Simplify how None is handled and fixed libs getting loaded too late
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@@ -14,7 +14,6 @@ defaultLib["Int64"] = CreateStatic("Barotrauma.LuaInt64", true)
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defaultLib["UInt64"] = CreateStatic("Barotrauma.LuaUInt64", true)
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defaultLib["Single"] = CreateStatic("Barotrauma.LuaSingle", true)
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defaultLib["Double"] = CreateStatic("Barotrauma.LuaDouble", true)
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defaultLib["none"] = CreateStatic("Barotrauma.LuaNone", true)()
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-- Backward compatibility
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defaultLib["Float"] = CreateStatic("Barotrauma.LuaSingle", true)
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@@ -69,7 +68,8 @@ defaultLib["WayPoint"] = CreateStatic("Barotrauma.WayPoint", true)
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defaultLib["Submarine"] = CreateStatic("Barotrauma.Submarine", true)
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defaultLib["Client"] = CreateStatic("Barotrauma.Networking.Client", true)
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defaultLib["Character"] = CreateStatic("Barotrauma.Character")
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defaultLib["CharacterPrefab"] = CreateStatic("Barotrauma.CharacterPrefab")
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defaultLib["CharacterHealth"] = CreateStatic("Barotrauma.CharacterHealth", true)
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defaultLib["CharacterPrefab"] = CreateStatic("Barotrauma.CharacterPrefab", true)
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defaultLib["CharacterInfo"] = CreateStatic("Barotrauma.CharacterInfo", true)
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AddCallMetaTable(defaultLib["CharacterInfo"].HeadPreset)
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AddCallMetaTable(defaultLib["CharacterInfo"].HeadInfo)
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