v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -50,9 +50,9 @@ namespace Barotrauma
/// Returns true if the current or the next node is in ladders.
/// </summary>
public bool InLadders =>
currentPath != null &&
currentPath.CurrentNode != null && (currentPath.CurrentNode.Ladders != null && !currentPath.CurrentNode.Ladders.Item.NonInteractable ||
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null && !currentPath.NextNode.Ladders.Item.NonInteractable));
currentPath != null && currentPath.CurrentNode != null &&
(currentPath.CurrentNode.Ladders != null && currentPath.CurrentNode.Ladders.Item.IsInteractable(character) ||
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null && currentPath.NextNode.Ladders.Item.IsInteractable(character)));
/// <summary>
/// Returns true if any node in the path is in stairs
@@ -70,7 +70,7 @@ namespace Barotrauma
if (currentPath.NextNode == null) { return false; }
var currentLadder = currentPath.CurrentNode.Ladders;
if (currentLadder == null) { return false; }
if (currentLadder.Item.NonInteractable) { return false; }
if (!currentLadder.Item.IsInteractable(character)) { return false; }
var nextLadder = GetNextLadder();
return nextLadder != null && nextLadder == currentLadder;
}
@@ -123,7 +123,7 @@ namespace Barotrauma
{
if (currentPath == null) { return null; }
if (currentPath.NextNode == null) { return null; }
if (currentPath.NextNode.Ladders != null && !currentPath.NextNode.Ladders.Item.NonInteractable)
if (currentPath.NextNode.Ladders != null && currentPath.NextNode.Ladders.Item.IsInteractable(character))
{
return currentPath.NextNode.Ladders;
}
@@ -134,7 +134,7 @@ namespace Barotrauma
{
var node = currentPath.Nodes[index];
if (node == null) { return null; }
if (node.Ladders != null && !node.Ladders.Item.NonInteractable)
if (node.Ladders != null && node.Ladders.Item.IsInteractable(character))
{
return node.Ladders;
}
@@ -146,7 +146,7 @@ namespace Barotrauma
{
node = currentPath.Nodes[index];
if (node == null) { return null; }
if (node.Ladders != null && !node.Ladders.Item.NonInteractable)
if (node.Ladders != null && node.Ladders.Item.IsInteractable(character))
{
return node.Ladders;
}
@@ -295,7 +295,7 @@ namespace Barotrauma
// Only humanoids can climb ladders
bool canClimb = character.AnimController is HumanoidAnimController && !character.LockHands;
Ladder currentLadder = currentPath.CurrentNode.Ladders;
if (currentLadder != null && currentLadder.Item.NonInteractable)
if (currentLadder != null && !currentLadder.Item.IsInteractable(character))
{
currentLadder = null;
}
@@ -303,7 +303,7 @@ namespace Barotrauma
var ladders = currentLadder ?? nextLadder;
if (canClimb && !isDiving && ladders != null && character.SelectedConstruction != ladders.Item)
{
if (IsNextNodeLadder || currentPath.CurrentIndex == currentPath.Nodes.Count - 1)
if (IsNextNodeLadder || currentPath.Finished)
{
if (character.CanInteractWith(ladders.Item))
{
@@ -361,7 +361,7 @@ namespace Barotrauma
nextLadder.Item.TryInteract(character, false, true);
}
}
if (nextLadder != null || isAboveFloor)
if (isAboveFloor || nextLadderSameAsCurrent)
{
currentPath.SkipToNextNode();
}
@@ -387,8 +387,7 @@ namespace Barotrauma
character.SelectedConstruction = null;
}
var door = currentPath.CurrentNode.ConnectedDoor;
bool blockedByDoor = door != null && !door.IsOpen && !door.IsBroken;
if (!blockedByDoor)
if (door == null || door.CanBeTraversed)
{
float multiplier = MathHelper.Lerp(1, 10, MathHelper.Clamp(collider.LinearVelocity.Length() / 10, 0, 1));
float targetDistance = collider.GetSize().X * multiplier;
@@ -421,10 +420,9 @@ namespace Barotrauma
