v0.12.0.2
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@@ -254,11 +254,8 @@ namespace Barotrauma
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{
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if (AiController.Character.Inventory != null)
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{
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var items = AiController.Character.Inventory.Items;
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for (int i = 0; i < items.Length; i++)
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foreach (Item item in AiController.Character.Inventory.AllItems)
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{
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var item = items[i];
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if (item == null) { continue; }
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var tag = item.GetComponent<NameTag>();
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if (tag != null && !string.IsNullOrWhiteSpace(tag.WrittenName))
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{
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@@ -358,7 +355,7 @@ namespace Barotrauma
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XElement petElement = new XElement("pet",
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new XAttribute("speciesname", c.SpeciesName),
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new XAttribute("ownerid", petBehavior.Owner?.ID ?? Entity.NullEntityID),
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new XAttribute("ownerhash", petBehavior.Owner?.Info?.GetIdentifier() ?? 0),
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new XAttribute("seed", c.Seed));
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var petBehaviorElement = new XElement("petbehavior",
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@@ -387,16 +384,19 @@ namespace Barotrauma
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{
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string speciesName = subElement.GetAttributeString("speciesname", "");
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string seed = subElement.GetAttributeString("seed", "123");
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ushort ownerID = (ushort)subElement.GetAttributeInt("ownerid", 0);
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int ownerHash = subElement.GetAttributeInt("ownerhash", 0);
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Vector2 spawnPos = Vector2.Zero;
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Character owner = Entity.FindEntityByID(ownerID) as Character;
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if (owner != null)
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Character owner = Character.CharacterList.Find(c => c.Info?.GetIdentifier() == ownerHash);
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if (owner != null && owner.Submarine?.Info.Type == SubmarineType.Player)
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{
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spawnPos = owner.WorldPosition;
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}
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else
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{
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var spawnPoint = WayPoint.WayPointList.Where(wp => wp.SpawnType == SpawnType.Human && wp.Submarine?.Info.Type == SubmarineType.Player).GetRandom();
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//try to find a spawnpoint in the main sub
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var spawnPoint = WayPoint.WayPointList.Where(wp => wp.SpawnType == SpawnType.Human && wp.Submarine == Submarine.MainSub).GetRandom();
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//if not found, try any player sub (shuttle/drone etc)
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spawnPoint ??= WayPoint.WayPointList.Where(wp => wp.SpawnType == SpawnType.Human && wp.Submarine?.Info.Type == SubmarineType.Player).GetRandom();
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spawnPos = spawnPoint?.WorldPosition ?? Submarine.MainSub.WorldPosition;
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}
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var pet = Character.Create(speciesName, spawnPos, seed);
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