v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -127,10 +127,14 @@ namespace Barotrauma
{
var orderPrefab = Order.GetPrefab(autonomousObjective.identifier);
if (orderPrefab == null) { throw new Exception($"Could not find a matching prefab by the identifier: '{autonomousObjective.identifier}'"); }
var item = orderPrefab.MustSetTarget ? orderPrefab.GetMatchingItems(character.Submarine, mustBelongToPlayerSub: false, requiredTeam: character.Info.TeamID)?.GetRandom() : null;
Item item = null;
if (orderPrefab.MustSetTarget)
{
item = orderPrefab.GetMatchingItems(character.Submarine, mustBelongToPlayerSub: false, requiredTeam: character.Info.TeamID, interactableFor: character)?.GetRandom();
}
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, orderPrefab.GetTargetItemComponent(item), orderGiver: character);
if (order == null) { continue; }
if (autonomousObjective.ignoreAtOutpost && Level.IsLoadedOutpost && character.TeamID != Character.TeamType.FriendlyNPC) { continue; }
if (autonomousObjective.ignoreAtOutpost && Level.IsLoadedOutpost && character.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
var objective = CreateObjective(order, autonomousObjective.option, character, isAutonomous: true, autonomousObjective.priorityModifier);
if (objective != null && objective.CanBeCompleted)
{
@@ -273,7 +277,8 @@ namespace Barotrauma
CurrentOrder = objective;
}
public void SetOrder(Order order, string option, Character orderGiver)
private CoroutineHandle speakRoutine;
public void SetOrder(Order order, string option, Character orderGiver, bool speak)
{
if (character.IsDead)
{
@@ -294,6 +299,49 @@ namespace Barotrauma
{
// This should be redundant, because all the objectives are reset when they are selected as active.
CurrentOrder.Reset();
if (speak)
{
character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
if (speakRoutine != null)
{
CoroutineManager.StopCoroutines(speakRoutine);
}
speakRoutine = CoroutineManager.InvokeAfter(() =>
{
if (GameMain.GameSession == null || Level.Loaded == null) { return; }
if (CurrentOrder != null && character.SpeechImpediment < 100.0f)
{
if (CurrentOrder is AIObjectiveRepairItems repairItems && repairItems.Targets.None())
{
character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets");
}
else if (CurrentOrder is AIObjectiveChargeBatteries chargeBatteries && chargeBatteries.Targets.None())
{
character.Speak(TextManager.Get("DialogNoBatteries"), null, 3.0f, "nobatteries");
}
else if (CurrentOrder is AIObjectiveExtinguishFires extinguishFires && extinguishFires.Targets.None())
{
character.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire");
}
else if (CurrentOrder is AIObjectiveFixLeaks fixLeaks && fixLeaks.Targets.None())
{
character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks");
}
else if (CurrentOrder is AIObjectiveFightIntruders fightIntruders && fightIntruders.Targets.None())
{
character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies");
}
else if (CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{
character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
else if (CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{
character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps");
}
}
}, 3);
}
}
}
@@ -320,8 +368,7 @@ namespace Barotrauma
case "wait":
newObjective = new AIObjectiveGoTo(order.TargetSpatialEntity ?? character, character, this, repeat: true, priorityModifier: priorityModifier)
{
AllowGoingOutside = order.TargetSpatialEntity == null ? character.CurrentHull == null :
character.Submarine == null || character.Submarine != order.TargetSpatialEntity.Submarine
AllowGoingOutside = character.Submarine == null || (order.TargetSpatialEntity != null && character.Submarine != order.TargetSpatialEntity.Submarine)
};
break;
case "fixleaks":
@@ -345,7 +392,7 @@ namespace Barotrauma
case "pumpwater":
if (order.TargetItemComponent is Pump targetPump)
{
if (order.TargetItemComponent.Item.NonInteractable) { return null; }
if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
newObjective = new AIObjectiveOperateItem(targetPump, character, this, option, false, priorityModifier: priorityModifier)
{
IsLoop = true,
@@ -370,7 +417,7 @@ namespace Barotrauma
var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
if (steering != null) { steering.PosToMaintain = steering.Item.Submarine?.WorldPosition; }
if (order.TargetItemComponent == null) { return null; }
if (order.TargetItemComponent.Item.NonInteractable) { return null; }
if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option,
requireEquip: false, useController: order.UseController, controller: order.ConnectedController, priorityModifier: priorityModifier)
{
@@ -403,11 +450,26 @@ namespace Barotrauma
};
break;
case "cleanupitems":
newObjective = new AIObjectiveCleanupItems(character, this, priorityModifier, order.TargetEntity as Item);
if (order.TargetEntity is Item targetItem)
{
if (targetItem.HasTag("allowcleanup") && targetItem.ParentInventory == null && targetItem.OwnInventory != null)
{
// Target all items inside the container
newObjective = new AIObjectiveCleanupItems(character, this, targetItem.OwnInventory.AllItems, priorityModifier);
}
else
{
newObjective = new AIObjectiveCleanupItems(character, this, targetItem, priorityModifier);
}
}
else
{
newObjective = new AIObjectiveCleanupItems(character, this, priorityModifier: priorityModifier);
}
break;
default:
if (order.TargetItemComponent == null) { return null; }
if (order.TargetItemComponent.Item.NonInteractable) { return null; }
if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option,
requireEquip: false, useController: order.UseController, controller: order.ConnectedController, priorityModifier: priorityModifier)
{