefab, int currentLevel)
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@@ -1197,31 +1240,21 @@ namespace Barotrauma
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Submarine? sub = GameMain.GameSession?.Submarine ?? Submarine.MainSub;
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if (Campaign is null || sub is null) { return; }
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GUIFrame prefabFrame = CreateUpgradeFrame(prefab, category, Campaign, rectT(1f, 0.25f, parent));
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var prefabLayout = prefabFrame.GetChild<GUILayoutGroup>();
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GUILayoutGroup[] childLayouts = prefabLayout.GetAllChildren<GUILayoutGroup>().ToArray();
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var imageLayout = childLayouts[0];
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var icon = imageLayout.GetChild<GUIImage>();
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var textLayout = childLayouts[1];
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var name = textLayout.GetChild<GUITextBlock>();
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GUILayoutGroup[] textChildLayouts = textLayout.GetAllChildren<GUILayoutGroup>().ToArray();
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var descriptionLayout = textChildLayouts[0];
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var description = descriptionLayout.GetChild<GUITextBlock>();
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var progressLayout = textChildLayouts[1];
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var buyButtonLayout = childLayouts[2];
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var buyButton = buyButtonLayout.GetChild<GUIButton>();
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UpgradeFrame prefabFrame = CreateUpgradeFrame(prefab, category, Campaign, rectT(1f, 0.4f, parent));
|
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|
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if (!prefabFrame.BuyButton.TryUnwrap(out BuyButtonFrame buyButtonFrame)) { return; }
|
||||
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if (!HasPermission || !prefab.IsApplicable(submarine.Info) || (itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab))))
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{
|
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prefabFrame.Enabled = false;
|
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description.Enabled = false;
|
||||
name.Enabled = false;
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icon.Color = Color.Gray;
|
||||
buyButton.Enabled = false;
|
||||
buyButtonLayout.UserData = null; // prevent UpdateUpgradeEntry() from enabling the button
|
||||
prefabFrame.Frame.Enabled = false;
|
||||
prefabFrame.Description.Enabled = false;
|
||||
prefabFrame.Name.Enabled = false;
|
||||
prefabFrame.Icon.Color = Color.Gray;
|
||||
buyButtonFrame.BuyButton.Enabled = false;
|
||||
buyButtonFrame.Layout.UserData = null; // prevent UpdateUpgradeEntry() from enabling the button
|
||||
}
|
||||
|
||||
buyButton.OnClicked += (button, o) =>
|
||||
buyButtonFrame.BuyButton.OnClicked += (button, o) =>
|
||||
{
|
||||
LocalizedString promptBody = TextManager.GetWithVariables("Upgrades.PurchasePromptBody",
|
||||
("[upgradename]", prefab.Name),
|
||||
@@ -1240,7 +1273,7 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
UpdateUpgradeEntry(prefabFrame, prefab, category, Campaign);
|
||||
UpdateUpgradeEntry(prefabFrame.Frame, prefab, category, Campaign);
|
||||
}
|
||||
|
||||
private void CreateItemTooltip(MapEntity entity)
|
||||
@@ -1623,7 +1656,7 @@ namespace Barotrauma
|
||||
|
||||
int maxLevel = prefab.GetMaxLevelForCurrentSub();
|
||||
LocalizedString progressText = TextManager.GetWithVariables("upgrades.progressformat", ("[level]", currentLevel.ToString()), ("[maxlevel]", maxLevel.ToString()));
|
||||
if (prefabFrame.FindChild("progressbar", true) is { } progressParent)
|
||||
if (prefabFrame.FindChild(UpgradeStoreUserData.ProgressBarLayout, true) is { } progressParent)
|
||||
{
|
||||
GUIProgressBar bar = progressParent.GetChild<GUIProgressBar>();
|
||||
if (bar != null)
|
||||
@@ -1636,36 +1669,111 @@ namespace Barotrauma
|
||||
if (block != null) { block.Text = progressText; }
|
||||
}
|
||||
|
||||
if (prefabFrame.FindChild("buybutton", true) is { } buttonParent)
|
||||
if (prefabFrame.FindChild(UpgradeStoreUserData.BuyButtonLayout, true) is not { } buttonParent) { return; }
|
||||
|
||||
GUITextBlock priceLabel = (GUITextBlock)buttonParent.FindChild(UpgradeStoreUserData.PriceLabel, recursive: true);
|
||||
priceLabel.Visible = true;
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
||||
|
||||
if (!WaitForServerUpdate)
|
||||
{
|
||||
List<GUITextBlock> textBlocks = buttonParent.GetAllChildren<GUITextBlock>().ToList();
|
||||
|
||||
GUITextBlock priceLabel = textBlocks[0];
|
||||
priceLabel.Visible = true;
|
||||
int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
||||
|
||||
if (priceLabel != null && !WaitForServerUpdate)
|
||||
priceLabel.Text = TextManager.FormatCurrency(price);
|
||||
if (currentLevel >= maxLevel)
|
||||
{
|
||||
priceLabel.Text = TextManager.FormatCurrency(price);
|
||||
if (currentLevel >= maxLevel)
|
||||
{
|
||||
priceLabel.Text = TextManager.Get("Upgrade.MaxedUpgrade");
|
||||
}
|
||||
priceLabel.Text = TextManager.Get("Upgrade.MaxedUpgrade");
|
||||
}
|
||||
}
|
||||
|
||||
GUIButton button = buttonParent.GetChild<GUIButton>();
|
||||
if (button != null)
|
||||
if (buttonParent.FindChild(UpgradeStoreUserData.IncreaseLabel, recursive: true) is GUITextBlock increaseLabel && !WaitForServerUpdate)
|
||||
{
|
||||
UpdateUpgradePercentageText(increaseLabel, prefab, currentLevel);
|
||||
}
|
||||
|
||||
bool isMax = currentLevel >= maxLevel;
|
||||
|
||||
if (buttonParent.FindChild(UpgradeStoreUserData.BuyButton, recursive: true) is GUIButton button)
|
||||
{
|
||||
bool canBuy = !WaitForServerUpdate && !isMax && campaign.GetBalance() >= price && prefab.HasResourcesToUpgrade(Character.Controlled, currentLevel + 1);
|
||||
|
||||
button.Enabled = canBuy;
|
||||
}
|
||||
|
||||
if (prefabFrame.FindChild(UpgradeStoreUserData.MaterialCostList, true) is GUIListBox itemList)
|
||||
{
|
||||
if (isMax)
|
||||
{
|
||||
button.Enabled = currentLevel < maxLevel;
|
||||
if (WaitForServerUpdate || campaign.GetBalance() < price)
|
||||
{
|
||||
button.Enabled = false;
|
||||
}
|
||||
itemList.Visible = false;
|
||||
}
|
||||
GUITextBlock increaseLabel = textBlocks[1];
|
||||
if (increaseLabel != null && !WaitForServerUpdate)
|
||||
else
|
||||
{
|
||||
UpdateUpgradePercentageText(increaseLabel, prefab, currentLevel);
|
||||
CreateMaterialCosts(itemList, prefab, currentLevel + 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateMaterialCosts(GUIListBox list, UpgradePrefab prefab, int targetLevel)
|
||||
{
|
||||
list.Content.ClearChildren();
|
||||
List<Item> allItems = Character.Controlled?.Inventory?.FindAllItems(recursive: true) ?? new List<Item>();
|
||||
|
||||
var resources = prefab.GetApplicableResources(targetLevel);
|
||||
|
||||
foreach (ApplicableResourceCollection collection in resources)
|
||||
{
|
||||
list.Visible = true;
|
||||
|
||||
int length = collection.MatchingItems.Length;
|
||||
|
||||
if (length is 0) { continue; }
|
||||
|
||||
ItemPrefab defaultItemPrefab = collection.MatchingItems.First();
|
||||
|
||||
GUILayoutGroup wrapperLayout = new GUILayoutGroup(rectT(0.25f, 1f, list.Content));
|
||||
|
||||
GUIFrame itemFrame = new GUIFrame(rectT(1f, 1f, wrapperLayout), style: null)
|
||||
{
|
||||
ToolTip = defaultItemPrefab.Name
|
||||
};
|
||||
|
||||
bool hasItems = collection.Cost.Amount <= allItems.Count(collection.Cost.MatchesItem);
|
||||
|
||||
Sprite icon = defaultItemPrefab.InventoryIcon ?? prefab.Sprite;
|
||||
Color iconColor = defaultItemPrefab.InventoryIcon is null ? defaultItemPrefab.SpriteColor : defaultItemPrefab.InventoryIconColor;
|
||||
|
||||
GUIImage itemIcon = new GUIImage(new RectTransform(Vector2.One, itemFrame.RectTransform, scaleBasis: ScaleBasis.Smallest, anchor: Anchor.Center), sprite: icon, scaleToFit: true)
|
||||
{
|
||||
Color = hasItems ? iconColor : iconColor * 0.9f,
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
// item count text
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.5f), itemIcon.RectTransform, anchor: Anchor.BottomRight), $"{collection.Count}", font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
|
||||
{
|
||||
Shadow = true,
|
||||
CanBeFocused = false,
|
||||
Padding = Vector4.Zero,
|
||||
TextColor = hasItems ? Color.White : GUIStyle.Red,
|
||||
};
|
||||
|
||||
if (length is 1) { continue; }
|
||||
|
||||
// we have more than 1 item, show a "slideshow" of the items
|
||||
|
||||
float index = 0f;
|
||||
GUICustomComponent customComponent = new GUICustomComponent(rectT(1f, 1f, itemFrame), null, (deltaTime, component) =>
|
||||
{
|
||||
index += deltaTime / 3f;
|
||||
if (index > length) { index = 0; }
|
||||
|
||||
ItemPrefab currentPrefab = collection.MatchingItems[(int)MathF.Floor(index)];
|
||||
Sprite icon = currentPrefab.InventoryIcon ?? prefab.Sprite;
|
||||
Color iconColor = currentPrefab.InventoryIcon is null ? currentPrefab.SpriteColor : currentPrefab.InventoryIconColor;
|
||||
itemIcon.Sprite = icon;
|
||||
itemIcon.Color = hasItems ? iconColor : iconColor * 0.9f;
|
||||
itemFrame.ToolTip = currentPrefab.Name;
|
||||
})
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Barotrauma.Extensions;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -475,6 +476,19 @@ namespace Barotrauma
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
var corePackage = ContentPackageManager.EnabledPackages.Core;
|
||||
if (corePackage.EnableError.TryUnwrap(out var error))
|
||||
{
|
||||
if (error.ErrorsOrException.TryGet(out ImmutableArray<string> errorMessages))
|
||||
{
|
||||
throw new Exception($"Error while loading the core content package \"{corePackage.Name}\": {errorMessages.First()}");
|
||||
}
|
||||
else if (error.ErrorsOrException.TryGet(out Exception exception))
|
||||
{
|
||||
throw new Exception($"Error while loading the core content package \"{corePackage.Name}\": {exception.Message}", exception);
|
||||
}
|
||||
}
|
||||
|
||||
TextManager.VerifyLanguageAvailable();
|
||||
|
||||
DebugConsole.Init();
|
||||
@@ -735,8 +749,8 @@ namespace Barotrauma
|
||||
{
|
||||
Client.Quit();
|
||||
Client = null;
|
||||
MainMenuScreen.Select();
|
||||
}
|
||||
MainMenuScreen.Select();
|
||||
|
||||
if (connectCommand.EndpointOrLobby.TryGet(out ulong lobbyId))
|
||||
{
|
||||
@@ -1099,37 +1113,6 @@ namespace Barotrauma
|
||||
GameSession = null;
|
||||
}
|
||||
|
||||
public void ShowEditorDisclaimer()
|
||||
{
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
|
||||
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
|
||||
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
|
||||
List<(LocalizedString Caption, string Url)> links = new List<(LocalizedString, string)>()
|
||||
{
|
||||
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl").Fallback("https://barotraumagame.com/wiki").Value),
|
||||
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl").Fallback("https://discordapp.com/invite/undertow").Value),
|
||||
};
|
||||
foreach (var link in links)
|
||||
{
|
||||
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.Caption, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
|
||||
{
|
||||
UserData = link.Url,
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
ShowOpenUrlInWebBrowserPrompt(userdata as string);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
|
||||
msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + 10);
|
||||
var config = GameSettings.CurrentConfig;
|
||||
config.EditorDisclaimerShown = true;
|
||||
GameSettings.SetCurrentConfig(config);
|
||||
GameSettings.SaveCurrentConfig();
|
||||
}
|
||||
|
||||
public void ShowBugReporter()
|
||||
{
|
||||
if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string == "bugreporter")
|
||||
|
||||
@@ -106,12 +106,7 @@ namespace Barotrauma
|
||||
|
||||
public static bool AllowedToManageWallets()
|
||||
{
|
||||
if (GameMain.Client == null) { return true; }
|
||||
|
||||
return
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageMoney) ||
|
||||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
|
||||
GameMain.Client.IsServerOwner;
|
||||
return AllowedToManageCampaign(ClientPermissions.ManageMoney);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
|
||||
@@ -965,7 +965,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case QuickUseAction.PutToEquippedItem:
|
||||
//order by the condition of the contained item to prefer putting into the item with the emptiest ammo/battery/tank
|
||||
foreach (Item heldItem in character.HeldItems.OrderBy(it => it.ContainedItems.FirstOrDefault()?.Condition ?? 0.0f))
|
||||
foreach (Item heldItem in character.HeldItems.OrderBy(it => it.GetComponent<ItemContainer>()?.GetContainedIndicatorState() ?? 0.0f))
|
||||
{
|
||||
if (heldItem.OwnInventory == null) { continue; }
|
||||
//don't allow swapping if we're moving items into an item with 1 slot holding a stack of items
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public void DrawElectricity(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (timer <= 0.0f) { return; }
|
||||
if (timer <= 0.0f && Screen.Selected is { IsEditor: false }) { return; }
|
||||
for (int i = 0; i < nodes.Count; i++)
|
||||
{
|
||||
if (nodes[i].Length <= 1.0f) { continue; }
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using static Barotrauma.Inventory;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -250,6 +252,83 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public float GetContainedIndicatorState()
|
||||
{
|
||||
if (ShowConditionInContainedStateIndicator)
|
||||
{
|
||||
return item.Condition / item.MaxCondition;
|
||||
}
|
||||
|
||||
int targetSlot = Math.Max(ContainedStateIndicatorSlot, 0);
|
||||
if (targetSlot >= Inventory.Capacity) { return 0.0f; }
|
||||
|
||||
var containedItems = Inventory.GetItemsAt(targetSlot);
|
||||
if (containedItems == null) { return 0.0f; }
|
||||
|
||||
Item containedItem = containedItems.FirstOrDefault();
|
||||
if (ShowTotalStackCapacityInContainedStateIndicator)
|
||||
{
|
||||
// No item on the defined slot, check if the items on other slots can be used.
