v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -131,7 +131,7 @@ namespace Barotrauma
if (container == null) { continue; }
for (int i = 0; i < container.Inventory.Capacity; i++)
{
if (container.Inventory.Items[i] != null) { continue; }
if (container.Inventory.GetItemAt(i) != null) { continue; }
if (MapEntityPrefab.List.GetRandom(e => e is ItemPrefab i && container.CanBeContained(i) &&
Config.ForbiddenAmmunition.None(id => id.Equals(i.Identifier, StringComparison.OrdinalIgnoreCase)), Rand.RandSync.Server) is ItemPrefab ammoPrefab)
{
@@ -319,25 +319,33 @@ namespace Barotrauma
private readonly List<Hull> populatedHulls = new List<Hull>();
private float cellSpawnTimer;
private float CellSpawnTime => Config.AgentSpawnDelay;
private float CellSpawnRandomFactor => Config.AgentSpawnDelayRandomFactor;
private int MinCellsPerBrainRoom => Config.MinAgentsPerBrainRoom;
private int MaxCellsPerRoom => Config.MaxAgentsPerRoom;
private int MinCellsOutside => Config.MinAgentsOutside;
private int MaxCellsOutside => Config.MaxAgentsOutside;
private int MinCellsInside => Config.MinAgentsInside;
private int MaxCellsInside => Config.MaxAgentsInside;
private int MaxCellCount => Config.MaxAgentCount;
private int MinCellsPerBrainRoom => CalculateCellCount(0, Config.MinAgentsPerBrainRoom);
private int MaxCellsPerRoom => CalculateCellCount(1, Config.MaxAgentsPerRoom);
private int MinCellsOutside => CalculateCellCount(0, Config.MinAgentsOutside);
private int MaxCellsOutside => CalculateCellCount(0, Config.MaxAgentsOutside);
private int MinCellsInside => CalculateCellCount(2, Config.MinAgentsInside);
private int MaxCellsInside => CalculateCellCount(3, Config.MaxAgentsInside);
private int MaxCellCount => CalculateCellCount(5, Config.MaxAgentCount);
private float MinWaterLevel => Config.MinWaterLevel;
private int CalculateCellCount(int minValue, int maxValue)
{
if (maxValue == 0) { return 0; }
return (int)Math.Round(MathHelper.Lerp(minValue, maxValue, Level.Loaded.Difficulty * 0.01f * Config.AgentSpawnCountDifficultyMultiplier));
}
private float GetSpawnTime() =>
Math.Max(Config.AgentSpawnDelay * Rand.Range(Config.AgentSpawnDelayRandomFactor, 1 + Config.AgentSpawnDelayRandomFactor)
/ (Math.Max(Level.Loaded.Difficulty, 1) * 0.01f * Config.AgentSpawnDelayDifficultyMultiplier), Config.AgentSpawnDelay);
void UpdateReinforcements(float deltaTime)
{
if (protectiveCells.Count >= MaxCellCount || spawnOrgans.Count == 0) { return; }
if (spawnOrgans.Count == 0) { return; }
cellSpawnTimer -= deltaTime;
if (cellSpawnTimer < 0)
{
TrySpawnCell(out _, spawnOrgans.GetRandom());
cellSpawnTimer = CellSpawnTime * Rand.Range(CellSpawnRandomFactor, 1 + CellSpawnRandomFactor);
cellSpawnTimer = GetSpawnTime();
}
}
@@ -364,7 +372,7 @@ namespace Barotrauma
cell = Character.Create(Config.DefensiveAgent, targetEntity.WorldPosition, ToolBox.RandomSeed(8), hasAi: true, createNetworkEvent: true);
protectiveCells.Add(cell);
cell.OnDeath += OnCellDeath;
cellSpawnTimer = CellSpawnTime * Rand.Range(CellSpawnRandomFactor, 1 + CellSpawnRandomFactor);
cellSpawnTimer = GetSpawnTime();
return true;
}
@@ -42,6 +42,12 @@ namespace Barotrauma
[Serialize(0.5f, false)]
public float AgentSpawnDelayRandomFactor { get; private set; }
[Serialize(1f, false)]
public float AgentSpawnDelayDifficultyMultiplier { get; private set; }
[Serialize(1f, false)]
public float AgentSpawnCountDifficultyMultiplier { get; private set; }
[Serialize(0, false)]
public int MinAgentsPerBrainRoom { get; private set; }