v0.12.0.2
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+5
@@ -58,6 +58,11 @@ namespace Barotrauma
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{
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// Only continue when the get item sub objectives have been completed.
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if (subObjectives.Any()) { return; }
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if (item.IgnoreByAI)
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{
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Abandon = true;
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return;
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}
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if (HumanAIController.FindSuitableContainer(character, item, ignoredContainers, ref itemIndex, out Item suitableContainer))
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{
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itemIndex = 0;
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