|
||||
containedItem ??=
|
||||
containedItems.FirstOrDefault() ??
|
||||
Inventory.AllItems.FirstOrDefault(it => CanBeContained(it, targetSlot));
|
||||
if (containedItem == null) { return 0.0f; }
|
||||
|
||||
int ignoredItemCount = 0;
|
||||
var subContainableItems = AllSubContainableItems;
|
||||
float capacity = GetMaxStackSize(targetSlot);
|
||||
if (subContainableItems != null)
|
||||
{
|
||||
bool useMainContainerCapacity = true;
|
||||
foreach (Item it in Inventory.AllItems)
|
||||
{
|
||||
// Ignore all items in the sub containers.
|
||||
foreach (RelatedItem ri in subContainableItems)
|
||||
{
|
||||
if (ri.MatchesItem(containedItem))
|
||||
{
|
||||
// The target item is in a subcontainer -> inverse the logic.
|
||||
useMainContainerCapacity = false;
|
||||
break;
|
||||
}
|
||||
if (ri.MatchesItem(it))
|
||||
{
|
||||
ignoredItemCount++;
|
||||
}
|
||||
}
|
||||
if (!useMainContainerCapacity) { break; }
|
||||
}
|
||||
if (useMainContainerCapacity)
|
||||
{
|
||||
capacity *= MainContainerCapacity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore all items in the main container.
|
||||
ignoredItemCount = Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
|
||||
capacity *= Capacity - MainContainerCapacity;
|
||||
}
|
||||
}
|
||||
int itemCount = Inventory.AllItems.Count() - ignoredItemCount;
|
||||
return Math.Min(itemCount / Math.Max(capacity, 1), 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (containedItem != null && (Inventory.Capacity == 1 || HasSubContainers))
|
||||
{
|
||||
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, GetMaxStackSize(targetSlot));
|
||||
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
|
||||
{
|
||||
return containedItems.Count() / (float)maxStackSize;
|
||||
}
|
||||
}
|
||||
return Inventory.Capacity == 1 || ContainedStateIndicatorSlot > -1 ?
|
||||
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
|
||||
Inventory.EmptySlotCount / (float)Inventory.Capacity;
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
|
||||
{
|
||||
if (hideItems || (item.body != null && !item.body.Enabled)) { return; }
|
||||
|
||||
@@ -14,8 +14,6 @@ namespace Barotrauma.Items.Components
|
||||
private CoroutineHandle resetPredictionCoroutine;
|
||||
private float resetPredictionTimer;
|
||||
|
||||
private float currentBrightness;
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
|
||||
@@ -29,14 +27,21 @@ namespace Barotrauma.Items.Components
|
||||
Light.Position = ParentBody != null ? ParentBody.Position : item.Position;
|
||||
}
|
||||
|
||||
partial void SetLightSourceState(bool enabled, float brightness)
|
||||
partial void SetLightSourceState(bool enabled, float? brightness)
|
||||
{
|
||||
if (Light == null) { return; }
|
||||
Light.Enabled = enabled;
|
||||
currentBrightness = brightness;
|
||||
if (brightness.HasValue)
|
||||
{
|
||||
lightBrightness = brightness.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightBrightness = enabled ? 1.0f : 0.0f;
|
||||
}
|
||||
if (enabled)
|
||||
{
|
||||
Light.Color = LightColor.Multiply(brightness);
|
||||
Light.Color = LightColor.Multiply(lightBrightness);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -519,7 +519,10 @@ namespace Barotrauma.Items.Components
|
||||
Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUIStyle.Green;
|
||||
weaponSprite.Draw(batch, center, color, origin, rotation, scale, SpriteEffects.None);
|
||||
}
|
||||
});
|
||||
})
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
weaponChilds.Add(component, frame);
|
||||
}
|
||||
|
||||
@@ -25,14 +25,14 @@ namespace Barotrauma.Items.Components
|
||||
public static Color editorHighlightColor = Color.Yellow;
|
||||
public static Color editorSelectedColor = Color.Red;
|
||||
|
||||
partial class WireSection
|
||||
public partial class WireSection
|
||||
{
|
||||
public VertexPositionColorTexture[] vertices;
|
||||
public VertexPositionColorTexture[] shiftedVertices;
|
||||
|
||||
private float cachedWidth = 0f;
|
||||
|
||||
private void RecalculateVertices(Wire wire, float width)
|
||||
private void RecalculateVertices(Sprite wireSprite, float width)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(cachedWidth, width)) { return; }
|
||||
cachedWidth = width;
|
||||
@@ -45,13 +45,13 @@ namespace Barotrauma.Items.Components
|
||||
expandDir.X = -expandDir.Y;
|
||||
expandDir.Y = -temp;
|
||||
|
||||
Rectangle srcRect = wire.wireSprite.SourceRect;
|
||||
Rectangle srcRect = wireSprite.SourceRect;
|
||||
|
||||
expandDir *= width * srcRect.Height * 0.5f;
|
||||
|
||||
Vector2 rectLocation = srcRect.Location.ToVector2();
|
||||
Vector2 rectSize = srcRect.Size.ToVector2();
|
||||
Vector2 textureSize = new Vector2(wire.wireSprite.Texture.Width, wire.wireSprite.Texture.Height);
|
||||
Vector2 textureSize = new Vector2(wireSprite.Texture.Width, wireSprite.Texture.Height);
|
||||
|
||||
Vector2 topLeftUv = rectLocation / textureSize;
|
||||
Vector2 bottomRightUv = (rectLocation + rectSize) / textureSize;
|
||||
@@ -67,10 +67,10 @@ namespace Barotrauma.Items.Components
|
||||
shiftedVertices = (VertexPositionColorTexture[])vertices.Clone();
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, Wire wire, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
public void Draw(ISpriteBatch spriteBatch, Sprite wireSprite, Color color, Vector2 offset, float depth, float width = 0.3f)
|
||||
{
|
||||
if (width <= 0f) { return; }
|
||||
RecalculateVertices(wire, width);
|
||||
RecalculateVertices(wireSprite, width);
|
||||
|
||||
for (int i = 0; i < vertices.Length; i++)
|
||||
{
|
||||
@@ -79,21 +79,22 @@ namespace Barotrauma.Items.Components
|
||||
shiftedVertices[i].Position.X += offset.X;
|
||||
shiftedVertices[i].Position.Y -= offset.Y;
|
||||
}
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
spriteBatch.Draw(
|
||||
wireSprite.Texture,
|
||||
shiftedVertices,
|
||||
depth);
|
||||
}
|
||||
|
||||
public static void Draw(SpriteBatch spriteBatch, Wire wire, Vector2 start, Vector2 end, Color color, float depth, float width = 0.3f)
|
||||
public static void Draw(ISpriteBatch spriteBatch, Sprite wireSprite, Vector2 start, Vector2 end, Color color, float depth, float width = 0.3f)
|
||||
{
|
||||
start.Y = -start.Y;
|
||||
end.Y = -end.Y;
|
||||
|
||||
spriteBatch.Draw(wire.wireSprite.Texture,
|
||||
start, wire.wireSprite.SourceRect, color,
|
||||
spriteBatch.Draw(wireSprite.Texture,
|
||||
start, wireSprite.SourceRect, color,
|
||||
MathUtils.VectorToAngle(end - start),
|
||||
new Vector2(0.0f, wire.wireSprite.size.Y / 2.0f),
|
||||
new Vector2((Vector2.Distance(start, end)) / wire.wireSprite.size.X, width),
|
||||
new Vector2(0.0f, wireSprite.size.Y / 2.0f),
|
||||
new Vector2((Vector2.Distance(start, end)) / wireSprite.size.X, width),
|
||||
SpriteEffects.None,
|
||||
depth);
|
||||
}
|
||||
@@ -123,7 +124,7 @@ namespace Barotrauma.Items.Components
|
||||
get => draggingWire;
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
public static Sprite ExtractWireSprite(ContentXElement element)
|
||||
{
|
||||
if (defaultWireSprite == null)
|
||||
{
|
||||
@@ -133,6 +134,7 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
}
|
||||
|
||||
Sprite overrideSprite = null;
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().Equals("wiresprite", StringComparison.OrdinalIgnoreCase))
|
||||
@@ -142,9 +144,14 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
wireSprite = overrideSprite ?? defaultWireSprite;
|
||||
return overrideSprite ?? defaultWireSprite;
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(ContentXElement element)
|
||||
{
|
||||
wireSprite = ExtractWireSprite(element);
|
||||
if (wireSprite != defaultWireSprite) { overrideSprite = wireSprite; }
|
||||
}
|
||||
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1)
|
||||
{
|
||||
@@ -181,20 +188,20 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
section.Draw(spriteBatch, wireSprite, Screen.Selected == GameMain.GameScreen ? higlightColor : editorHighlightColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
else if (item.IsSelected)
|
||||
{
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, editorSelectedColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
section.Draw(spriteBatch, wireSprite, editorSelectedColor, drawOffset, depth + 0.00001f, Width * 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (WireSection section in sections)
|
||||
{
|
||||
section.Draw(spriteBatch, this, item.Color, drawOffset, depth, Width);
|
||||
section.Draw(spriteBatch, wireSprite, item.Color, drawOffset, depth, Width);
|
||||
}
|
||||
|
||||
if (nodes.Count > 0)
|
||||
@@ -239,13 +246,13 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.Color, 0.0f, Width);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, itemDepth, Width);
|
||||
@@ -255,8 +262,8 @@ namespace Barotrauma.Items.Components
|
||||
else
|
||||
{
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
|
||||
spriteBatch, wireSprite,
|
||||
nodes[^1] + drawOffset,
|
||||
item.DrawPosition,
|
||||
item.Color, 0.0f, Width);
|
||||
}
|
||||
@@ -294,12 +301,12 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 endPos = start + new Vector2((float)Math.Sin(angle), -(float)Math.Cos(angle)) * 50.0f;
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
start, endPos,
|
||||
GUIStyle.Orange, depth + 0.00001f, 0.2f);
|
||||
|
||||
WireSection.Draw(
|
||||
spriteBatch, this,
|
||||
spriteBatch, wireSprite,
|
||||
start, start + (endPos - start) * 0.7f,
|
||||
item.Color, depth, 0.3f);
|
||||
}
|
||||
|
||||
@@ -1603,88 +1603,7 @@ namespace Barotrauma
|
||||
|
||||
if (itemContainer != null && itemContainer.ShowContainedStateIndicator && itemContainer.Capacity > 0)
|
||||
{
|
||||
float containedState = 0.0f;
|
||||
if (itemContainer.ShowConditionInContainedStateIndicator)
|
||||
{
|
||||
containedState = item.Condition / item.MaxCondition;
|
||||
}
|
||||
else
|
||||
{
|
||||
int targetSlot = Math.Max(itemContainer.ContainedStateIndicatorSlot, 0);
|
||||
ItemSlot containedItemSlot = null;
|
||||
if (targetSlot < itemContainer.Inventory.slots.Length)
|
||||
{
|
||||
containedItemSlot = itemContainer.Inventory.slots[targetSlot];
|
||||
}
|
||||
if (containedItemSlot != null)
|
||||
{
|
||||
Item containedItem = containedItemSlot.FirstOrDefault();
|
||||
if (itemContainer.ShowTotalStackCapacityInContainedStateIndicator)
|
||||
{
|
||||
if (containedItem == null)
|
||||
{
|
||||
// No item on the defined slot, check if the items on other slots can be used.
|
||||
containedItem = containedItemSlot.FirstOrDefault() ?? itemContainer.Inventory.AllItems.FirstOrDefault(it => itemContainer.CanBeContained(it, targetSlot));
|
||||
}
|
||||
if (containedItem != null)
|
||||
{
|
||||
int ignoredItemCount = 0;
|
||||
var subContainableItems = itemContainer.AllSubContainableItems;
|
||||
float capacity = itemContainer.GetMaxStackSize(targetSlot);
|
||||
if (subContainableItems != null)
|
||||
{
|
||||
bool useMainContainerCapacity = true;
|
||||
foreach (Item it in itemContainer.Inventory.AllItems)
|
||||
{
|
||||
// Ignore all items in the sub containers.
