v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -12,15 +12,24 @@ namespace Barotrauma
public override bool AllowAutomaticItemUnequipping => false;
public override bool ForceOrderPriority => false;
public readonly Item prioritizedItem;
public readonly List<Item> prioritizedItems = new List<Item>();
public AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1, Item prioritizedItem = null)
public AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, Item prioritizedItem = null, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.prioritizedItem = prioritizedItem;
if (prioritizedItem != null)
{
prioritizedItems.Add(prioritizedItem);
}
}
protected override float TargetEvaluation() => Targets.Any() ? AIObjectiveManager.RunPriority - 1 : 0;
public AIObjectiveCleanupItems(Character character, AIObjectiveManager objectiveManager, IEnumerable<Item> prioritizedItems, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier)
{
this.prioritizedItems.AddRange(prioritizedItems.Where(i => i != null));
}
protected override float TargetEvaluation() => Targets.Any() ? (objectiveManager.CurrentOrder == this ? AIObjectiveManager.OrderPriority : AIObjectiveManager.RunPriority - 1) : 0;
protected override bool Filter(Item target)
{
@@ -38,7 +47,7 @@ namespace Barotrauma
protected override AIObjective ObjectiveConstructor(Item item)
=> new AIObjectiveCleanupItem(item, character, objectiveManager, priorityModifier: PriorityModifier)
{
IsPriority = prioritizedItem == item
IsPriority = prioritizedItems.Contains(item)
};
protected override void OnObjectiveCompleted(AIObjective objective, Item target)
@@ -56,12 +65,19 @@ namespace Barotrauma
return true;
}
public static bool IsValidContainer(Item item, Character character) =>
!item.IgnoreByAI && item.IsInteractable(character) && item.HasTag("allowcleanup") && item.ParentInventory == null && item.OwnInventory != null && item.OwnInventory.AllItems.Any() && IsItemInsideValidSubmarine(item, character);
public static bool IsValidTarget(Item item, Character character, bool checkInventory)
{
if (item == null) { return false; }
if (item.IgnoreByAI) { return false; }
if (item.NonInteractable) { return false; }
if (item.ParentInventory != null) { return false; }
if (!item.IsInteractable(character)) { return false; }
if (item.SpawnedInOutpost) { return false; }
if (item.ParentInventory != null)
{
if (item.Container == null || !IsValidContainer(item.Container, character)) { return false; }
}
if (character != null && !IsItemInsideValidSubmarine(item, character)) { return false; }
var pickable = item.GetComponent<Pickable>();
if (pickable == null) { return false; }
@@ -96,18 +112,16 @@ namespace Barotrauma
{
foreach (var slotType in inv.SlotTypes)
{
if (allowedSlot.HasFlag(slotType))
if (!allowedSlot.HasFlag(slotType)) { continue; }
for (int i = 0; i < inv.Capacity; i++)
{
for (int i = 0; i < inv.Capacity; i++)
canEquip = true;
if (allowedSlot.HasFlag(inv.SlotTypes[i]) && inv.GetItemAt(i) != null)
{
canEquip = true;
if (allowedSlot.HasFlag(inv.SlotTypes[i]) && inv.Items[i] != null)
{
canEquip = false;
break;
}
canEquip = false;
break;
}
}
}
}
}
}