v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -33,10 +33,14 @@ namespace Barotrauma
public override float GetPriority()
{
if (!IsAllowed)
if (!IsAllowed || Item.IgnoreByAI)
{
Priority = 0;
Abandon = true;
if (IsRepairing())
{
Item.Repairables.ForEach(r => r.StopRepairing(character));
}
return Priority;
}
// TODO: priority list?
@@ -107,8 +111,7 @@ namespace Barotrauma
}
if (repairTool != null)
{
var containedItems = repairTool.Item.OwnInventory?.Items;
if (containedItems == null)
if (repairTool.Item.OwnInventory == null)
{
#if DEBUG
DebugConsole.ThrowError($"{character.Name}: AIObjectiveRepairItem failed - the item \"" + repairTool + "\" has no proper inventory");
@@ -116,27 +119,39 @@ namespace Barotrauma
Abandon = true;
return;
}
// Drop empty tanks
foreach (Item containedItem in containedItems)
// Eject empty tanks
if (repairTool.Item.OwnInventory.AllItems.Any(it => it.Condition <= 0.0f))
{
if (containedItem == null) { continue; }
if (containedItem.Condition <= 0.0f)
foreach (Item containedItem in repairTool.Item.OwnInventory.AllItemsMod)
{
containedItem.Drop(character);
if (containedItem == null) { continue; }
if (containedItem.Condition <= 0.0f)
{
if (character.Submarine == null)
{
// If we are outside of main sub, try to put the tank in the inventory instead dropping it in the sea.
if (character.Inventory.TryPutItem(containedItem, character, CharacterInventory.anySlot))
{
continue;
}
}
containedItem.Drop(character);
}
}
}
RelatedItem item = null;
Item fuel = null;
foreach (RelatedItem requiredItem in repairTool.requiredItems[RelatedItem.RelationType.Contained])
{
item = requiredItem;
fuel = containedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && requiredItem.MatchesItem(it));
fuel = repairTool.Item.OwnInventory.AllItems.FirstOrDefault(it => it.Condition > 0.0f && requiredItem.MatchesItem(it));
if (fuel != null) { break; }
}
if (fuel == null)
{
RemoveSubObjective(ref goToObjective);
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, item.Identifiers, repairTool.Item.GetComponent<ItemContainer>(), objectiveManager, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC),
TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, item.Identifiers, repairTool.Item.GetComponent<ItemContainer>(), objectiveManager, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC),
onCompleted: () => RemoveSubObjective(ref refuelObjective),
onAbandon: () => Abandon = true);
return;
@@ -229,7 +244,7 @@ namespace Barotrauma
{
foreach (RelatedItem requiredItem in kvp.Value)
{
foreach (var item in character.Inventory.Items)
foreach (var item in character.Inventory.AllItems)
{
if (requiredItem.MatchesItem(item))
{