|
||||
foreach (RelatedItem ri in subContainableItems)
|
||||
{
|
||||
if (ri.MatchesItem(containedItem))
|
||||
{
|
||||
// The target item is in a subcontainer -> inverse the logic.
|
||||
useMainContainerCapacity = false;
|
||||
break;
|
||||
}
|
||||
if (ri.MatchesItem(it))
|
||||
{
|
||||
ignoredItemCount++;
|
||||
}
|
||||
}
|
||||
if (!useMainContainerCapacity) { break; }
|
||||
}
|
||||
if (useMainContainerCapacity)
|
||||
{
|
||||
capacity *= itemContainer.MainContainerCapacity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore all items in the main container.
|
||||
ignoredItemCount = itemContainer.Inventory.AllItems.Count(it => subContainableItems.Any(ri => !ri.MatchesItem(it)));
|
||||
capacity *= itemContainer.Capacity - itemContainer.MainContainerCapacity;
|
||||
}
|
||||
}
|
||||
int itemCount = itemContainer.Inventory.AllItems.Count() - ignoredItemCount;
|
||||
containedState = Math.Min(itemCount / Math.Max(capacity, 1), 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
containedState = itemContainer.Inventory.Capacity == 1 || itemContainer.ContainedStateIndicatorSlot > -1 ?
|
||||
(containedItem == null ? 0.0f : containedItem.Condition / containedItem.MaxCondition) :
|
||||
itemContainer.Inventory.slots.Count(i => !i.Empty()) / (float)itemContainer.Inventory.capacity;
|
||||
|
||||
if (containedItem != null && (itemContainer.Inventory.Capacity == 1 || itemContainer.HasSubContainers))
|
||||
{
|
||||
int maxStackSize = Math.Min(containedItem.Prefab.MaxStackSize, itemContainer.GetMaxStackSize(targetSlot));
|
||||
if (maxStackSize > 1 || containedItem.Prefab.HideConditionBar)
|
||||
{
|
||||
containedState = containedItemSlot.Items.Count / (float)maxStackSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float containedState = itemContainer.GetContainedIndicatorState();
|
||||
int dir = slot.SubInventoryDir;
|
||||
Rectangle containedIndicatorArea = new Rectangle(rect.X,
|
||||
dir < 0 ? rect.Bottom + HUDLayoutSettings.Padding / 2 : rect.Y - HUDLayoutSettings.Padding / 2 - ContainedIndicatorHeight, rect.Width, ContainedIndicatorHeight);
|
||||
@@ -1807,6 +1726,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void DrawItemStateIndicator(
|
||||
SpriteBatch spriteBatch, Inventory inventory,
|
||||
Sprite indicatorSprite, Sprite emptyIndicatorSprite, Rectangle containedIndicatorArea, float containedState,
|
||||
|
||||
@@ -260,16 +260,16 @@ namespace Barotrauma
|
||||
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked())
|
||||
{
|
||||
Selected = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var potentialContainer = MapEntity.GetPotentialContainer(cam.ScreenToWorld(PlayerInput.MousePosition));
|
||||
|
||||
var potentialContainer = MapEntity.GetPotentialContainer(position);
|
||||
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
if (!ResizeHorizontal && !ResizeVertical)
|
||||
{
|
||||
if (PlayerInput.PrimaryMouseButtonClicked() && GUI.MouseOn == null)
|
||||
|
||||
@@ -293,11 +293,11 @@ namespace Barotrauma
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Vector2(drawRect.X, -drawRect.Y),
|
||||
new Vector2(rect.Width, rect.Height),
|
||||
Color.Blue * alpha, false, (ID % 255) * 0.000001f, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f));
|
||||
Color.Blue * alpha, false, (ID % 255) * 0.000001f, (int)Math.Max(MathF.Ceiling(1.5f / Screen.Selected.Cam.Zoom), 1.0f));
|
||||
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
|
||||
GUIStyle.Red * ((100.0f - OxygenPercentage) / 400.0f) * alpha, true, 0, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f));
|
||||
GUIStyle.Red * ((100.0f - OxygenPercentage) / 400.0f) * alpha, true, 0, (int)Math.Max(MathF.Ceiling(1.5f / Screen.Selected.Cam.Zoom), 1.0f));
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
|
||||
@@ -515,11 +515,11 @@ namespace Barotrauma
|
||||
Item targetContainer = null;
|
||||
bool isShiftDown = PlayerInput.IsShiftDown();
|
||||
|
||||
if (!isShiftDown) return null;
|
||||
if (!isShiftDown) { return null; }
|
||||
|
||||
foreach (MapEntity e in mapEntityList)
|
||||
{
|
||||
if (!e.SelectableInEditor ||!(e is Item potentialContainer)) { continue; }
|
||||
if (!e.SelectableInEditor || e is not Item potentialContainer) { continue; }
|
||||
|
||||
if (e.IsMouseOn(position))
|
||||
{
|
||||
|
||||
@@ -83,7 +83,10 @@ namespace Barotrauma
|
||||
{
|
||||
string errorMsg = "Failed to load sound file \"" + filename + "\" (file not found).";
|
||||
DebugConsole.ThrowError(errorMsg, e);
|
||||
GameAnalyticsManager.AddErrorEventOnce("RoundSound.LoadRoundSound:FileNotFound" + filename, GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
if (!ContentPackageManager.ModsEnabled)
|
||||
{
|
||||
GameAnalyticsManager.AddErrorEventOnce("RoundSound.LoadRoundSound:FileNotFound" + filename, GameAnalyticsManager.ErrorSeverity.Error, errorMsg + "\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
catch (System.IO.InvalidDataException e)
|
||||
|
||||
@@ -4,26 +4,29 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
using Barotrauma.Items.Components;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SubmarinePreview : IDisposable
|
||||
sealed class SubmarinePreview : IDisposable
|
||||
{
|
||||
private SpriteRecorder spriteRecorder;
|
||||
private readonly SubmarineInfo submarineInfo;
|
||||
|
||||
private SpriteRecorder spriteRecorder;
|
||||
private Camera camera;
|
||||
private Task loadTask;
|
||||
private (Vector2 Min, Vector2 Max) bounds;
|
||||
|
||||
private volatile bool isDisposed;
|
||||
|
||||
private GUIFrame previewFrame;
|
||||
|
||||
private class HullCollection
|
||||
private sealed class HullCollection
|
||||
{
|
||||
public readonly List<Rectangle> Rects;
|
||||
public readonly LocalizedString Name;
|
||||
@@ -186,7 +189,21 @@ namespace Barotrauma
|
||||
});
|
||||
recalculateSpecsContainerHeight();
|
||||
|
||||
GeneratePreviewMeshes();
|
||||
TaskPool.Add(nameof(GeneratePreviewMeshes), GeneratePreviewMeshes(), _ =>
|
||||
{
|
||||
// Reset the camera's position on the main thread,
|
||||
// because the Camera class is not thread-safe and
|
||||
// it's possible for its state to not get updated
|
||||
// properly if done within a task
|
||||
camera.Position = (bounds.Min + bounds.Max) * (0.5f, -0.5f);
|
||||
Vector2 span2d = bounds.Max - bounds.Min;
|
||||
Vector2 scaledSpan2d = span2d / camera.Resolution.ToVector2();
|
||||
float scaledSpan = Math.Max(scaledSpan2d.X, scaledSpan2d.Y);
|
||||
camera.MinZoom = Math.Min(0.1f, 0.4f / scaledSpan);
|
||||
camera.Zoom = 0.7f / scaledSpan;
|
||||
camera.StopMovement();
|
||||
camera.UpdateTransform(interpolate: false, updateListener: false);
|
||||
});
|
||||
}
|
||||
|
||||
public static void AddToGUIUpdateList()
|
||||
@@ -207,6 +224,7 @@ namespace Barotrauma
|
||||
spriteRecorder.Begin(SpriteSortMode.BackToFront);
|
||||
|
||||
HashSet<int> toIgnore = new HashSet<int>();
|
||||
HashSet<int> wires = new HashSet<int>();
|
||||
|
||||
foreach (var subElement in submarineInfo.SubmarineElement.Elements())
|
||||
{
|
||||
@@ -221,7 +239,7 @@ namespace Barotrauma
|
||||
ExtractItemContainerIds(component, toIgnore);
|
||||
break;
|
||||
case "connectionpanel":
|
||||
ExtractConnectionPanelLinks(component, toIgnore);
|
||||
ExtractConnectionPanelLinks(component, wires);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -231,20 +249,25 @@ namespace Barotrauma
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
var wireNodes = new List<XElement>();
|
||||
|
||||
foreach (var subElement in submarineInfo.SubmarineElement.Elements())
|
||||
{
|
||||
if (subElement.GetAttributeBool("hiddeningame", false)) { continue; }
|
||||
switch (subElement.Name.LocalName.ToLowerInvariant())
|
||||
{
|
||||
case "structure":
|
||||
case "item":
|
||||
if (!toIgnore.Contains(subElement.GetAttributeInt("ID", 0)))
|
||||
var id = subElement.GetAttributeInt("ID", 0);
|
||||
if (wires.Contains(id))
|
||||
{
|
||||
wireNodes.Add(subElement);
|
||||
}
|
||||
else if (!toIgnore.Contains(id))
|
||||
{
|
||||
BakeMapEntity(subElement);
|
||||
}
|
||||
break;
|
||||
case "structure":
|
||||
BakeMapEntity(subElement);
|
||||
break;
|
||||
case "hull":
|
||||
Identifier identifier = subElement.GetAttributeIdentifier("roomname", "");
|
||||
if (!identifier.IsEmpty)
|
||||
@@ -261,15 +284,14 @@ namespace Barotrauma
|
||||
if (isDisposed) { return; }
|
||||
await Task.Yield();
|
||||
}
|
||||
spriteRecorder.End();
|
||||
|
||||
camera.Position = (spriteRecorder.Min + spriteRecorder.Max) * 0.5f;
|
||||
float scaledSpan = (spriteRecorder.Max - spriteRecorder.Min).X / camera.Resolution.X;
|
||||
camera.Zoom = 0.8f / scaledSpan;
|
||||
camera.StopMovement();
|
||||
bounds = (spriteRecorder.Min, spriteRecorder.Max);
|
||||
wireNodes.ForEach(BakeWireNodes);
|
||||
|
||||
spriteRecorder.End();
|
||||
}
|
||||
|
||||
private void ExtractItemContainerIds(XElement component, HashSet<int> ids)
|
||||
private static void ExtractItemContainerIds(XElement component, HashSet<int> ids)
|
||||
{
|
||||
string containedString = component.GetAttributeString("contained", "");
|
||||
string[] itemIdStrings = containedString.Split(',');
|
||||
@@ -283,7 +305,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void ExtractConnectionPanelLinks(XElement component, HashSet<int> ids)
|
||||
private static void ExtractConnectionPanelLinks(XElement component, HashSet<int> ids)
|
||||
{
|
||||
var pins = component.Elements("input").Concat(component.Elements("output"));
|
||||
foreach (var pin in pins)
|
||||
@@ -297,6 +319,39 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void BakeWireNodes(XElement element)
|
||||
{
|
||||
var prefabIdentifier = element.GetAttributeIdentifier("identifier", "");
|
||||
if (prefabIdentifier.IsEmpty) { return; }
|
||||
if (!ItemPrefab.Prefabs.TryGet(prefabIdentifier, out var prefab)) { return; }
|
||||
|
||||
var prefabWireComponentElement = prefab.ConfigElement.GetChildElement("wire");
|
||||
if (prefabWireComponentElement is null) { return; }
|
||||
|
||||
var wireComponent = element.GetChildElement("wire");
|
||||
if (wireComponent is null) { return; }
|
||||
|
||||
var color = element.GetAttributeColor("spritecolor") ?? Color.White;
|
||||
|
||||
var nodes = Wire.ExtractNodes(wireComponent).ToImmutableArray();
|
||||
var wireSprite = Wire.ExtractWireSprite(prefab.ConfigElement);
|
||||
|
||||
var useSpriteDepth = element.GetAttributeBool("usespritedepth", false);
|
||||
var depth =
|
||||
useSpriteDepth
|
||||
? element.GetAttributeFloat("spritedepth", 1.0f)
|
||||
: wireSprite.Depth;
|
||||
|
||||
var width = prefabWireComponentElement.GetAttributeFloat("width", 0.3f);
|
||||
|
||||
for (int i = 0; i < nodes.Length - 1; i++)
|
||||
{
|
||||
var line = (Start: nodes[i], End: nodes[i + 1]);
|
||||
var wireSegment = new Wire.WireSection(line.Start, line.End);
|
||||
wireSegment.Draw(spriteRecorder, wireSprite, color, Vector2.Zero, depth, width);
|
||||
}
|
||||
}
|
||||
|
||||
private void BakeMapEntity(XElement element)
|
||||
{
|
||||
Identifier identifier = element.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
@@ -313,27 +368,27 @@ namespace Barotrauma
|
||||
|
||||
float rotation = element.GetAttributeFloat("rotation", 0f);
|
||||
|
||||
MapEntityPrefab prefab = null;
|
||||
if (element.Name.ToString().Equals("item", StringComparison.OrdinalIgnoreCase) &&
|
||||
ItemPrefab.Prefabs.TryGet(identifier, out ItemPrefab ip))
|
||||
MapEntityPrefab prefab;
|
||||
if (element.NameAsIdentifier() == "item"
|
||||
&& ItemPrefab.Prefabs.TryGet(identifier, out ItemPrefab ip))
|
||||
{
|
||||
prefab = ip;
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab = MapEntityPrefab.List.FirstOrDefault(p => p.Identifier == identifier);
|
||||
prefab = MapEntityPrefab.FindByIdentifier(identifier);
|
||||
}
|
||||
if (prefab == null) { return; }
|
||||
|
||||
var texture = prefab.Sprite.Texture;
|
||||
var srcRect = prefab.Sprite.SourceRect;
|
||||
flippedX &= prefab.CanSpriteFlipX;
|
||||
flippedY &= prefab.CanSpriteFlipY;
|
||||
|
||||
SpriteEffects spriteEffects = SpriteEffects.None;
|
||||
if (flippedX && ((prefab as ItemPrefab)?.CanSpriteFlipX ?? true))
|
||||
if (flippedX)
|
||||
{
|
||||
spriteEffects |= SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
