v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -26,7 +26,7 @@ namespace Barotrauma
protected override AIObjective ObjectiveConstructor(Character target)
{
var combatObjective = new AIObjectiveCombat(character, target, AIObjectiveCombat.CombatMode.Offensive, objectiveManager, PriorityModifier);
if (character.TeamID == Character.TeamType.FriendlyNPC && target.TeamID == Character.TeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
if (character.TeamID == CharacterTeamType.FriendlyNPC && target.TeamID == CharacterTeamType.Team1 && GameMain.GameSession?.GameMode is CampaignMode campaign)
{
var reputation = campaign.Map?.CurrentLocation?.Reputation;
if (reputation != null && reputation.NormalizedValue < Reputation.HostileThreshold)