v0.12.0.2
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@@ -196,11 +196,12 @@ namespace Barotrauma
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int amount = Rand.Range(validContainer.Value.MinAmount, validContainer.Value.MaxAmount + 1, Rand.RandSync.Server);
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for (int i = 0; i < amount; i++)
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{
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if (validContainer.Key.Inventory.IsFull())
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if (validContainer.Key.Inventory.IsFull(takeStacksIntoAccount: true))
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{
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containers.Remove(validContainer.Key);
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break;
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}
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if (!validContainer.Key.Inventory.CanBePut(itemPrefab)) { break; }
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var item = new Item(itemPrefab, validContainer.Key.Item.Position, validContainer.Key.Item.Submarine)
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{
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SpawnedInOutpost = validContainer.Key.Item.SpawnedInOutpost,
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