v0.12.0.2
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+11
-9
@@ -64,7 +64,7 @@ namespace Barotrauma
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var weldingTool = character.Inventory.FindItemByTag("weldingequipment", true);
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if (weldingTool == null)
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{
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TryAddSubObjective(ref getWeldingTool, () => new AIObjectiveGetItem(character, "weldingequipment", objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC),
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TryAddSubObjective(ref getWeldingTool, () => new AIObjectiveGetItem(character, "weldingequipment", objectiveManager, equip: true, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC),
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onAbandon: () =>
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{
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if (objectiveManager.IsCurrentOrder<AIObjectiveFixLeaks>())
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@@ -78,8 +78,7 @@ namespace Barotrauma
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}
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else
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{
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var containedItems = weldingTool.OwnInventory?.Items;
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if (containedItems == null)
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if (weldingTool.OwnInventory == null)
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{
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#if DEBUG
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DebugConsole.ThrowError($"{character.Name}: AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no proper inventory");
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@@ -88,17 +87,20 @@ namespace Barotrauma
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return;
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}
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// Drop empty tanks
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foreach (Item containedItem in containedItems)
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if (weldingTool.OwnInventory.AllItems.Any(it => it.Condition <= 0.0f))
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{
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if (containedItem == null) { continue; }
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if (containedItem.Condition <= 0.0f)
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foreach (Item containedItem in weldingTool.OwnInventory.AllItemsMod)
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{
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containedItem.Drop(character);
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if (containedItem.Condition <= 0.0f)
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{
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containedItem.Drop(character);
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}
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}
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}
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if (containedItems.None(i => i != null && i.HasTag("weldingfuel") && i.Condition > 0.0f))
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if (weldingTool.OwnInventory.AllItems.None(i => i.HasTag("weldingfuel") && i.Condition > 0.0f))
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{
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TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfuel", weldingTool.GetComponent<ItemContainer>(), objectiveManager, spawnItemIfNotFound: character.TeamID == Character.TeamType.FriendlyNPC),
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TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, "weldingfuel", weldingTool.GetComponent<ItemContainer>(), objectiveManager, spawnItemIfNotFound: character.TeamID == CharacterTeamType.FriendlyNPC),
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onAbandon: () => Abandon = true,
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onCompleted: () => RemoveSubObjective(ref refuelObjective));
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return;
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