if (flippedY && ((prefab as ItemPrefab)?.CanSpriteFlipY ?? true))
|
||||
if (flippedY)
|
||||
{
|
||||
spriteEffects |= SpriteEffects.FlipVertically;
|
||||
}
|
||||
@@ -419,8 +474,8 @@ namespace Barotrauma
|
||||
{
|
||||
float offsetState = 0f;
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
|
||||
if (flippedX && itemPrefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && itemPrefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
if (flippedX) { offset.X = -offset.X; }
|
||||
if (flippedY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.DrawTiled(spriteRecorder,
|
||||
new Vector2(spritePos.X + offset.X - rect.Width / 2, -(spritePos.Y + offset.Y + rect.Height / 2)),
|
||||
rect.Size.ToVector2(), color: color,
|
||||
@@ -451,8 +506,8 @@ namespace Barotrauma
|
||||
float rotationState = 0f; float offsetState = 0f;
|
||||
float rot = decorativeSprite.GetRotation(ref rotationState, 0f);
|
||||
Vector2 offset = decorativeSprite.GetOffset(ref offsetState, Vector2.Zero) * scale;
|
||||
if (flippedX && itemPrefab.CanSpriteFlipX) { offset.X = -offset.X; }
|
||||
if (flippedY && itemPrefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
|
||||
if (flippedX) { offset.X = -offset.X; }
|
||||
if (flippedY) { offset.Y = -offset.Y; }
|
||||
decorativeSprite.Sprite.Draw(spriteRecorder, new Vector2(spritePos.X + offset.X, -(spritePos.Y + offset.Y)), color,
|
||||
MathHelper.ToRadians(rotation) + rot, decorativeSprite.GetScale(0f) * scale, prefab.Sprite.effects,
|
||||
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - prefab.Sprite.Depth), 0.999f));
|
||||
@@ -472,6 +527,7 @@ namespace Barotrauma
|
||||
{
|
||||
overrideSprite = false;
|
||||
|
||||
float relativeScale = scale / prefab.Scale;
|
||||
foreach (var subElement in prefab.ConfigElement.Elements())
|
||||
{
|
||||
switch (subElement.Name.LocalName.ToLowerInvariant())
|
||||
@@ -498,7 +554,6 @@ namespace Barotrauma
|
||||
relativeBarrelPos,
|
||||
MathHelper.ToRadians(rotation));
|
||||
|
||||
float relativeScale = scale / prefab.Scale;
|
||||
Vector2 drawPos = new Vector2(rect.X + rect.Width * relativeScale / 2 + transformedBarrelPos.X * relativeScale, rect.Y - rect.Height * relativeScale / 2 - transformedBarrelPos.Y * relativeScale);
|
||||
drawPos.Y = -drawPos.Y;
|
||||
|
||||
@@ -516,20 +571,22 @@ namespace Barotrauma
|
||||
|
||||
break;
|
||||
case "door":
|
||||
doors.Add(new Door(rect));
|
||||
var scaledRect = rect with { Size = (rect.Size.ToVector2() * relativeScale).ToPoint() };
|
||||
|
||||
doors.Add(new Door(scaledRect));
|
||||
|
||||
var doorSpriteElem = subElement.Elements().FirstOrDefault(e => e.Name.LocalName.Equals("sprite", StringComparison.OrdinalIgnoreCase));
|
||||
if (doorSpriteElem != null)
|
||||
{
|
||||
string texturePath = doorSpriteElem.GetAttributeString("texture", "");
|
||||
Vector2 pos = rect.Location.ToVector2() * new Vector2(1f, -1f);
|
||||
string texturePath = doorSpriteElem.GetAttributeStringUnrestricted("texture", "");
|
||||
Vector2 pos = scaledRect.Location.ToVector2() * new Vector2(1f, -1f);
|
||||
if (subElement.GetAttributeBool("horizontal", false))
|
||||
{
|
||||
pos.Y += (float)rect.Height * 0.5f;
|
||||
pos.Y += (float)scaledRect.Height * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.X += (float)rect.Width * 0.5f;
|
||||
pos.X += (float)scaledRect.Width * 0.5f;
|
||||
}
|
||||
Sprite doorSprite = new Sprite(doorSpriteElem, texturePath.Contains("/") ? "" : Path.GetDirectoryName(prefab.FilePath));
|
||||
spriteRecorder.Draw(doorSprite.Texture, pos,
|
||||
@@ -555,7 +612,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void ParseUpgrades(XElement prefabConfigElement, ref float scale)
|
||||
private void ParseUpgrades(XElement prefabConfigElement, ref float scale)
|
||||
{
|
||||
foreach (var upgrade in prefabConfigElement.Elements("Upgrade"))
|
||||
{
|
||||
|
||||
@@ -66,9 +66,20 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
|
||||
var addressOrAccountId = bannedPlayer.AddressOrAccountId;
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new RectTransform(new Vector2(0.5f, 1.0f), topArea.RectTransform),
|
||||
bannedPlayer.Name + " (" + addressOrAccountId + ")") { CanBeFocused = true };
|
||||
|
||||
string nameText = bannedPlayer.Name;
|
||||
if (addressOrAccountId.TryCast(out Address address))
|
||||
{
|
||||
nameText += $" ({address.StringRepresentation})";
|
||||
}
|
||||
else if (addressOrAccountId.TryCast(out AccountId accountId))
|
||||
{
|
||||
nameText += $" ({accountId.StringRepresentation})";
|
||||
}
|
||||
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), topArea.RectTransform), nameText)
|
||||
{
|
||||
CanBeFocused = true
|
||||
};
|
||||
textBlock.RectTransform.MinSize = new Point(
|
||||
(int)textBlock.Font.MeasureString(textBlock.Text.SanitizedValue).X, 0);
|
||||
|
||||
@@ -106,7 +117,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private bool RemoveBan(GUIButton button, object obj)
|
||||
{
|
||||
if (!(obj is BannedPlayer banned)) { return false; }
|
||||
if (obj is not BannedPlayer banned) { return false; }
|
||||
|
||||
localRemovedBans.Add(banned.UniqueIdentifier);
|
||||
RecreateBanFrame();
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Barotrauma.Networking
|
||||
catch
|
||||
{
|
||||
DebugConsole.ThrowError($"Failed to start ChildServerRelay Process. File: {processInfo.FileName}, arguments: {processInfo.Arguments}");
|
||||
ForceShutDown();
|
||||
throw;
|
||||
}
|
||||
|
||||
|
||||
@@ -522,7 +522,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (GameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned && !(GameMain.GameSession?.GameMode is CampaignMode);
|
||||
EndVoteTickBox.Visible = ServerSettings.AllowEndVoting && HasSpawned;
|
||||
|
||||
RespawnManager?.Update(deltaTime);
|
||||
|
||||
@@ -1102,11 +1102,7 @@ namespace Barotrauma.Networking
|
||||
VoipClient = new VoipClient(this, ClientPeer);
|
||||
|
||||
//if we're still in the game, roundsummary or lobby screen, we don't need to redownload the mods
|
||||
if (!(Screen.Selected is GameScreen) && !(Screen.Selected is RoundSummaryScreen) && !(Screen.Selected is NetLobbyScreen))
|
||||
{
|
||||
GameMain.ModDownloadScreen.Select();
|
||||
}
|
||||
else
|
||||
if (Screen.Selected is GameScreen or RoundSummaryScreen or NetLobbyScreen)
|
||||
{
|
||||
EntityEventManager.ClearSelf();
|
||||
foreach (Character c in Character.CharacterList)
|
||||
@@ -1114,6 +1110,10 @@ namespace Barotrauma.Networking
|
||||
c.ResetNetState();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.ModDownloadScreen.Select();
|
||||
}
|
||||
|
||||
chatBox.InputBox.Enabled = true;
|
||||
if (GameMain.NetLobbyScreen?.ChatInput != null)
|
||||
@@ -1535,8 +1535,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
|
||||
|
||||
DateTime? timeOut = null;
|
||||
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
|
||||
TimeSpan timeOutDuration = new TimeSpan(0, 0, seconds: 30);
|
||||
DateTime timeOut = DateTime.Now + timeOutDuration;
|
||||
DateTime requestFinalizeTime = DateTime.Now;
|
||||
TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
@@ -1545,11 +1546,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
GUIMessageBox interruptPrompt = null;
|
||||
|
||||
while (true)
|
||||
if (includesFinalize)
|
||||
{
|
||||
try
|
||||
ReadStartGameFinalize(inc);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (timeOut.HasValue)
|
||||
try
|
||||
{
|
||||
if (DateTime.Now > requestFinalizeTime)
|
||||
{
|
||||
@@ -1583,41 +1588,30 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (includesFinalize)
|
||||
|
||||
if (!connected)
|
||||
{
|
||||
ReadStartGameFinalize(inc);
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
break;
|
||||
}
|
||||
|
||||
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
|
||||
timeOut = DateTime.Now + timeOutDuration;
|
||||
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize) { break; }
|
||||
}
|
||||
|
||||
if (!connected)
|
||||
catch (Exception e)
|
||||
{
|
||||
roundInitStatus = RoundInitStatus.Interrupted;
|
||||
DebugConsole.ThrowError("There was an error initializing the round.", e, true);
|
||||
roundInitStatus = RoundInitStatus.Error;
|
||||
break;
|
||||
}
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.WaitingForStartGameFinalize) { break; }
|
||||
//waiting for a STARTGAMEFINALIZE message
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("There was an error initializing the round.", e, true);
|
||||
roundInitStatus = RoundInitStatus.Error;
|
||||
break;
|
||||
}
|
||||
|
||||
//waiting for a STARTGAMEFINALIZE message
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
interruptPrompt?.Close();
|
||||
interruptPrompt = null;
|
||||
|
||||
|
||||
if (roundInitStatus != RoundInitStatus.Started)
|
||||
{
|
||||
if (roundInitStatus != RoundInitStatus.Interrupted)
|
||||
@@ -1767,7 +1761,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
string subName = inc.ReadString();
|
||||
string subHash = inc.ReadString();
|
||||
byte subClass = inc.ReadByte();
|
||||
SubmarineClass subClass = (SubmarineClass)inc.ReadByte();
|
||||
bool isShuttle = inc.ReadBoolean();
|
||||
bool requiredContentPackagesInstalled = inc.ReadBoolean();
|
||||
|
||||
@@ -1776,7 +1770,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
matchingSub = new SubmarineInfo(Path.Combine(SaveUtil.SubmarineDownloadFolder, subName) + ".sub", subHash, tryLoad: false)
|
||||
{
|
||||
SubmarineClass = (SubmarineClass)subClass
|
||||
SubmarineClass = subClass
|
||||
};
|
||||
if (isShuttle) { matchingSub.AddTag(SubmarineTag.Shuttle); }
|
||||
}
|
||||
@@ -2009,10 +2003,10 @@ namespace Barotrauma.Networking
|
||||
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
||||
GameMain.NetLobbyScreen.SetMissionType(missionType);
|
||||
|
||||
if (!allowModeVoting) GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
||||
GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
||||
if (isInitialUpdate && GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
|
||||
{
|
||||
if (GameMain.Client.IsServerOwner) RequestSelectMode(modeIndex);
|
||||
if (GameMain.Client.IsServerOwner) { RequestSelectMode(modeIndex); }
|
||||
}
|
||||
|
||||
if (GameMain.NetLobbyScreen.SelectedMode == GameModePreset.MultiPlayerCampaign)
|
||||
@@ -2101,13 +2095,12 @@ namespace Barotrauma.Networking
|
||||
case ServerNetSegment.EntityPosition:
|
||||
inc.ReadPadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
|
||||
|
||||
bool isItem = inc.ReadBoolean(); inc.ReadPadBits();
|
||||
UInt32 incomingUintIdentifier = inc.ReadUInt32();
|
||||
UInt16 id = inc.ReadUInt16();
|
||||
uint msgLength = inc.ReadVariableUInt32();
|
||||
int msgEndPos = (int)(inc.BitPosition + msgLength * 8);
|
||||
|
||||
var entity = Entity.FindEntityByID(id) as IServerPositionSync;
|
||||
|
||||
var header = INetSerializableStruct.Read<EntityPositionHeader>(inc);
|
||||
|
||||
var entity = Entity.FindEntityByID(header.EntityId) as IServerPositionSync;
|
||||
if (msgEndPos > inc.LengthBits)
|
||||
{
|
||||
DebugConsole.ThrowError($"Error while reading a position update for the entity \"({entity?.ToString() ?? "null"})\". Message length exceeds the size of the buffer.");
|
||||
@@ -2117,15 +2110,15 @@ namespace Barotrauma.Networking
|
||||
debugEntityList.Add(entity);
|
||||
if (entity != null)
|
||||
{
|
||||
if (entity is Item != isItem)
|
||||
if (entity is Item != header.IsItem)
|
||||
{
|
||||
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message. Entity type does not match (server entity is {(isItem ? "an item" : "not an item")}, client entity is {(entity?.GetType().ToString() ?? "null")}). Ignoring the message...");
|
||||
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message. Entity type does not match (server entity is {(header.IsItem ? "an item" : "not an item")}, client entity is {(entity?.GetType().ToString() ?? "null")}). Ignoring the message...");
|
||||
}
|
||||
else if (entity is MapEntity { Prefab: { UintIdentifier: { } uintIdentifier } } me &&
|
||||
uintIdentifier != incomingUintIdentifier)
|
||||
else if (entity is MapEntity { Prefab.UintIdentifier: var uintIdentifier } me &&
|
||||
uintIdentifier != header.PrefabUintIdentifier)
|
||||
{
|
||||
DebugConsole.AddWarning($"Received a potentially invalid ENTITY_POSITION message."
