v0.12.0.2

This commit is contained in:
Joonas Rikkonen
2021-02-10 17:08:21 +02:00
parent 5c80a59bdd
commit 694cdfee7b
353 changed files with 12897 additions and 5028 deletions
@@ -1,18 +1,17 @@
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using Barotrauma.Items.Components;
using System.Linq;
namespace Barotrauma
{
public enum AIState { Idle, Attack, Escape, Eat, Flee, Avoid, Aggressive, PassiveAggressive, Protect, Observe, Freeze, Follow }
abstract partial class AIController : ISteerable
{
public bool Enabled;
public readonly Character Character;
private AIState state;
// Update only when the value changes, not when it keeps the same.
protected AITarget _lastAiTarget;
// Updated each time the value is updated (also when the value is the same).
@@ -74,25 +73,6 @@ namespace Barotrauma
get { return true; }
}
public virtual AIObjectiveManager ObjectiveManager
{
get { return null; }
}
public AIState State
{
get { return state; }
set
{
if (state == value) { return; }
PreviousState = state;
OnStateChanged(state, value);
state = value;
}
}
public AIState PreviousState { get; protected set; }
private IEnumerable<Hull> visibleHulls;
private float hullVisibilityTimer;
const float hullVisibilityInterval = 0.5f;
@@ -112,6 +92,9 @@ namespace Barotrauma
}
}
protected bool HasValidPath(bool requireNonDirty = false) =>
steeringManager is IndoorsSteeringManager pathSteering && pathSteering.CurrentPath != null && !pathSteering.CurrentPath.Finished && !pathSteering.CurrentPath.Unreachable && (!requireNonDirty || !pathSteering.IsPathDirty);
public AIController (Character c)
{
Character = c;
@@ -149,8 +132,152 @@ namespace Barotrauma
public void FaceTarget(ISpatialEntity target) => Character.AnimController.TargetDir = target.WorldPosition.X > Character.WorldPosition.X ? Direction.Right : Direction.Left;
public bool IsSteeringThroughGap { get; protected set; }
public virtual bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
{
if (wall == null) { return false; }
if (section == null) { return false; }
Gap gap = section.gap;
if (gap == null) { return false; }
float maxDistance = Math.Min(wall.Rect.Width, wall.Rect.Height);
if (Vector2.DistanceSquared(Character.WorldPosition, targetWorldPos) > maxDistance * maxDistance) { return false; }
Hull targetHull = gap.FlowTargetHull;
if (targetHull == null) { return false; }
if (wall.IsHorizontal)
{
targetWorldPos.Y = targetHull.WorldRect.Y - targetHull.Rect.Height / 2;
}
else
{
targetWorldPos.X = targetHull.WorldRect.Center.X;
}
return SteerThroughGap(gap, targetWorldPos, deltaTime, maxDistance: -1);
}
public virtual bool SteerThroughGap(Gap gap, Vector2 targetWorldPos, float deltaTime, float maxDistance = -1)
{
Hull targetHull = gap.FlowTargetHull;
if (targetHull == null) { return false; }
if (maxDistance > 0)
{
if (Vector2.DistanceSquared(Character.WorldPosition, targetWorldPos) > maxDistance * maxDistance) { return false; }
}
if (SteeringManager is IndoorsSteeringManager pathSteering)
{
pathSteering.ResetPath();
}
SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(targetWorldPos - Character.WorldPosition));
return true;
}
public bool CanPassThroughHole(Structure wall, int sectionIndex, int requiredHoleCount)
{
if (!wall.SectionBodyDisabled(sectionIndex)) { return false; }
int holeCount = 1;
for (int j = sectionIndex - 1; j > sectionIndex - requiredHoleCount; j--)
{
if (wall.SectionBodyDisabled(j))
{
holeCount++;
}
else
{
break;
}
}
for (int j = sectionIndex + 1; j < sectionIndex + requiredHoleCount; j++)
{
if (wall.SectionBodyDisabled(j))
{
holeCount++;
}
else
{
break;
}
}
return holeCount >= requiredHoleCount;
}
protected bool IsWallDisabled(Structure wall)
{
bool isDisabled = true;
for (int i = 0; i < wall.Sections.Length; i++)
{
if (!wall.SectionBodyDisabled(i))
{
isDisabled = false;
break;
}
}
return isDisabled;
}
private readonly HashSet<Item> unequippedItems = new HashSet<Item>();
public bool TakeItem(Item item, Inventory targetInventory, bool equip, bool dropOtherIfCannotMove = true, bool allowSwapping = false, bool storeUnequipped = false)
{
var pickable = item.GetComponent<Pickable>();
if (pickable == null) { return false; }
if (item.ParentInventory is ItemInventory itemInventory)
{
if (!itemInventory.Container.HasRequiredItems(Character, addMessage: false)) { return false; }
}
if (equip)
{
int targetSlot = -1;
//check if all the slots required by the item are free
foreach (InvSlotType slots in pickable.AllowedSlots)
{
if (slots.HasFlag(InvSlotType.Any)) { continue; }
for (int i = 0; i < targetInventory.Capacity; i++)
{
if (targetInventory is CharacterInventory characterInventory)
{
//slot not needed by the item, continue
if (!slots.HasFlag(characterInventory.SlotTypes[i])) { continue; }
}
targetSlot = i;
//slot free, continue
var otherItem = targetInventory.GetItemAt(i);
if (otherItem == null) { continue; }
//try to move the existing item to LimbSlot.Any and continue if successful
if (otherItem.AllowedSlots.Contains(InvSlotType.Any) && targetInventory.TryPutItem(otherItem, Character, CharacterInventory.anySlot))
{
if (storeUnequipped && targetInventory.Owner == Character)
{
unequippedItems.Add(otherItem);
}
continue;
}
if (dropOtherIfCannotMove)
{
//if everything else fails, simply drop the existing item
otherItem.Drop(Character);
}
}
}
return targetInventory.TryPutItem(item, targetSlot, allowSwapping, allowCombine: false, Character);
}
else
{
return targetInventory.TryPutItem(item, Character, CharacterInventory.anySlot);
}
}
public void ReequipUnequipped()
{
foreach (var item in unequippedItems)
{
if (item != null && !item.Removed && Character.HasItem(item))
{
TakeItem(item, Character.Inventory, equip: true, dropOtherIfCannotMove: true, allowSwapping: true, storeUnequipped: false);
}
}
unequippedItems.Clear();
}
protected virtual void OnStateChanged(AIState from, AIState to) { }
protected virtual void OnTargetChanged(AITarget previousTarget, AITarget newTarget) { }
}
}