v0.12.0.2
This commit is contained in:
+20
-7
@@ -66,8 +66,13 @@ namespace Barotrauma
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protected static Dictionary<string, Dictionary<string, AnimationParams>> allAnimations = new Dictionary<string, Dictionary<string, AnimationParams>>();
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private float _movementSpeed;
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[Serialize(1.0f, true), Editable(DecimalCount = 2, MinValueFloat = 0, MaxValueFloat = Ragdoll.MAX_SPEED, ValueStep = 0.1f)]
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public float MovementSpeed { get; set; }
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public float MovementSpeed
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{
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get => _movementSpeed;
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set => _movementSpeed = value;
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}
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[Serialize(1.0f, true, description: "The speed of the \"animation cycle\", i.e. how fast the character takes steps or moves the tail/legs/arms (the outcome depends what the clip is about)"),
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Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2, ValueStep = 0.01f)]
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@@ -110,11 +115,10 @@ namespace Barotrauma
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[Serialize(AnimationType.NotDefined, true), Editable]
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public virtual AnimationType AnimationType { get; protected set; }
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public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}";
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public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null)
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=> Path.Combine(GetFolder(speciesName, contentPackage), $"{GetDefaultFileName(speciesName, animType)}.xml");
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public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType}";
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public static string GetDefaultFile(string speciesName, AnimationType animType) => Path.Combine(GetFolder(speciesName), $"{GetDefaultFileName(speciesName, animType)}.xml");
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public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
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public static string GetFolder(string speciesName)
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{
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CharacterPrefab prefab = CharacterPrefab.FindBySpeciesName(speciesName);
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if (prefab?.XDocument == null)
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@@ -132,7 +136,7 @@ namespace Barotrauma
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{
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folder = Path.Combine(Path.GetDirectoryName(filePath), "Animations");
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}
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return folder;
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return folder.CleanUpPathCrossPlatform(true);
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}
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/// <summary>
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@@ -163,7 +167,16 @@ namespace Barotrauma
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return Enum.TryParse(typeString, out AnimationType fileType) && fileType == type;
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}
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public static T GetDefaultAnimParams<T>(string speciesName, AnimationType animType) where T : AnimationParams, new() => GetAnimParams<T>(speciesName, animType, GetDefaultFileName(speciesName, animType));
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public static T GetDefaultAnimParams<T>(Character character, AnimationType animType) where T : AnimationParams, new()
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{
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string speciesName = character.VariantOf ?? character.SpeciesName;
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if (character.VariantOf != null && character.Params.VariantFile?.Root?.GetChildElement("animations")?.GetAttributeString("folder", null) != null)
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{
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// Use the overridden animations defined in the variant definition file.
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speciesName = character.SpeciesName;
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}
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return GetAnimParams<T>(speciesName, animType, GetDefaultFileName(speciesName, animType));
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}
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/// <summary>
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/// If the file name is left null, default file is selected. If fails, will select the default file. Note: Use the filename without the extensions, don't use the full path!
