v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -85,7 +85,7 @@ namespace Barotrauma
Item suit = suits.FirstOrDefault();
if (suit != null)
{
AIObjectiveFindDivingGear.DropEmptyTanks(character, suit, out _);
AIObjectiveFindDivingGear.EjectEmptyTanks(character, suit, out _);
}
}
else if (HumanAIController.HasItem(targetCharacter, AIObjectiveFindDivingGear.LIGHT_DIVING_GEAR, out IEnumerable<Item> masks, requireEquipped: true))
@@ -93,7 +93,7 @@ namespace Barotrauma
Item mask = masks.FirstOrDefault();
if (mask != null)
{
AIObjectiveFindDivingGear.DropEmptyTanks(character, mask, out _);
AIObjectiveFindDivingGear.EjectEmptyTanks(character, mask, out _);
}
}
bool ShouldRemoveDivingSuit() => targetCharacter.OxygenAvailable < CharacterHealth.InsufficientOxygenThreshold && targetCharacter.CurrentHull?.LethalPressure <= 0;
@@ -101,7 +101,7 @@ namespace Barotrauma
{
suits.ForEach(suit => suit.Drop(character));
}
else if (suits.Any() && suits.None(s => s.OwnInventory?.Items != null && s.OwnInventory.Items.Any(it => it != null && it.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) && it.ConditionPercentage > 0)))
else if (suits.Any() && suits.None(s => s.OwnInventory?.AllItems != null && s.OwnInventory.AllItems.Any(it => it.HasTag(AIObjectiveFindDivingGear.OXYGEN_SOURCE) && it.ConditionPercentage > 0)))
{
// The target has a suit equipped with an empty oxygen tank.
// Can't remove the suit, because the target needs it.
@@ -331,9 +331,13 @@ namespace Barotrauma
character.DeselectCharacter();
RemoveSubObjective(ref getItemObjective);
TryAddSubObjective(ref getItemObjective,
constructor: () => new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC),
constructor: () => new AIObjectiveGetItem(character, suitableItemIdentifiers.ToArray(), objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC),
onCompleted: () => RemoveSubObjective(ref getItemObjective),
onAbandon: () => RemoveSubObjective(ref getItemObjective));
onAbandon: () =>
{
Abandon = true;
character.Speak(TextManager.GetWithVariable("dialogcannottreatpatient", "[name]", targetCharacter.DisplayName, formatCapitals: false), identifier: "cannottreatpatient", minDurationBetweenSimilar: 20.0f);
});
}
}
}
@@ -427,6 +431,13 @@ namespace Barotrauma
replaceOxygenObjective = null;
safeHull = null;
ignoreOxygen = false;
character.SelectedCharacter = null;
}
public override void OnDeselected()
{
character.SelectedCharacter = null;
base.OnDeselected();
}
}
}