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
var door = currentPath.CurrentNode.ConnectedDoor;
bool blockedByDoor = door != null && !door.IsOpen && !door.IsBroken;
float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float targetDistance = Math.Max(collider.radius * margin, minWidth);
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh && !blockedByDoor)
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh && (door == null || door.CanBeTraversed))
{
currentPath.SkipToNextNode();
}
@@ -438,18 +436,20 @@ namespace Barotrauma
private bool CanAccessDoor(Door door, Func<Controller, bool> buttonFilter = null)
{
if (door.IsOpen) { return true; }
if (door.Item.NonInteractable) { return false; }
if (CanBreakDoors) { return true; }
if (door.IsStuck || door.IsJammed) { return false; }
if (!canOpenDoors || character.LockHands) { return false; }
if (door.IsOpen || door.IsBroken) { return true; }
if (!door.Item.IsInteractable(character)) { return false; }
if (!CanBreakDoors)
{
if (door.IsStuck || door.IsJammed) { return false; }
if (!canOpenDoors || character.LockHands) { return false; }
}
if (door.HasIntegratedButtons)
{
return door.CanBeOpenedWithoutTools(character);
return door.HasAccess(character) || CanBreakDoors;
}
else
{
return door.Item.GetConnectedComponents<Controller>(true).Any(b => !b.Item.NonInteractable && b.HasAccess(character) && (buttonFilter == null || buttonFilter(b)));
return door.Item.GetConnectedComponents<Controller>(true).Any(b => b.HasAccess(character) && (buttonFilter == null || buttonFilter(b))) || CanBreakDoors;
}
}
@@ -624,18 +624,19 @@ namespace Barotrauma
}
}
bool nextNodeAboveWaterLevel = nextNode.Waypoint.CurrentHull != null && nextNode.Waypoint.CurrentHull.Surface < nextNode.Waypoint.Position.Y;
//non-humanoids can't climb up ladders
if (!(character.AnimController is HumanoidAnimController))
{
if (node.Waypoint.Ladders != null && nextNode.Waypoint.Ladders != null && (nextNode.Waypoint.Ladders.Item.NonInteractable || character.LockHands)||
if (node.Waypoint.Ladders != null && nextNode.Waypoint.Ladders != null && (!nextNode.Waypoint.Ladders.Item.IsInteractable(character) || character.LockHands)||
(nextNode.Position.Y - node.Position.Y > 1.0f && //more than one sim unit to climb up
nextNode.Waypoint.CurrentHull != null && nextNode.Waypoint.CurrentHull.Surface < nextNode.Waypoint.Position.Y)) //upper node not underwater
nextNodeAboveWaterLevel)) //upper node not underwater
{
return null;
}
}
if (node.Waypoint != null && node.Waypoint.CurrentHull != null)
if (node.Waypoint.CurrentHull != null)
{
var hull = node.Waypoint.CurrentHull;
if (hull.FireSources.Count > 0)
@@ -645,23 +646,26 @@ namespace Barotrauma
penalty += fs.Size.X * 10.0f;
}
}
if (character.NeedsAir && hull.WaterVolume / hull.Rect.Width > 100.0f)
if (character.NeedsAir)
{
if (!HumanAIController.HasDivingSuit(character))
if (hull.WaterVolume / hull.Rect.Width > 100.0f)
{
penalty += 500.0f;
if (!HumanAIController.HasDivingSuit(character))
{
penalty += 500.0f;
}
}
if (character.PressureProtection < 10.0f && hull.WaterVolume > hull.Volume)
{
penalty += 1000.0f;
}
}
if (character.PressureProtection < 10.0f && hull.WaterVolume > hull.Volume)
{
penalty += 1000.0f;
}
}
float yDist = Math.Abs(node.Position.Y - nextNode.Position.Y);
if (node.Waypoint.Ladders == null && nextNode.Waypoint.Ladders == null)
{
penalty += yDist * 10.0f;
float yDist = Math.Abs(node.Position.Y - nextNode.Position.Y);
if (nextNodeAboveWaterLevel && node.Waypoint.Ladders == null && nextNode.Waypoint.Ladders == null && node.Waypoint.Stairs == null && nextNode.Waypoint.Stairs == null)
{
penalty += yDist * 10.0f;
}
}
return penalty;