v0.12.0.2
This commit is contained in:
+71
-9
@@ -127,10 +127,14 @@ namespace Barotrauma
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{
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var orderPrefab = Order.GetPrefab(autonomousObjective.identifier);
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if (orderPrefab == null) { throw new Exception($"Could not find a matching prefab by the identifier: '{autonomousObjective.identifier}'"); }
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var item = orderPrefab.MustSetTarget ? orderPrefab.GetMatchingItems(character.Submarine, mustBelongToPlayerSub: false, requiredTeam: character.Info.TeamID)?.GetRandom() : null;
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Item item = null;
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if (orderPrefab.MustSetTarget)
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{
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item = orderPrefab.GetMatchingItems(character.Submarine, mustBelongToPlayerSub: false, requiredTeam: character.Info.TeamID, interactableFor: character)?.GetRandom();
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}
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var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, orderPrefab.GetTargetItemComponent(item), orderGiver: character);
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if (order == null) { continue; }
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if (autonomousObjective.ignoreAtOutpost && Level.IsLoadedOutpost && character.TeamID != Character.TeamType.FriendlyNPC) { continue; }
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if (autonomousObjective.ignoreAtOutpost && Level.IsLoadedOutpost && character.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
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var objective = CreateObjective(order, autonomousObjective.option, character, isAutonomous: true, autonomousObjective.priorityModifier);
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if (objective != null && objective.CanBeCompleted)
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{
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@@ -273,7 +277,8 @@ namespace Barotrauma
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CurrentOrder = objective;
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}
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public void SetOrder(Order order, string option, Character orderGiver)
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private CoroutineHandle speakRoutine;
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public void SetOrder(Order order, string option, Character orderGiver, bool speak)
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{
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if (character.IsDead)
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{
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@@ -294,6 +299,49 @@ namespace Barotrauma
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{
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// This should be redundant, because all the objectives are reset when they are selected as active.
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CurrentOrder.Reset();
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if (speak)
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{
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character.Speak(TextManager.Get("DialogAffirmative"), null, 1.0f);
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if (speakRoutine != null)
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{
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CoroutineManager.StopCoroutines(speakRoutine);
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}
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speakRoutine = CoroutineManager.InvokeAfter(() =>
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{
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if (GameMain.GameSession == null || Level.Loaded == null) { return; }
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if (CurrentOrder != null && character.SpeechImpediment < 100.0f)
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{
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if (CurrentOrder is AIObjectiveRepairItems repairItems && repairItems.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoRepairTargets"), null, 3.0f, "norepairtargets");
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}
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else if (CurrentOrder is AIObjectiveChargeBatteries chargeBatteries && chargeBatteries.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoBatteries"), null, 3.0f, "nobatteries");
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}
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else if (CurrentOrder is AIObjectiveExtinguishFires extinguishFires && extinguishFires.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoFire"), null, 3.0f, "nofire");
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}
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else if (CurrentOrder is AIObjectiveFixLeaks fixLeaks && fixLeaks.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoLeaks"), null, 3.0f, "noleaks");
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}
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else if (CurrentOrder is AIObjectiveFightIntruders fightIntruders && fightIntruders.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoEnemies"), null, 3.0f, "noenemies");
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}
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else if (CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
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}
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else if (CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
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{
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character.Speak(TextManager.Get("DialogNoPumps"), null, 3.0f, "nopumps");
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}
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}
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}, 3);
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}
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}
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}
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@@ -320,8 +368,7 @@ namespace Barotrauma
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case "wait":
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newObjective = new AIObjectiveGoTo(order.TargetSpatialEntity ?? character, character, this, repeat: true, priorityModifier: priorityModifier)
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{
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AllowGoingOutside = order.TargetSpatialEntity == null ? character.CurrentHull == null :
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character.Submarine == null || character.Submarine != order.TargetSpatialEntity.Submarine
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AllowGoingOutside = character.Submarine == null || (order.TargetSpatialEntity != null && character.Submarine != order.TargetSpatialEntity.Submarine)
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};
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break;
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case "fixleaks":
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@@ -345,7 +392,7 @@ namespace Barotrauma
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case "pumpwater":
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if (order.TargetItemComponent is Pump targetPump)
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{
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if (order.TargetItemComponent.Item.NonInteractable) { return null; }
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if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
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newObjective = new AIObjectiveOperateItem(targetPump, character, this, option, false, priorityModifier: priorityModifier)
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{
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IsLoop = true,
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@@ -370,7 +417,7 @@ namespace Barotrauma
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var steering = (order?.TargetEntity as Item)?.GetComponent<Steering>();
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if (steering != null) { steering.PosToMaintain = steering.Item.Submarine?.WorldPosition; }
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if (order.TargetItemComponent == null) { return null; }
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if (order.TargetItemComponent.Item.NonInteractable) { return null; }
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if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option,
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requireEquip: false, useController: order.UseController, controller: order.ConnectedController, priorityModifier: priorityModifier)
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{
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@@ -403,11 +450,26 @@ namespace Barotrauma
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};
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break;
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case "cleanupitems":
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newObjective = new AIObjectiveCleanupItems(character, this, priorityModifier, order.TargetEntity as Item);
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if (order.TargetEntity is Item targetItem)
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{
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if (targetItem.HasTag("allowcleanup") && targetItem.ParentInventory == null && targetItem.OwnInventory != null)
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{
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// Target all items inside the container
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newObjective = new AIObjectiveCleanupItems(character, this, targetItem.OwnInventory.AllItems, priorityModifier);
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}
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else
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{
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newObjective = new AIObjectiveCleanupItems(character, this, targetItem, priorityModifier);
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}
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}
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else
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{
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newObjective = new AIObjectiveCleanupItems(character, this, priorityModifier: priorityModifier);
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}
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break;
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default:
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if (order.TargetItemComponent == null) { return null; }
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if (order.TargetItemComponent.Item.NonInteractable) { return null; }
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if (!order.TargetItemComponent.Item.IsInteractable(character)) { return null; }
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newObjective = new AIObjectiveOperateItem(order.TargetItemComponent, character, this, option,
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requireEquip: false, useController: order.UseController, controller: order.ConnectedController, priorityModifier: priorityModifier)
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{
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