v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -22,7 +22,6 @@ namespace Barotrauma.Items.Components
private const float AutoPilotMaxSpeed = 0.5f;
private const float AIPilotMaxSpeed = 1.0f;
private Vector2 currVelocity;
private Vector2 targetVelocity;
private Vector2 steeringInput;
@@ -52,7 +51,13 @@ namespace Barotrauma.Items.Components
private Sonar sonar;
private Submarine controlledSub;
private bool showIceSpireWarning;
private List<Submarine> connectedSubs = new List<Submarine>();
private const float ConnectedSubUpdateInterval = 1.0f;
float connectedSubUpdateTimer;
public bool AutoPilot
{
get { return autoPilot; }
@@ -302,6 +307,7 @@ namespace Barotrauma.Items.Components
}
else
{
showIceSpireWarning = false;
if (user != null && user.Info != null &&
user.SelectedConstruction == item &&
controlledSub != null && controlledSub.Velocity.LengthSquared() > 0.01f)
@@ -326,12 +332,13 @@ namespace Barotrauma.Items.Components
}
}
}
item.SendSignal(0, targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out", user);
float targetLevel = -targetVelocity.Y;
float targetLevel = targetVelocity.X;
if (controlledSub != null && controlledSub.FlippedX) { targetLevel *= -1; }
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_x_out", user);
targetLevel = -targetVelocity.Y;
targetLevel += (neutralBallastLevel - 0.5f) * 100.0f;
item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out", user);
}
@@ -345,7 +352,7 @@ namespace Barotrauma.Items.Components
user.Info.IncreaseSkillLevel(
"helm",
SkillSettings.Current.SkillIncreasePerSecondWhenSteering / userSkill * deltaTime,
user.WorldPosition + Vector2.UnitY * 150.0f);
user.Position + Vector2.UnitY * 150.0f);
}
private void UpdateAutoPilot(float deltaTime)
@@ -354,7 +361,8 @@ namespace Barotrauma.Items.Components
if (posToMaintain != null)
{
Vector2 steeringVel = GetSteeringVelocity((Vector2)posToMaintain, 10.0f);
TargetVelocity = Vector2.Lerp(TargetVelocity, steeringVel, AutoPilotSteeringLerp);
TargetVelocity = Vector2.Lerp(TargetVelocity, steeringVel, AutoPilotSteeringLerp);
showIceSpireWarning = false;
return;
}
@@ -368,9 +376,21 @@ namespace Barotrauma.Items.Components
autopilotRecalculatePathTimer = RecalculatePathInterval;
}
if (steeringPath == null) { return; }
if (steeringPath == null)
{
showIceSpireWarning = false;
return;
}
steeringPath.CheckProgress(ConvertUnits.ToSimUnits(controlledSub.WorldPosition), 10.0f);
connectedSubUpdateTimer -= deltaTime;
if (connectedSubUpdateTimer <= 0.0f)
{
connectedSubs.Clear();
connectedSubs = controlledSub?.GetConnectedSubs();
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
}
if (autopilotRayCastTimer <= 0.0f && steeringPath.NextNode != null)
{
Vector2 diff = ConvertUnits.ToSimUnits(steeringPath.NextNode.Position - controlledSub.WorldPosition);
@@ -420,13 +440,14 @@ namespace Barotrauma.Items.Components
Math.Max(1000.0f * Math.Abs(controlledSub.Velocity.Y), controlledSub.Borders.Height * 0.75f));
float avoidRadius = avoidDist.Length();
float damagingWallAvoidRadius = avoidRadius * 1.5f;
float damagingWallAvoidRadius = MathHelper.Clamp(avoidRadius * 1.5f, 5000.0f, 10000.0f);
Vector2 newAvoidStrength = Vector2.Zero;
debugDrawObstacles.Clear();
//steer away from nearby walls
showIceSpireWarning = false;
var closeCells = Level.Loaded.GetCells(controlledSub.WorldPosition, 4);
foreach (VoronoiCell cell in closeCells)
{
@@ -435,12 +456,22 @@ namespace Barotrauma.Items.Components
foreach (GraphEdge edge in cell.Edges)
{
Vector2 closestPoint = MathUtils.GetClosestPointOnLineSegment(edge.Point1 + cell.Translation, edge.Point2 + cell.Translation, controlledSub.WorldPosition);
float dist = Vector2.Distance(closestPoint, controlledSub.WorldPosition);
Vector2 diff = closestPoint - controlledSub.WorldPosition;
float dist = diff.Length() - Math.Max(controlledSub.Borders.Width, controlledSub.Borders.Height) / 2;
if (dist > damagingWallAvoidRadius) { continue; }
Vector2 diff = controlledSub.WorldPosition - cell.Center;
Vector2 avoid = Vector2.Normalize(diff) * (damagingWallAvoidRadius - dist) / damagingWallAvoidRadius;
Vector2 normalizedDiff = Vector2.Normalize(diff);
float dot = Vector2.Dot(normalizedDiff, controlledSub.Velocity);
float avoidStrength = MathHelper.Clamp(MathHelper.Lerp(1.0f, 0.0f, dist / damagingWallAvoidRadius - dot), 0.0f, 1.0f);
Vector2 avoid = -normalizedDiff * avoidStrength;
newAvoidStrength += avoid;
debugDrawObstacles.Add(new ObstacleDebugInfo(edge, edge.Center, 1.0f, avoid, cell.Translation));
if (dot > 0.0f)
{
showIceSpireWarning = true;
}
}
continue;
}
@@ -456,7 +487,7 @@ namespace Barotrauma.Items.Components
debugDrawObstacles.Add(new ObstacleDebugInfo(edge, intersection, 0.0f, Vector2.Zero, Vector2.Zero));
continue;
}
if (diff.LengthSquared() < 1.0f) diff = Vector2.UnitY;
if (diff.LengthSquared() < 1.0f) { diff = Vector2.UnitY; }
Vector2 normalizedDiff = Vector2.Normalize(diff);
float dot = controlledSub.Velocity == Vector2.Zero ?
@@ -483,8 +514,7 @@ namespace Barotrauma.Items.Components
//steer away from other subs
foreach (Submarine sub in Submarine.Loaded)
{
if (sub == controlledSub) { continue; }
if (controlledSub.DockedTo.Contains(sub)) { continue; }
if (sub == controlledSub || connectedSubs.Contains(sub)) { continue; }
Point sizeSum = controlledSub.Borders.Size + sub.Borders.Size;
Vector2 minDist = sizeSum.ToVector2() / 2;
Vector2 diff = controlledSub.WorldPosition - sub.WorldPosition;
@@ -659,6 +689,10 @@ namespace Barotrauma.Items.Components
break;
}
sonar?.AIOperate(deltaTime, character, objective);
if (!MaintainPos && showIceSpireWarning)
{
character.Speak(TextManager.Get("dialogicespirespottedsonar"), null, 0.0f, "icespirespottedsonar", 60.0f);
}
return false;
}
@@ -666,7 +700,7 @@ namespace Barotrauma.Items.Components
{
if (connection.Name == "velocity_in")
{
currVelocity = XMLExtensions.ParseVector2(signal, false);
TargetVelocity = XMLExtensions.ParseVector2(signal, errorMessages: false);
}
else
{