v0.12.0.2
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@@ -26,7 +26,7 @@ namespace Barotrauma
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protected override AIObjective ObjectiveConstructor(Character target)
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{
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var combatObjective = new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
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if (character.TeamID == Character.TeamType.FriendlyNPC && target.TeamID == Character.TeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
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if (character.TeamID == CharacterTeamType.FriendlyNPC && target.TeamID == CharacterTeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
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{
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var reputation = campaign.Map?.CurrentLocation?.Reputation;
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if (reputation != null && reputation.NormalizedValue < Reputation.HostileThreshold)
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