v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -66,8 +66,13 @@ namespace Barotrauma
protected static Dictionary<string, Dictionary<string, AnimationParams>> allAnimations = new Dictionary<string, Dictionary<string, AnimationParams>>();
private float _movementSpeed;
[Serialize(1.0f, true), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = Ragdoll.MAX_SPEED, ValueStep = 0.1f)]
public float MovementSpeed { get; set; }
public float MovementSpeed
{
get => _movementSpeed;
set => _movementSpeed = value;
}
[Serialize(1.0f, true, description: "The speed of the \"animation cycle\", i.e. how fast the character takes steps or moves the tail/legs/arms (the outcome depends what the clip is about)"),
Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2, ValueStep = 0.01f)]
@@ -110,11 +115,10 @@ namespace Barotrauma
[Serialize(AnimationType.NotDefined, true), Editable]
public virtual AnimationType AnimationType { get; protected set; }
public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}";
public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null)
=> Path.Combine(GetFolder(speciesName, contentPackage), $"{GetDefaultFileName(speciesName, animType)}.xml");
public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType}";
public static string GetDefaultFile(string speciesName, AnimationType animType) => Path.Combine(GetFolder(speciesName), $"{GetDefaultFileName(speciesName, animType)}.xml");
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
public static string GetFolder(string speciesName)
{
CharacterPrefab prefab = CharacterPrefab.FindBySpeciesName(speciesName);
if (prefab?.XDocument == null)
@@ -132,7 +136,7 @@ namespace Barotrauma
{
folder = Path.Combine(Path.GetDirectoryName(filePath), "Animations");
}
return folder;
return folder.CleanUpPathCrossPlatform(true);
}
/// <summary>
@@ -163,7 +167,16 @@ namespace Barotrauma
return Enum.TryParse(typeString, out AnimationType fileType) && fileType == type;
}
public static T GetDefaultAnimParams<T>(string speciesName, AnimationType animType) where T : AnimationParams, new() => GetAnimParams<T>(speciesName, animType, GetDefaultFileName(speciesName, animType));
public static T GetDefaultAnimParams<T>(Character character, AnimationType animType) where T : AnimationParams, new()
{
string speciesName = character.VariantOf ?? character.SpeciesName;
if (character.VariantOf != null && character.Params.VariantFile?.Root?.GetChildElement("animations")?.GetAttributeString("folder", null) != null)
{
// Use the overridden animations defined in the variant definition file.
speciesName = character.SpeciesName;
}
return GetAnimParams<T>(speciesName, animType, GetDefaultFileName(speciesName, animType));
}
/// <summary>
/// If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path!
@@ -7,11 +7,11 @@ namespace Barotrauma
{
public static FishWalkParams GetDefaultAnimParams(Character character)
{
return Check(character) ? GetDefaultAnimParams<FishWalkParams>(character.SpeciesName, AnimationType.Walk) : Empty;
return Check(character) ? GetDefaultAnimParams<FishWalkParams>(character, AnimationType.Walk) : Empty;
}
public static FishWalkParams GetAnimParams(Character character, string fileName = null)
{
return Check(character) ? GetAnimParams<FishWalkParams>(character.SpeciesName, AnimationType.Walk, fileName) : Empty;
return Check(character) ? GetAnimParams<FishWalkParams>(character.VariantOf ?? character.SpeciesName, AnimationType.Walk, fileName) : Empty;
}
protected static FishWalkParams Empty = new FishWalkParams();
@@ -23,11 +23,11 @@ namespace Barotrauma
{
public static FishRunParams GetDefaultAnimParams(Character character)
{
return Check(character) ? GetDefaultAnimParams<FishRunParams>(character.SpeciesName, AnimationType.Run) : Empty;
return Check(character) ? GetDefaultAnimParams<FishRunParams>(character, AnimationType.Run) : Empty;
}
public static FishRunParams GetAnimParams(Character character, string fileName = null)
{
return Check(character) ? GetAnimParams<FishRunParams>(character.SpeciesName, AnimationType.Run, fileName) : Empty;
return Check(character) ? GetAnimParams<FishRunParams>(character.VariantOf ?? character.SpeciesName, AnimationType.Run, fileName) : Empty;
}
protected static FishRunParams Empty = new FishRunParams();
@@ -37,10 +37,10 @@ namespace Barotrauma
class FishSwimFastParams : FishSwimParams
{
public static FishSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimFastParams>(character.SpeciesName, AnimationType.SwimFast);
public static FishSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimFastParams>(character, AnimationType.SwimFast);
public static FishSwimFastParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<FishSwimFastParams>(character.SpeciesName, AnimationType.SwimFast, fileName);
return GetAnimParams<FishSwimFastParams>(character.VariantOf ?? character.SpeciesName, AnimationType.SwimFast, fileName);
}
public override void StoreSnapshot() => StoreSnapshot<FishSwimFastParams>();
@@ -48,10 +48,10 @@ namespace Barotrauma
class FishSwimSlowParams : FishSwimParams
{
public static FishSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow);
public static FishSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimSlowParams>(character, AnimationType.SwimSlow);
public static FishSwimSlowParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<FishSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow, fileName);
return GetAnimParams<FishSwimSlowParams>(character.VariantOf ?? character.SpeciesName, AnimationType.SwimSlow, fileName);
}
public override void StoreSnapshot() => StoreSnapshot<FishSwimSlowParams>();
@@ -4,7 +4,7 @@ namespace Barotrauma
{
class HumanWalkParams : HumanGroundedParams
{
public static HumanWalkParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanWalkParams>(character.SpeciesName, AnimationType.Walk);
public static HumanWalkParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanWalkParams>(character, AnimationType.Walk);
public static HumanWalkParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<HumanWalkParams>(character.SpeciesName, AnimationType.Walk, fileName);
@@ -15,7 +15,7 @@ namespace Barotrauma
class HumanRunParams : HumanGroundedParams
{
public static HumanRunParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanRunParams>(character.SpeciesName, AnimationType.Run);
public static HumanRunParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanRunParams>(character, AnimationType.Run);
public static HumanRunParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<HumanRunParams>(character.SpeciesName, AnimationType.Run, fileName);
@@ -26,7 +26,7 @@ namespace Barotrauma
class HumanSwimFastParams: HumanSwimParams
{
public static HumanSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimFastParams>(character.SpeciesName, AnimationType.SwimFast);
public static HumanSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimFastParams>(character, AnimationType.SwimFast);
public static HumanSwimFastParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<HumanSwimFastParams>(character.SpeciesName, AnimationType.SwimFast, fileName);
@@ -38,7 +38,7 @@ namespace Barotrauma
class HumanSwimSlowParams : HumanSwimParams
{
public static HumanSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow);
public static HumanSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimSlowParams>(character, AnimationType.SwimSlow);
public static HumanSwimSlowParams GetAnimParams(Character character, string fileName = null)
{
return GetAnimParams<HumanSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow, fileName);