v0.12.0.2
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@@ -71,11 +71,11 @@ namespace Barotrauma.Items.Components
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character.AnimController.Collider.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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if (character.SelectedItems[0] == item)
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if (character.Inventory.IsInLimbSlot(item, InvSlotType.RightHand))
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{
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character.AnimController.GetLimb(LimbType.RightHand)?.body.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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}
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if (character.SelectedItems[1] == item)
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if (character.Inventory.IsInLimbSlot(item, InvSlotType.LeftHand))
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{
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character.AnimController.GetLimb(LimbType.LeftHand)?.body.ApplyForce(propulsion, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
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}
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