|
||||
+$"Entity identifier does not match (server entity is {MapEntityPrefab.List.FirstOrDefault(p => p.UintIdentifier == incomingUintIdentifier)?.Identifier.Value ?? "[not found]"}, "
|
||||
+$"Entity identifier does not match (server entity is {MapEntityPrefab.List.FirstOrDefault(p => p.UintIdentifier == header.PrefabUintIdentifier)?.Identifier.Value ?? "[not found]"}, "
|
||||
+$"client entity is {me.Prefab.Identifier}). Ignoring the message...");
|
||||
}
|
||||
else
|
||||
@@ -2133,7 +2126,6 @@ namespace Barotrauma.Networking
|
||||
entity.ClientReadPosition(inc, sendingTime);
|
||||
}
|
||||
}
|
||||
|
||||
//force to the correct position in case the entity doesn't exist
|
||||
//or the message wasn't read correctly for whatever reason
|
||||
inc.BitPosition = msgEndPos;
|
||||
@@ -2144,7 +2136,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
case ServerNetSegment.EntityEvent:
|
||||
case ServerNetSegment.EntityEventInitial:
|
||||
if (!EntityEventManager.Read(segment, inc, sendingTime, debugEntityList))
|
||||
if (!EntityEventManager.Read(segment, inc, sendingTime))
|
||||
{
|
||||
return SegmentTableReader<ServerNetSegment>.BreakSegmentReading.Yes;
|
||||
}
|
||||
@@ -2413,7 +2405,9 @@ namespace Barotrauma.Networking
|
||||
var newSub = new SubmarineInfo(transfer.FilePath);
|
||||
if (newSub.IsFileCorrupted) { return; }
|
||||
|
||||
var existingSubs = SubmarineInfo.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.StringRepresentation == newSub.MD5Hash.StringRepresentation).ToList();
|
||||
var existingSubs = SubmarineInfo.SavedSubmarines
|
||||
.Where(s => s.Name == newSub.Name && s.MD5Hash == newSub.MD5Hash)
|
||||
.ToList();
|
||||
foreach (SubmarineInfo existingSub in existingSubs)
|
||||
{
|
||||
existingSub.Dispose();
|
||||
@@ -2472,12 +2466,13 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
// Replace a submarine dud with the downloaded version
|
||||
SubmarineInfo existingServerSub = ServerSubmarines.Find(s => s.Name == newSub.Name && s.MD5Hash?.StringRepresentation == newSub.MD5Hash?.StringRepresentation);
|
||||
SubmarineInfo existingServerSub = ServerSubmarines.Find(s =>
|
||||
s.Name == newSub.Name
|
||||
&& s.MD5Hash == newSub.MD5Hash);
|
||||
if (existingServerSub != null)
|
||||
{
|
||||
int existingIndex = ServerSubmarines.IndexOf(existingServerSub);
|
||||
ServerSubmarines.RemoveAt(existingIndex);
|
||||
ServerSubmarines.Insert(existingIndex, newSub);
|
||||
ServerSubmarines[existingIndex] = newSub;
|
||||
existingServerSub.Dispose();
|
||||
}
|
||||
|
||||
@@ -2798,7 +2793,6 @@ namespace Barotrauma.Networking
|
||||
/// </summary>
|
||||
public void RequestSelectMode(int modeIndex)
|
||||
{
|
||||
if (!HasPermission(ClientPermissions.SelectMode)) return;
|
||||
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.Content.CountChildren)
|
||||
{
|
||||
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace.CleanupStackTrace());
|
||||
@@ -2852,13 +2846,14 @@ namespace Barotrauma.Networking
|
||||
/// <summary>
|
||||
/// Tell the server to end the round (permission required)
|
||||
/// </summary>
|
||||
public void RequestRoundEnd(bool save)
|
||||
public void RequestRoundEnd(bool save, bool quitCampaign = false)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.WriteByte((byte)ClientPacketHeader.SERVER_COMMAND);
|
||||
msg.WriteUInt16((UInt16)ClientPermissions.ManageRound);
|
||||
msg.WriteBoolean(true); //indicates round end
|
||||
msg.WriteBoolean(save);
|
||||
msg.WriteBoolean(quitCampaign);
|
||||
|
||||
ClientPeer.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
+9
-10
@@ -109,16 +109,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
private UInt16? firstNewID;
|
||||
|
||||
private readonly List<IServerSerializable> tempEntityList = new List<IServerSerializable>();
|
||||
/// <summary>
|
||||
/// Read the events from the message, ignoring ones we've already received. Returns false if reading the events fails.
|
||||
/// </summary>
|
||||
public bool Read(ServerNetSegment type, IReadMessage msg, float sendingTime, List<IServerSerializable> entities)
|
||||
public bool Read(ServerNetSegment type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
UInt16 unreceivedEntityEventCount = 0;
|
||||
|
||||
if (type == ServerNetSegment.EntityEventInitial)
|
||||
{
|
||||
unreceivedEntityEventCount = msg.ReadUInt16();
|
||||
UInt16 unreceivedEntityEventCount = msg.ReadUInt16();
|
||||
firstNewID = msg.ReadUInt16();
|
||||
|
||||
if (GameSettings.CurrentConfig.VerboseLogging)
|
||||
@@ -143,7 +142,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
entities.Clear();
|
||||
tempEntityList.Clear();
|
||||
|
||||
msg.ReadPadBits();
|
||||
UInt16 firstEventID = msg.ReadUInt16();
|
||||
@@ -156,9 +155,9 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
string errorMsg = $"Error while reading a message from the server. Entity event data exceeds the size of the buffer (current position: {msg.BitPosition}, length: {msg.LengthBits}).";
|
||||
errorMsg += "\nPrevious entities:";
|
||||
for (int j = entities.Count - 1; j >= 0; j--)
|
||||
for (int j = tempEntityList.Count - 1; j >= 0; j--)
|
||||
{
|
||||
errorMsg += "\n" + (entities[j] == null ? "NULL" : entities[j].ToString());
|
||||
errorMsg += "\n" + (tempEntityList[j] == null ? "NULL" : tempEntityList[j].ToString());
|
||||
}
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
return false;
|
||||
@@ -174,7 +173,7 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.NewMessage("received msg " + thisEventID + " (null entity)",
|
||||
Microsoft.Xna.Framework.Color.Orange);
|
||||
}
|
||||
entities.Add(null);
|
||||
tempEntityList.Add(null);
|
||||
if (thisEventID == (UInt16)(lastReceivedID + 1)) { lastReceivedID++; }
|
||||
continue;
|
||||
}
|
||||
@@ -182,7 +181,7 @@ namespace Barotrauma.Networking
|
||||
int msgLength = (int)msg.ReadVariableUInt32();
|
||||
|
||||
IServerSerializable entity = Entity.FindEntityByID(entityID) as IServerSerializable;
|
||||
entities.Add(entity);
|
||||
tempEntityList.Add(entity);
|
||||
|
||||
//skip the event if we've already received it or if the entity isn't found
|
||||
if (thisEventID != (UInt16)(lastReceivedID + 1) || entity == null)
|
||||
@@ -223,7 +222,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (msg.BitPosition != msgPosition + msgLength * 8)
|
||||
{
|
||||
var prevEntity = entities.Count >= 2 ? entities[entities.Count - 2] : null;
|
||||
var prevEntity = tempEntityList.Count >= 2 ? tempEntityList[tempEntityList.Count - 2] : null;
|
||||
ushort prevId = prevEntity is Entity p ? p.ID : (ushort)0;
|
||||
string errorMsg = $"Message byte position incorrect after reading an event for the entity \"{entity}\" (ID {(entity is Entity e ? e.ID : 0)}). "
|
||||
+$"The previous entity was \"{prevEntity}\" (ID {prevId}) "
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace Barotrauma.Networking
|
||||
protected readonly bool isOwner;
|
||||
protected readonly Option<int> ownerKey;
|
||||
|
||||
public bool IsActive => isActive;
|
||||
|
||||
protected bool isActive;
|
||||
|
||||
public ClientPeer(Endpoint serverEndpoint, Callbacks callbacks, Option<int> ownerKey)
|
||||
|
||||
@@ -98,16 +98,15 @@ namespace Barotrauma
|
||||
foreach (GUIComponent comp in listBox.Content.Children)
|
||||
{
|
||||
if (comp.UserData != userData) { continue; }
|
||||
if (!(comp.FindChild("votes") is GUITextBlock voteText))
|
||||
if (comp.FindChild("votes") is not GUITextBlock voteText)
|
||||
{
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(30, comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.CenterRight)
|
||||
voteText = new GUITextBlock(new RectTransform(new Point(GUI.IntScale(30), comp.Rect.Height), comp.RectTransform, Anchor.CenterRight),
|
||||
"", textAlignment: Alignment.Center)
|
||||
{
|
||||
Padding = Vector4.Zero,
|
||||
UserData = "votes"
|
||||
};
|
||||
}
|
||||
|
||||
voteText.Text = votes == 0 ? "" : votes.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +303,7 @@ namespace Barotrauma
|
||||
|
||||
bool ChangeValue(GUIButton btn, object userData)
|
||||
{
|
||||
if (!(userData is int change)) { return false; }
|
||||
if (userData is not int change) { return false; }
|
||||
|
||||
int hiddenOptions = 0;
|
||||
|
||||
|
||||
+1
-1
@@ -365,7 +365,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateCustomizeWindow(CampaignSettings prevSettings, Action<CampaignSettings> onClosed = null)
|
||||
{
|
||||
CampaignCustomizeSettings = new GUIMessageBox("", "", new[] { TextManager.Get("OK") }, new Vector2(0.25f, 0.3f), minSize: new Point(450, 350));
|
||||
CampaignCustomizeSettings = new GUIMessageBox("", "", new[] { TextManager.Get("OK") }, new Vector2(0.25f, 0.5f), minSize: new Point(450, 350));
|
||||
|
||||
GUILayoutGroup campaignSettingContent = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.8f), CampaignCustomizeSettings.Content.RectTransform, Anchor.TopCenter));
|
||||
|
||||
|
||||
+1
-10
@@ -125,7 +125,7 @@ namespace Barotrauma.CharacterEditor
|
||||
{
|
||||
ResetVariables();
|
||||
var subInfo = new SubmarineInfo("Content/AnimEditor.sub");
|
||||
Submarine.MainSub = new Submarine(subInfo);
|
||||
Submarine.MainSub = new Submarine(subInfo, showErrorMessages: false);
|
||||
if (Submarine.MainSub.PhysicsBody != null)
|
||||
{
|
||||
Submarine.MainSub.PhysicsBody.Enabled = false;
|
||||
@@ -162,11 +162,6 @@ namespace Barotrauma.CharacterEditor
|
||||
OpenDoors();
|
||||
GameMain.Instance.ResolutionChanged += OnResolutionChanged;
|
||||
Instance = this;
|
||||
|
||||
if (!GameSettings.CurrentConfig.EditorDisclaimerShown)
|
||||
{
|
||||
GameMain.Instance.ShowEditorDisclaimer();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetVariables()
|
||||
@@ -2688,10 +2683,6 @@ namespace Barotrauma.CharacterEditor
|
||||
|
||||
// Character selection
|
||||
var characterLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), GetCharacterEditorTranslation("CharacterPanel"), font: GUIStyle.LargeFont);
|
||||
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(0.2f, 0.7f), characterLabel.RectTransform, Anchor.CenterRight), style: "GUINotificationButton")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { GameMain.Instance.ShowEditorDisclaimer(); return true; }
|
||||
};
|
||||
|
||||
var characterDropDown = new GUIDropDown(new RectTransform(new Vector2(1, 0.2f), content.RectTransform)
|
||||
{
|
||||
|
||||
@@ -820,6 +820,15 @@ namespace Barotrauma
|
||||
};
|
||||
valueInput.Text = newValue?.ToString() ?? "<type here>";
|
||||
}
|
||||
else if (type == typeof(Identifier))
|
||||
{
|
||||
GUITextBox valueInput = new GUITextBox(new RectTransform(Vector2.One, layout.RectTransform), newValue?.ToString() ?? string.Empty);
|
||||
valueInput.OnTextChanged += (component, o) =>
|
||||
{
|
||||
newValue = new Identifier(o);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else if (type == typeof(float) || type == typeof(int))
|
||||
{
|
||||