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+8
-8
@@ -7,11 +7,11 @@ namespace Barotrauma
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{
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public static FishWalkParams GetDefaultAnimParams(Character character)
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{
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return Check(character) ? GetDefaultAnimParams<FishWalkParams>(character.SpeciesName, AnimationType.Walk) : Empty;
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return Check(character) ? GetDefaultAnimParams<FishWalkParams>(character, AnimationType.Walk) : Empty;
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}
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public static FishWalkParams GetAnimParams(Character character, string fileName = null)
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{
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return Check(character) ? GetAnimParams<FishWalkParams>(character.SpeciesName, AnimationType.Walk, fileName) : Empty;
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return Check(character) ? GetAnimParams<FishWalkParams>(character.VariantOf ?? character.SpeciesName, AnimationType.Walk, fileName) : Empty;
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}
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protected static FishWalkParams Empty = new FishWalkParams();
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@@ -23,11 +23,11 @@ namespace Barotrauma
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{
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public static FishRunParams GetDefaultAnimParams(Character character)
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{
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return Check(character) ? GetDefaultAnimParams<FishRunParams>(character.SpeciesName, AnimationType.Run) : Empty;
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return Check(character) ? GetDefaultAnimParams<FishRunParams>(character, AnimationType.Run) : Empty;
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}
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public static FishRunParams GetAnimParams(Character character, string fileName = null)
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{
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return Check(character) ? GetAnimParams<FishRunParams>(character.SpeciesName, AnimationType.Run, fileName) : Empty;
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return Check(character) ? GetAnimParams<FishRunParams>(character.VariantOf ?? character.SpeciesName, AnimationType.Run, fileName) : Empty;
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}
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protected static FishRunParams Empty = new FishRunParams();
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@@ -37,10 +37,10 @@ namespace Barotrauma
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class FishSwimFastParams : FishSwimParams
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{
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public static FishSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimFastParams>(character.SpeciesName, AnimationType.SwimFast);
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public static FishSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimFastParams>(character, AnimationType.SwimFast);
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public static FishSwimFastParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<FishSwimFastParams>(character.SpeciesName, AnimationType.SwimFast, fileName);
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return GetAnimParams<FishSwimFastParams>(character.VariantOf ?? character.SpeciesName, AnimationType.SwimFast, fileName);
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}
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public override void StoreSnapshot() => StoreSnapshot<FishSwimFastParams>();
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@@ -48,10 +48,10 @@ namespace Barotrauma
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class FishSwimSlowParams : FishSwimParams
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{
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public static FishSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow);
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public static FishSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<FishSwimSlowParams>(character, AnimationType.SwimSlow);
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public static FishSwimSlowParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<FishSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow, fileName);
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return GetAnimParams<FishSwimSlowParams>(character.VariantOf ?? character.SpeciesName, AnimationType.SwimSlow, fileName);
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}
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public override void StoreSnapshot() => StoreSnapshot<FishSwimSlowParams>();
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+4
-4
@@ -4,7 +4,7 @@ namespace Barotrauma
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{
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class HumanWalkParams : HumanGroundedParams
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{
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public static HumanWalkParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanWalkParams>(character.SpeciesName, AnimationType.Walk);
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public static HumanWalkParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanWalkParams>(character, AnimationType.Walk);
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public static HumanWalkParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<HumanWalkParams>(character.SpeciesName, AnimationType.Walk, fileName);
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@@ -15,7 +15,7 @@ namespace Barotrauma
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class HumanRunParams : HumanGroundedParams
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{
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public static HumanRunParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanRunParams>(character.SpeciesName, AnimationType.Run);
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public static HumanRunParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanRunParams>(character, AnimationType.Run);
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public static HumanRunParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<HumanRunParams>(character.SpeciesName, AnimationType.Run, fileName);
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@@ -26,7 +26,7 @@ namespace Barotrauma
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class HumanSwimFastParams: HumanSwimParams
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{
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public static HumanSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimFastParams>(character.SpeciesName, AnimationType.SwimFast);
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public static HumanSwimFastParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimFastParams>(character, AnimationType.SwimFast);
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public static HumanSwimFastParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<HumanSwimFastParams>(character.SpeciesName, AnimationType.SwimFast, fileName);
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@@ -38,7 +38,7 @@ namespace Barotrauma
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class HumanSwimSlowParams : HumanSwimParams
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{
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public static HumanSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow);
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public static HumanSwimSlowParams GetDefaultAnimParams(Character character) => GetDefaultAnimParams<HumanSwimSlowParams>(character, AnimationType.SwimSlow);
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public static HumanSwimSlowParams GetAnimParams(Character character, string fileName = null)
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{
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return GetAnimParams<HumanSwimSlowParams>(character.SpeciesName, AnimationType.SwimSlow, fileName);
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