GUINumberInput valueInput = new GUINumberInput(new RectTransform(Vector2.One, layout.RectTransform), NumberType.Float) { FloatValue = (float) (newValue ?? 0.0f) };
|
||||
|
||||
@@ -51,9 +51,8 @@ namespace Barotrauma
|
||||
|
||||
private readonly GUIFrame modsButtonContainer;
|
||||
private readonly GUIButton modsButton, modUpdatesButton;
|
||||
private Task<IReadOnlyList<Steamworks.Ugc.Item>> modUpdateTask;
|
||||
private float modUpdateTimer = 0.0f;
|
||||
private const float ModUpdateInterval = 60.0f;
|
||||
private (DateTime WhenToRefresh, int Count) modUpdateStatus = (DateTime.Now, 0);
|
||||
private static readonly TimeSpan ModUpdateInterval = TimeSpan.FromSeconds(60.0f);
|
||||
|
||||
private readonly GameMain game;
|
||||
|
||||
@@ -736,8 +735,7 @@ namespace Barotrauma
|
||||
|
||||
public void ResetModUpdateButton()
|
||||
{
|
||||
modUpdateTask = null;
|
||||
modUpdateTimer = 0;
|
||||
modUpdateStatus = (DateTime.Now, 0);
|
||||
modUpdatesButton.Visible = false;
|
||||
}
|
||||
|
||||
@@ -875,7 +873,25 @@ namespace Barotrauma
|
||||
GameMain.ResetNetLobbyScreen();
|
||||
try
|
||||
{
|
||||
string exeName = serverExecutableDropdown.SelectedComponent?.UserData is ServerExecutableFile f ? f.Path.Value : "DedicatedServer";
|
||||
string fileName;
|
||||
if (serverExecutableDropdown.SelectedComponent?.UserData is ServerExecutableFile f &&
|
||||
f.ContentPackage != GameMain.VanillaContent)
|
||||
{
|
||||
fileName = Path.Combine(
|
||||
Path.GetDirectoryName(f.Path.Value),
|
||||
Path.GetFileNameWithoutExtension(f.Path.Value));
|
||||
#if WINDOWS
|
||||
fileName += ".exe";
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#if WINDOWS
|
||||
fileName = "DedicatedServer.exe";
|
||||
#else
|
||||
fileName = "./DedicatedServer";
|
||||
#endif
|
||||
}
|
||||
|
||||
string arguments = "-name \"" + ToolBox.EscapeCharacters(name) + "\"" +
|
||||
" -public " + isPublicBox.Selected.ToString() +
|
||||
@@ -899,19 +915,10 @@ namespace Barotrauma
|
||||
}
|
||||
int ownerKey = Math.Max(CryptoRandom.Instance.Next(), 1);
|
||||
arguments += " -ownerkey " + ownerKey;
|
||||
|
||||
string filename = Path.Combine(
|
||||
Path.GetDirectoryName(exeName),
|
||||
Path.GetFileNameWithoutExtension(exeName));
|
||||
#if WINDOWS
|
||||
filename += ".exe";
|
||||
#else
|
||||
filename = "./" + exeName;
|
||||
#endif
|
||||
|
||||
|
||||
var processInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = filename,
|
||||
FileName = fileName,
|
||||
Arguments = arguments,
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
#if !DEBUG
|
||||
@@ -958,15 +965,42 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateOutOfDateWorkshopItemCount()
|
||||
{
|
||||
if (DateTime.Now < modUpdateStatus.WhenToRefresh) { return; }
|
||||
if (!SteamManager.IsInitialized) { return; }
|
||||
|
||||
var installedPackages = ContentPackageManager.WorkshopPackages;
|
||||
|
||||
var ids = SteamManager.Workshop.GetSubscribedItemIds()
|
||||
.Select(id => id.Value)
|
||||
.Union(installedPackages
|
||||
.Select(pkg => pkg.UgcId)
|
||||
.NotNone()
|
||||
.OfType<SteamWorkshopId>()
|
||||
.Select(id => id.Value));
|
||||
var count = ids
|
||||
// Deliberately construct Steamworks.Ugc.Item directly
|
||||
// to not immediately generate a Workshop data request
|
||||
.Select(id => new Steamworks.Ugc.Item(id))
|
||||
.Count(item =>
|
||||
installedPackages.FirstOrDefault(p
|
||||
=> p.UgcId.TryUnwrap(out SteamWorkshopId id) && id.Value == item.Id)
|
||||
is { } pkg
|
||||
// Checking that this item is downloading, waiting to be downloaded
|
||||
// or is newer than the currently installed copy should be good enough,
|
||||
// and should still not make a Workshop data request
|
||||
&& (item.IsDownloading
|
||||
|| item.IsDownloadPending
|
||||
|| (item.InstallTime.TryGetValue(out var workshopInstallTime)
|
||||
&& pkg.InstallTime.TryUnwrap(out var localInstallTime)
|
||||
&& localInstallTime < workshopInstallTime)));
|
||||
|
||||
modUpdateStatus = (DateTime.Now + ModUpdateInterval, count);
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
modUpdateTimer -= (float)deltaTime;
|
||||
if (modUpdateTimer <= 0.0f && modUpdateTask is not { IsCompleted: false })
|
||||
{
|
||||
modUpdateTask = BulkDownloader.GetItemsThatNeedUpdating();
|
||||
modUpdateTimer = ModUpdateInterval;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
hostServerButton.Enabled = true;
|
||||
#else
|
||||
@@ -976,10 +1010,8 @@ namespace Barotrauma
|
||||
}
|
||||
#endif
|
||||
|
||||
if (modUpdateTask is { IsCompletedSuccessfully: true })
|
||||
{
|
||||
modUpdatesButton.Visible = modUpdateTask.Result.Count > 0;
|
||||
}
|
||||
UpdateOutOfDateWorkshopItemCount();
|
||||
modUpdatesButton.Visible = modUpdateStatus.Count > 0;
|
||||
|
||||
if (modUpdatesButton.Visible)
|
||||
{
|
||||
|
||||
@@ -189,7 +189,8 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public IReadOnlyList<SubmarineInfo> GetSubList()
|
||||
=> SubList.Content.Children.Select(c => c.UserData as SubmarineInfo).ToArray();
|
||||
=> (IReadOnlyList<SubmarineInfo>)GameMain.Client?.ServerSubmarines
|
||||
?? Array.Empty<SubmarineInfo>();
|
||||
|
||||
public readonly GUIListBox PlayerList;
|
||||
|
||||
@@ -929,6 +930,8 @@ namespace Barotrauma
|
||||
|
||||
var modeTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Name, font: GUIStyle.SubHeadingFont);
|
||||
var modeDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), modeContent.RectTransform), mode.Description, font: GUIStyle.SmallFont, wrap: true);
|
||||
//leave some padding for the vote count text
|
||||
modeDescription.Padding = new Vector4(modeDescription.Padding.X, modeDescription.Padding.Y, GUI.IntScale(30), modeDescription.Padding.W);
|
||||
modeTitle.HoverColor = modeDescription.HoverColor = modeTitle.SelectedColor = modeDescription.SelectedColor = Color.Transparent;
|
||||
modeTitle.HoverTextColor = modeDescription.HoverTextColor = modeTitle.TextColor;
|
||||
modeTitle.TextColor = modeDescription.TextColor = modeTitle.TextColor * 0.5f;
|
||||
@@ -981,7 +984,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
|
||||
GameMain.Client.RequestRoundEnd(save: false, quitCampaign: true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -3291,16 +3294,15 @@ namespace Barotrauma
|
||||
{
|
||||
//campaign running
|
||||
settingsBlocker.Visible = true;
|
||||
CampaignFrame.Visible = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
|
||||
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) || GameMain.Client.HasPermission(ClientPermissions.ManageRound));
|
||||
QuitCampaignButton.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
|
||||
CampaignFrame.Visible = QuitCampaignButton.Enabled = CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound);
|
||||
ContinueCampaignButton.Enabled = !GameMain.Client.GameStarted && CampaignFrame.Visible;
|
||||
CampaignSetupFrame.Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CampaignFrame.Visible = false;
|
||||
CampaignSetupFrame.Visible = true;
|
||||
if (!GameMain.Client.HasPermission(ClientPermissions.ManageCampaign))
|
||||
if (!CampaignMode.AllowedToManageCampaign(ClientPermissions.ManageRound))
|
||||
{
|
||||
CampaignSetupFrame.ClearChildren();
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.5f), CampaignSetupFrame.RectTransform, Anchor.Center),
|
||||
@@ -3364,7 +3366,7 @@ namespace Barotrauma
|
||||
CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
|
||||
}
|
||||
RefreshEnabledElements();
|
||||
if (enabled)
|
||||
if (enabled && SelectedMode != GameModePreset.MultiPlayerCampaign)
|
||||
{
|
||||
ModeList.Select(GameModePreset.MultiPlayerCampaign, GUIListBox.Force.Yes);
|
||||
}
|
||||
|
||||
@@ -543,13 +543,6 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), paddedTopPanel.RectTransform, Anchor.CenterRight), style: "GUINotificationButton")
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
OnClicked = (btn, userdata) => { GameMain.Instance.ShowEditorDisclaimer(); return true; }
|
||||
};
|
||||
disclaimerBtn.RectTransform.MaxSize = new Point(disclaimerBtn.Rect.Height);
|
||||
|
||||
TopPanel.RectTransform.MinSize = new Point(0, (int)(paddedTopPanel.RectTransform.Children.Max(c => c.MinSize.Y) / paddedTopPanel.RectTransform.RelativeSize.Y));
|
||||
paddedTopPanel.Recalculate();
|
||||
|
||||
@@ -1425,7 +1418,7 @@ namespace Barotrauma
|
||||
else if (MainSub == null)
|
||||
{
|
||||
var subInfo = new SubmarineInfo();
|
||||
MainSub = new Submarine(subInfo);
|
||||
MainSub = new Submarine(subInfo, showErrorMessages: false);
|
||||
}
|
||||
|
||||
MainSub.UpdateTransform(interpolate: false);
|
||||
@@ -1462,11 +1455,6 @@ namespace Barotrauma
|
||||
|
||||
ImageManager.OnEditorSelected();
|
||||
ReconstructLayers();
|
||||
|
||||
if (!GameSettings.CurrentConfig.EditorDisclaimerShown)
|
||||
{
|
||||
GameMain.Instance.ShowEditorDisclaimer();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFileDropped(string filePath, string extension)
|
||||
@@ -2726,11 +2714,13 @@ namespace Barotrauma
|
||||
|
||||
previewImageButtonHolder.RectTransform.MinSize = new Point(0, previewImageButtonHolder.RectTransform.Children.Max(c => c.MinSize.Y));
|
||||
|
||||
var contentPackageTabber = new GUILayoutGroup(new RectTransform((1.0f, 0.06f), rightColumn.RectTransform), isHorizontal: true);
|
||||
var contentPackageTabber = new GUILayoutGroup(new RectTransform((1.0f, 0.075f), rightColumn.RectTransform), isHorizontal: true);
|
||||
|
||||
GUIButton createTabberBtn(string labelTag)
|
||||
{
|
||||
var btn = new GUIButton(new RectTransform((0.5f, 1.0f), contentPackageTabber.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter), TextManager.Get(labelTag), style: "GUITabButton");
|
||||
btn.TextBlock.Wrap = true;
|
||||
btn.TextBlock.SetTextPos();
|
||||
btn.RectTransform.MaxSize = RectTransform.MaxPoint;
|
||||
btn.Children.ForEach(c => c.RectTransform.MaxSize = RectTransform.MaxPoint);
|
||||
btn.Font = GUIStyle.SmallFont;
|
||||
@@ -5635,8 +5625,7 @@ namespace Barotrauma
|
||||
MouseDragStart = Vector2.Zero;
|
||||
}
|
||||
|
||||
if (!saveAssemblyFrame.Rect.Contains(PlayerInput.MousePosition)
|
||||
&& !snapToGridFrame.Rect.Contains(PlayerInput.MousePosition)
|
||||
if ((GUI.MouseOn == null || !GUI.MouseOn.IsChildOf(TopPanel))
|
||||
&& dummyCharacter?.SelectedItem == null && !WiringMode
|
||||
&& (GUI.MouseOn == null || MapEntity.SelectedAny || MapEntity.SelectionPos != Vector2.Zero))
|
||||
{
|
||||
|
||||
@@ -779,6 +779,8 @@ namespace Barotrauma
|
||||
workshopMenu = Screen.Selected is MainMenuScreen
|
||||
? (WorkshopMenu)new MutableWorkshopMenu(content)
|
||||
: (WorkshopMenu)new ImmutableWorkshopMenu(content);
|
||||
|
||||
GameMain.MainMenuScreen.ResetModUpdateButton();
|
||||
}
|
||||
|
||||
private void CreateBottomButtons()
|
||||
|
||||
@@ -648,6 +648,12 @@ namespace Barotrauma.Sounds
|
||||
|
||||
if (isConnected == 0)
|
||||
{
|
||||
if (!GameMain.Instance.HasLoaded)
|
||||
{
|
||||
//wait for loading to finish so we don't start releasing and reloading sounds when they're being loaded,
|
||||
//or throw an error mid-loading that'd prevent the content package from being enabled
|
||||
return;
|
||||
}
|
||||
DebugConsole.ThrowError("Playback device has been disconnected. You can select another available device in the settings.");
|
||||
SetAudioOutputDevice("<disconnected>");
|
||||
Disconnected = true;
|
||||
|
||||
@@ -865,17 +865,18 @@ namespace Barotrauma
|
||||
|
||||
public static void PlayDamageSound(string damageType, float damage, Vector2 position, float range = 2000.0f, IEnumerable<Identifier> tags = null)
|
||||
{
|
||||
var suitableSounds = damageSounds.Where(s =>
|
||||
s.DamageType == damageType &&
|
||||
(s.RequiredTag.IsEmpty || (tags == null ? s.RequiredTag.IsEmpty : tags.Contains(s.RequiredTag))));
|
||||
|
||||
//if the damage is too low for any sound, don't play anything
|
||||
if (damageSounds.All(d => damage < d.DamageRange.X)) { return; }
|
||||
if (suitableSounds.All(d => damage < d.DamageRange.X)) { return; }
|
||||
|
||||
//allow the damage to differ by 10 from the configured damage range,
|
||||
//so the same amount of damage doesn't always play the same sound
|
||||
float randomizedDamage = MathHelper.Clamp(damage + Rand.Range(-10.0f, 10.0f), 0.0f, 100.0f);
|
||||
|
||||
var suitableSounds = damageSounds.Where(s =>
|
||||
s.DamageType == damageType &&
|
||||
(s.DamageRange == Vector2.Zero || (randomizedDamage >= s.DamageRange.X && randomizedDamage <= s.DamageRange.Y)) &&
|
||||
(s.RequiredTag.IsEmpty || (tags == null ? s.RequiredTag.IsEmpty : tags.Contains(s.RequiredTag))));
|
||||
suitableSounds = suitableSounds.Where(s =>
|
||||
s.DamageRange == Vector2.Zero || (randomizedDamage >= s.DamageRange.X && randomizedDamage <= s.DamageRange.Y));
|
||||
|
||||
var damageSound = suitableSounds.GetRandomUnsynced();
|
||||
damageSound?.Sound?.Play(1.0f, range, position, muffle: !damageSound.IgnoreMuffling && ShouldMuffleSound(Character.Controlled, position, range, null));
|
||||
|
||||
@@ -45,18 +45,26 @@ namespace Barotrauma.Steam
|
||||
protected static readonly Regex bbTagRegex = new Regex(@"\[(.+?)\]",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
|
||||
|
||||
protected static GUICustomComponent CreateBBCodeElement(string bbCode, GUIListBox container)
|
||||
protected static void CreateBBCodeElement(Steamworks.Ugc.Item workshopItem, GUIListBox container)
|
||||
{
|
||||
Point cachedContainerSize = Point.Zero;
|
||||
List<BBWord> bbWords = new List<BBWord>();
|
||||
Stack<BBWord.TagType> tagStack = new Stack<BBWord.TagType>();
|
||||
|
||||
void recalculate()
|
||||
string bbCode = "";
|
||||
|
||||
void forceReset()
|
||||
{
|
||||
if (cachedContainerSize == container.Content.RectTransform.NonScaledSize) { return; }
|
||||
bbWords.Clear();
|
||||
cachedContainerSize = Point.Zero;
|
||||
}
|
||||
|
||||
void recalculate(GUICustomComponent component)
|
||||
{
|
||||
if (cachedContainerSize == component.RectTransform.NonScaledSize) { return; }
|
||||
|
||||
bbWords.Clear();
|
||||
cachedContainerSize = container.Content.RectTransform.NonScaledSize;
|
||||
cachedContainerSize = component.RectTransform.NonScaledSize;
|
||||
|
||||
var matches = new Stack<Match>(bbTagRegex.Matches(bbCode).Reverse());
|
||||
Match? nextTag = null;
|
||||
@@ -133,11 +141,14 @@ namespace Barotrauma.Steam
|
||||
{
|
||||
bbWords.Add(new BBWord(finalWord, currTagType));
|
||||
}
|
||||
|
||||
container.RecalculateChildren();
|
||||
container.UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
void draw(SpriteBatch spriteBatch, GUICustomComponent component)
|
||||
{
|
||||
recalculate();
|
||||
recalculate(component);
|
||||
Vector2 currPos = Vector2.Zero;
|
||||
Vector2 rectPos = component.Rect.Location.ToVector2();
|
||||
for (int i = 0; i < bbWords.Count; i++)
|
||||
@@ -180,7 +191,19 @@ namespace Barotrauma.Steam
|
||||
= component.RectTransform.NonScaledSize.ToVector2() / component.Parent.Rect.Size.ToVector2();
|
||||
}
|
||||
|
||||
return new GUICustomComponent(new RectTransform(Vector2.One, container.Content.RectTransform),
|
||||
TaskPool.Add(
|
||||
$"GetWorkshopItemLongDescriptionFor{workshopItem.Id.Value}",
|
||||
SteamManager.Workshop.GetItemAsap(workshopItem.Id.Value, withLongDescription: true),
|
||||
t =>
|
||||
{
|
||||
if (!t.TryGetResult(out Steamworks.Ugc.Item? workshopItemWithDescription)) { return; }
|
||||
|
||||
bbCode = workshopItemWithDescription?.Description ?? "";
|
||||
forceReset();
|
||||
});
|
||||
|
||||
new GUICustomComponent(
|
||||
new RectTransform(Vector2.One, container.Content.RectTransform),
|
||||
onDraw: draw);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Barotrauma.Steam
|
||||
if (numSubscribedMods == memSubscribedModCount) { return; }
|
||||
memSubscribedModCount = numSubscribedMods;
|
||||
|
||||
var subscribedIds = SteamManager.GetSubscribedItems().ToHashSet();
|
||||
var subscribedIds = SteamManager.Workshop.GetSubscribedItemIds();
|
||||
var installedIds = ContentPackageManager.WorkshopPackages
|
||||
.Select(p => p.UgcId)
|
||||
.NotNone()
|
||||
|
||||
@@ -773,7 +773,7 @@ namespace Barotrauma.Steam
|
||||
#endregion
|
||||
|
||||
var descriptionListBox = new GUIListBox(new RectTransform((1.0f, 0.38f), verticalLayout.RectTransform));
|
||||
CreateBBCodeElement(workshopItem.Description, descriptionListBox);
|
||||
CreateBBCodeElement(workshopItem, descriptionListBox);
|
||||
|
||||
var showInSteamContainer
|
||||
= new GUIFrame(new RectTransform((1.0f, 0.05f), verticalLayout.RectTransform), style: null);
|
||||
|
||||
@@ -218,6 +218,20 @@ namespace Barotrauma.Steam
|
||||
var descriptionTextBox
|
||||
= ScrollableTextBox(rightTop, 6.0f, workshopItem.Description ?? string.Empty);
|
||||
|
||||
if (workshopItem.Id != 0)
|
||||
{
|
||||
TaskPool.Add(
|
||||
$"GetFullDescription{workshopItem.Id}",
|
||||
SteamManager.Workshop.GetItemAsap(workshopItem.Id.Value, withLongDescription: true),
|
||||
t =>
|
||||
{
|
||||
if (!t.TryGetResult(out Steamworks.Ugc.Item? itemWithDescription)) { return; }
|
||||
|
||||
descriptionTextBox.Text = itemWithDescription?.Description ?? descriptionTextBox.Text;
|
||||
descriptionTextBox.Deselect();
|
||||
});
|
||||
}
|
||||
|
||||
var (leftBottom, _, rightBottom)
|
||||
= CreateSidebars(mainLayout, leftWidth: 0.49f, centerWidth: 0.01f, rightWidth: 0.5f, height: 0.5f);
|
||||
leftBottom.Stretch = true;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
partial class UpgradePrefab
|
||||
sealed partial class UpgradePrefab
|
||||
{
|
||||
public readonly ImmutableArray<DecorativeSprite> DecorativeSprites = new ImmutableArray<DecorativeSprite>();
|
||||
public Sprite Sprite { get; private set; }
|
||||
|
||||
@@ -23,36 +23,55 @@ namespace Barotrauma
|
||||
|
||||
public static void ConvertMasterLocalizationKit(string outputTextsDirectory, string outputConversationsDirectory, bool convertConversations)
|
||||
{
|
||||
string textFilePath = Path.Combine(infoTextPath, "Texts.csv");
|
||||
string conversationFilePath = Path.Combine(infoTextPath, "NPCConversations.csv");
|
||||
List<string> languages = new List<string>();
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
string textFilePath;
|
||||
string outputFileName;
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
textFilePath = Path.Combine(infoTextPath, "Texts.csv");
|
||||
outputFileName = "Vanilla.xml";
|
||||
break;
|
||||
case 1:
|
||||
textFilePath = Path.Combine(infoTextPath, "EditorTexts.csv");
|
||||
outputFileName = "VanillaEditorTexts.xml";
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
Dictionary<string, List<string>> xmlContent;
|
||||
try
|
||||
{
|
||||
xmlContent = ConvertInfoTextToXML(File.ReadAllLines(textFilePath, Encoding.UTF8));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("InfoText Localization .csv to .xml conversion failed for: " + textFilePath, e);
|
||||
return;
|
||||
}
|
||||
if (xmlContent == null)
|
||||
{
|
||||
DebugConsole.ThrowError("InfoText Localization .csv to .xml conversion failed for: " + textFilePath);
|
||||
return;
|
||||
}
|
||||
foreach (string language in xmlContent.Keys)
|
||||
{
|
||||
string languageNoWhitespace = language.Replace(" ", "");
|
||||
string xmlFileFullPath = Path.Combine(outputTextsDirectory, $"{languageNoWhitespace}/{languageNoWhitespace}Vanilla.xml");
|
||||
File.WriteAllLines(xmlFileFullPath, xmlContent[language], Encoding.UTF8);
|
||||
DebugConsole.NewMessage("InfoText localization .xml file successfully created at: " + xmlFileFullPath);
|
||||
Dictionary<string, List<string>> xmlContent;
|
||||
try
|
||||
{
|
||||
xmlContent = ConvertInfoTextToXML(File.ReadAllLines(textFilePath, Encoding.UTF8));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("InfoText Localization .csv to .xml conversion failed for: " + textFilePath, e);
|
||||
return;
|
||||
}
|
||||
if (xmlContent == null)
|
||||
{
|
||||
DebugConsole.ThrowError("InfoText Localization .csv to .xml conversion failed for: " + textFilePath);
|
||||
return;
|
||||
}
|
||||
foreach (string language in xmlContent.Keys)
|
||||
{
|
||||
languages.Add(language);
|
||||
string languageNoWhitespace = language.Replace(" ", "");
|
||||
string xmlFileFullPath = Path.Combine(outputTextsDirectory, $"{languageNoWhitespace}/{languageNoWhitespace}{outputFileName}");
|
||||
File.WriteAllLines(xmlFileFullPath, xmlContent[language], Encoding.UTF8);
|
||||
DebugConsole.NewMessage("InfoText localization .xml file successfully created at: " + xmlFileFullPath);
|
||||
}
|
||||
}
|
||||
|
||||
if (convertConversations)
|
||||
{
|
||||
string conversationFilePath = Path.Combine(infoTextPath, "NPCConversations.csv");
|
||||
var conversationLinesAll = File.ReadAllLines(conversationFilePath, Encoding.UTF8);
|
||||
foreach (string language in xmlContent.Keys)
|
||||
foreach (string language in languages)
|
||||
{
|
||||
List<string> convXmlContent = ConvertConversationsToXML(conversationLinesAll, language);
|
||||
if (convXmlContent == null)
|
||||
@@ -61,7 +80,7 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
string languageNoWhitespace = language.Replace(" ", "");
|
||||
string xmlFileFullPath = Path.Combine(outputTextsDirectory, $"NpcConversations_{languageNoWhitespace}.xml");
|
||||
string xmlFileFullPath = Path.Combine(outputConversationsDirectory, languageNoWhitespace, $"NpcConversations_{languageNoWhitespace}.xml");
|
||||
File.WriteAllLines(xmlFileFullPath, convXmlContent, Encoding.UTF8);
|
||||
DebugConsole.NewMessage("Conversation localization .xml file successfully created at: " + xmlFileFullPath);
|
||||
}
|
||||
@@ -339,7 +358,8 @@ namespace Barotrauma
|
||||
string[] headerSplit = csvContent[0].Split(separator);
|
||||
for (int i = 0; i < headerSplit.Length; i++)
|
||||
{
|
||||
if (headerSplit[i] == language)
|
||||
if (headerSplit[i] == language ||
|
||||
(language == "English" && headerSplit[i]== "Line (Original)"))
|
||||
{
|
||||
languageColumn = i;
|
||||
break;
|
||||
@@ -348,6 +368,7 @@ namespace Barotrauma
|
||||
|
||||
xmlContent.Add($"<Conversations identifier=\"vanillaconversations\" Language=\"{language}\" nowhitespace=\"{nowhitespace}\">");
|
||||
|
||||
conversationClosingIndent.Clear();
|
||||
int conversationStart = 1;
|
||||
|
||||
xmlContent.Add(string.Empty);
|
||||
@@ -399,9 +420,9 @@ namespace Barotrauma
|
||||
{
|
||||
string[] nextConversationElement = csvContent[i + 1].Split(separator);
|
||||
|
||||
if (nextConversationElement[1] != string.Empty)
|
||||
if (nextConversationElement[3] != string.Empty)
|
||||
{
|
||||
nextDepth = int.Parse(nextConversationElement[2]);
|
||||
nextDepth = int.Parse(nextConversationElement[3]);
|
||||
nextIsSubConvo = nextDepth > depthIndex;
|
||||
}
|
||||
|
||||
@@ -421,7 +442,12 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
//end of file, close remaining xml tags
|
||||
xmlContent.Add(element.TrimEnd() + "/>");
|
||||
for (int j = depthIndex - 1; j >= 0; j--)
|
||||
{
|
||||
HandleClosingElements(xmlContent, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -433,12 +459,12 @@ namespace Barotrauma
|
||||
|
||||
private static void HandleClosingElements(List<string> xmlContent, int targetDepth)
|
||||
{
|
||||
if (conversationClosingIndent.Count == 0) return;
|
||||
if (conversationClosingIndent.Count == 0) { return; }
|
||||
|
||||
for (int k = conversationClosingIndent.Count - 1; k >= 0; k--)
|
||||
{
|
||||
int currentIndent = conversationClosingIndent[k];
|
||||
if (currentIndent < targetDepth) break;
|
||||
if (currentIndent < targetDepth) { break; }
|
||||
xmlContent.Add($"{GetIndenting(currentIndent)}</Conversation>");
|
||||
conversationClosingIndent.RemoveAt(k);
|
||||
}
|
||||
|
||||
@@ -7,28 +7,30 @@ using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
class SpriteRecorder : ISpriteBatch, IDisposable
|
||||
sealed class SpriteRecorder : ISpriteBatch, IDisposable
|
||||
{
|
||||
private struct Command
|
||||
private readonly record struct Command(
|
||||
Texture2D Texture,
|
||||
VertexPositionColorTexture VertexBL,
|
||||
VertexPositionColorTexture VertexBR,
|
||||
VertexPositionColorTexture VertexTL,
|
||||
VertexPositionColorTexture VertexTR,
|
||||
float Depth,
|
||||
Vector2 Min,
|
||||
Vector2 Max,
|
||||
int Index)
|
||||
{
|
||||
public readonly Texture2D Texture;
|
||||
public readonly VertexPositionColorTexture VertexBL;
|
||||
public readonly VertexPositionColorTexture VertexBR;
|
||||
public readonly VertexPositionColorTexture VertexTL;
|
||||
public readonly VertexPositionColorTexture VertexTR;
|
||||
public readonly float Depth;
|
||||
public readonly Vector2 Min;
|
||||
public readonly Vector2 Max;
|
||||
public readonly int Index;
|
||||
|
||||
public bool Overlaps(Command other)
|
||||
{
|
||||
return
|
||||
Min.X <= other.Max.X && Max.X >= other.Min.X &&
|
||||
Min.Y <= other.Max.Y && Max.Y >= other.Min.Y;
|
||||
}
|
||||
|
||||
public Command(
|
||||
public static Vector2 GetMinPosition(params VertexPositionColorTexture[] vertices)
|
||||
=> new Vector2(
|
||||
MathUtils.Min(vertices.Select(v => v.Position.X).ToArray()),
|
||||
MathUtils.Min(vertices.Select(v => v.Position.Y).ToArray()));
|
||||
|
||||
public static Vector2 GetMaxPosition(params VertexPositionColorTexture[] vertices)
|
||||
=> new Vector2(
|
||||
MathUtils.Max(vertices.Select(v => v.Position.X).ToArray()),
|
||||
MathUtils.Max(vertices.Select(v => v.Position.Y).ToArray()));
|
||||
|
||||
public static Command FromTransform(
|
||||
Texture2D texture,
|
||||
Vector2 pos,
|
||||
Rectangle srcRect,
|
||||
@@ -46,15 +48,11 @@ namespace Barotrauma
|
||||
int srcRectBottom = srcRect.Bottom;
|
||||
if (effects.HasFlag(SpriteEffects.FlipHorizontally))
|
||||
{
|
||||
var temp = srcRectRight;
|
||||
srcRectRight = srcRectLeft;
|
||||
srcRectLeft = temp;
|
||||
(srcRectRight, srcRectLeft) = (srcRectLeft, srcRectRight);
|
||||
}
|
||||
if (effects.HasFlag(SpriteEffects.FlipVertically))
|
||||
{
|
||||
var temp = srcRectBottom;
|
||||
srcRectBottom = srcRectTop;
|
||||
srcRectTop = temp;
|
||||
(srcRectBottom, srcRectTop) = (srcRectTop, srcRectBottom);
|
||||
}
|
||||
|
||||
rotation = MathHelper.ToRadians(rotation);
|
||||
@@ -68,59 +66,63 @@ namespace Barotrauma
|
||||
pos.X -= origin.X * scale.X * cos - origin.Y * scale.Y * sin;
|
||||
pos.Y -= origin.Y * scale.Y * cos + origin.X * scale.X * sin;
|
||||
|
||||
Texture = texture;
|
||||
var vertexTl = new VertexPositionColorTexture
|
||||
{
|
||||
Color = color,
|
||||
Position = new Vector3(pos.X, pos.Y, 0f),
|
||||
TextureCoordinate = new Vector2((float)srcRectLeft / (float)texture.Width, (float)srcRectTop / (float)texture.Height)
|
||||
};
|
||||
|
||||
Depth = depth;
|
||||
var vertexTr = new VertexPositionColorTexture
|
||||
{
|
||||
Color = color,
|
||||
Position = new Vector3(pos.X + wAdd.X, pos.Y + wAdd.Y, 0f),
|
||||
TextureCoordinate = new Vector2((float)srcRectRight / (float)texture.Width, (float)srcRectTop / (float)texture.Height)
|
||||
};
|
||||
|
||||
VertexTL.Color = color;
|
||||
VertexTR.Color = color;
|
||||
VertexBL.Color = color;
|
||||
VertexBR.Color = color;
|
||||
var vertexBl = new VertexPositionColorTexture
|
||||
{
|
||||
Color = color,
|
||||
Position = new Vector3(pos.X + hAdd.X, pos.Y + hAdd.Y, 0f),
|
||||
TextureCoordinate = new Vector2((float)srcRectLeft / (float)texture.Width, (float)srcRectBottom / (float)texture.Height)
|
||||
};
|
||||
|
||||
VertexTL.Position = new Vector3(pos.X, pos.Y, 0f);
|
||||
VertexTR.Position = new Vector3(pos.X + wAdd.X, pos.Y + wAdd.Y, 0f);
|
||||
VertexBL.Position = new Vector3(pos.X + hAdd.X, pos.Y + hAdd.Y, 0f);
|
||||
VertexBR.Position = new Vector3(pos.X + wAdd.X + hAdd.X, pos.Y + wAdd.Y + hAdd.Y, 0f);
|
||||
var vertexBr = new VertexPositionColorTexture
|
||||
{
|
||||
Color = color,
|
||||
Position = new Vector3(pos.X + wAdd.X + hAdd.X, pos.Y + wAdd.Y + hAdd.Y, 0f),
|
||||
TextureCoordinate = new Vector2((float)srcRectRight / (float)texture.Width, (float)srcRectBottom / (float)texture.Height)
|
||||
};
|
||||
|
||||
Min = new Vector2(
|
||||
MathUtils.Min
|
||||
(
|
||||
VertexTL.Position.X,
|
||||
VertexTR.Position.X,
|
||||
VertexBL.Position.X,
|
||||
VertexBR.Position.X
|
||||
),
|
||||
MathUtils.Min
|
||||
(
|
||||
VertexTL.Position.Y,
|
||||
VertexTR.Position.Y,
|
||||
VertexBL.Position.Y,
|
||||
VertexBR.Position.Y
|
||||
));
|
||||
var min = GetMinPosition(
|
||||
vertexTl,
|
||||
vertexTr,
|
||||
vertexBl,
|
||||
vertexBr);
|
||||
|
||||
Max = new Vector2(
|
||||
MathUtils.Max
|
||||
(
|
||||
VertexTL.Position.X,
|
||||
VertexTR.Position.X,
|
||||
VertexBL.Position.X,
|
||||
VertexBR.Position.X
|
||||
),
|
||||
MathUtils.Max
|
||||
(
|
||||
VertexTL.Position.Y,
|
||||
VertexTR.Position.Y,
|
||||
VertexBL.Position.Y,
|
||||
VertexBR.Position.Y
|
||||
));
|
||||
var max = GetMaxPosition(
|
||||
vertexTl,
|
||||
vertexTr,
|
||||
vertexBl,
|
||||
vertexBr);
|
||||
|
||||
VertexTL.TextureCoordinate = new Vector2((float)srcRectLeft / (float)texture.Width, (float)srcRectTop / (float)texture.Height);
|
||||
VertexTR.TextureCoordinate = new Vector2((float)srcRectRight / (float)texture.Width, (float)srcRectTop / (float)texture.Height);
|
||||
VertexBL.TextureCoordinate = new Vector2((float)srcRectLeft / (float)texture.Width, (float)srcRectBottom / (float)texture.Height);
|
||||
VertexBR.TextureCoordinate = new Vector2((float)srcRectRight / (float)texture.Width, (float)srcRectBottom / (float)texture.Height);
|
||||
|
||||
Index = index;
|
||||
return new Command(
|
||||
texture,
|
||||
vertexBl,
|
||||
vertexBr,
|
||||
vertexTl,
|
||||
vertexTr,
|
||||
depth,
|
||||
min,
|
||||
max,
|
||||
index);
|
||||
}
|
||||
|
||||
public bool Overlaps(Command other)
|
||||
{
|
||||
return
|
||||
Min.X <= other.Max.X && Max.X >= other.Min.X &&
|
||||
Min.Y <= other.Max.Y && Max.Y >= other.Min.Y;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -151,8 +153,8 @@ namespace Barotrauma
|
||||
|
||||
public static BasicEffect BasicEffect = null;
|
||||
|
||||
private List<RecordedBuffer> recordedBuffers = new List<RecordedBuffer>();
|
||||
private List<Command> commandList = new List<Command>();
|
||||
private readonly List<RecordedBuffer> recordedBuffers = new List<RecordedBuffer>();
|
||||
private readonly List<Command> commandList = new List<Command>();
|
||||
private SpriteSortMode currentSortMode;
|
||||
|
||||
private IndexBuffer indexBuffer = null;
|
||||
@@ -170,16 +172,45 @@ namespace Barotrauma
|
||||
currentSortMode = sortMode;
|
||||
}
|
||||
|
||||
public void Draw(Texture2D texture, Vector2 pos, Rectangle? srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float depth)
|
||||
private void AppendCommand(Command command)
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
|
||||
Command command = new Command(texture, pos, srcRect ?? texture.Bounds, color, rotation, origin, scale, effects, depth, commandList?.Count ?? 0);
|
||||
|
||||
if (commandList.Count == 0) { Min = command.Min; Max = command.Max; }
|
||||
Min = new Vector2(Math.Min(command.Min.X, Min.X), Math.Min(command.Min.Y, Min.Y));
|
||||
Max = new Vector2(Math.Max(command.Max.X, Max.X), Math.Max(command.Max.Y, Max.Y));
|
||||
|
||||
commandList?.Add(command);
|
||||
commandList.Add(command);
|
||||
}
|
||||
|
||||
public void Draw(Texture2D texture, Vector2 pos, Rectangle? srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float depth)
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
|
||||
var command = Command.FromTransform(texture, pos, srcRect ?? texture.Bounds, color, rotation, origin, scale, effects, depth, commandList.Count);
|
||||
AppendCommand(command);
|
||||
}
|
||||
|
||||
public void Draw(Texture2D texture, VertexPositionColorTexture[] vertices, float layerDepth, int? count = null)
|
||||
{
|
||||
if (isDisposed) { return; }
|
||||
|
||||
int iters = count ?? (vertices.Length / 4);
|
||||
for (int i=0;i<iters;i++)
|
||||
{
|
||||
var subset = vertices[((i * 4) + 0)..((i * 4) + 4)];
|
||||
var command = new Command(
|
||||
texture,
|
||||
subset[2],
|
||||
subset[3],
|
||||
subset[0],
|
||||
subset[1],
|
||||
layerDepth,
|
||||
Command.GetMinPosition(subset),
|
||||
Command.GetMaxPosition(subset),
|
||||
commandList.Count);
|
||||
AppendCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
public void End()
|
||||
@@ -309,16 +340,13 @@ namespace Barotrauma
|
||||
public void Dispose()
|
||||
{
|
||||
isDisposed = true;
|
||||
if (recordedBuffers != null)
|
||||
foreach (var buffer in recordedBuffers)
|
||||
{
|
||||
foreach (var buffer in recordedBuffers)
|
||||
{
|
||||
buffer.VertexBuffer.Dispose();
|
||||
}
|
||||
recordedBuffers.Clear(); recordedBuffers = null;
|
||||
buffer.VertexBuffer.Dispose();
|
||||
}
|
||||
commandList?.Clear(); commandList = null;
|
||||
indexBuffer?.Dispose(); indexBuffer = null;
|
||||
recordedBuffers.Clear();
|
||||
commandList.Clear();
|
||||
indexBuffer.Dispose(); indexBuffer = null;
|
||||
ReadyToRender = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user